Merge pull request #103 from wryun/long-press-home-to-settings

Long press of mode on home screen goes to settings
This commit is contained in:
joeycastillo 2022-10-23 15:07:35 -05:00 committed by GitHub
commit 894d3615e9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 26 additions and 4 deletions

View file

@ -50,6 +50,11 @@
#include "alt_fw/deep_space_now.h"
#endif
// Default to no secondary face behaviour.
#ifndef MOVEMENT_SECONDARY_FACE_INDEX
#define MOVEMENT_SECONDARY_FACE_INDEX 0
#endif
#if __EMSCRIPTEN__
#include <emscripten.h>
#endif
@ -207,7 +212,13 @@ void movement_move_to_face(uint8_t watch_face_index) {
}
void movement_move_to_next_face(void) {
movement_move_to_face((movement_state.current_watch_face + 1) % MOVEMENT_NUM_FACES);
uint16_t face_max;
if (MOVEMENT_SECONDARY_FACE_INDEX) {
face_max = (movement_state.current_watch_face < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES;
} else {
face_max = MOVEMENT_NUM_FACES;
}
movement_move_to_face((movement_state.current_watch_face + 1) % face_max);
}
void movement_schedule_background_task(watch_date_time date_time) {
@ -421,14 +432,18 @@ bool app_loop(void) {
can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
// Long-pressing MODE brings one back to the first face, provided that the watch face hasn't decided to send them elsewhere
// (and we're not currently on the first face).
// (and we're not currently on the first face). If we're currently on the first face, a long press
// of MODE sends us to the secondary faces (if defined).
// Note that it's the face's responsibility to provide some way to get to the next face, so if EVENT_MODE_BUTTON_* is
// used for face functionality EVENT_MODE_LONG_PRESS should probably be handled and next_face() triggered in the face
// (which would effectively disable the normal 'long press to face 0' behaviour).
if (event.event_type == EVENT_MODE_LONG_PRESS
&& movement_state.current_watch_face > 0
&& !movement_state.watch_face_changed) {
movement_move_to_face(0);
if (movement_state.current_watch_face != 0) {
movement_move_to_face(0);
} else if (MOVEMENT_SECONDARY_FACE_INDEX) {
movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX);
}
}
event.event_type = EVENT_NONE;
}

View file

@ -39,4 +39,11 @@ const watch_face_t watch_faces[] = {
#define MOVEMENT_NUM_FACES (sizeof(watch_faces) / sizeof(watch_face_t))
/* Determines what face to go to from the first face if you've already set
* a mode long press to go to the first face in preferences, and
* excludes these faces from the normal rotation.
* Usually it makes sense to set this to the preferences face.
*/
#define MOVEMENT_SECONDARY_FACE_INDEX 0 // or (MOVEMENT_NUM_FACES - 2)
#endif // MOVEMENT_CONFIG_H_