mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
Face compares the values correctly now and does a dict lookup first
This commit is contained in:
parent
0c86be4a40
commit
8ea779874f
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@ -33,9 +33,8 @@
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/*
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TODO:
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* Add quick iteration (8x freq to get to the letter we want)
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* Fix the word matching (if answer is AAAAA and we put in AACAA, the C blinks)
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* Add a way to recount previous attempts
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* Only allow dictionary attempts - Show "nodict" otherwise
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*/
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@ -106,6 +105,41 @@ static uint32_t get_random(uint32_t max) {
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#endif
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}
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static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (word_elements_result[i] != WORDLE_LETTER_CORRECT)
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return i;
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}
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return 0;
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}
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static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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for (size_t pos = curr_pos+1; pos < WORDLE_LENGTH; pos++) {
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if (word_elements_result[pos] != WORDLE_LETTER_CORRECT)
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return pos;
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}
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return WORDLE_LENGTH;
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}
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static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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if (curr_pos == 0) return 0;
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for (size_t pos = curr_pos-1; pos > 0; pos--) {
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if (word_elements_result[pos] != WORDLE_LETTER_CORRECT)
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return pos;
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}
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return curr_pos;
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}
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static void get_next_letter(uint8_t curr_pos, uint8_t *word_elements) {
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if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0;
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else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters;
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}
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static void get_prev_letter(uint8_t curr_pos, uint8_t *word_elements) {
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if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1;
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else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters;
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}
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static void display_letter(wordle_state_t *state, bool display_dash) {
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char buf[1 + 1];
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if (state->word_elements[state->position] >= _num_valid_letters) {
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@ -121,6 +155,7 @@ static void display_letter(wordle_state_t *state, bool display_dash) {
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static void display_all_letters(wordle_state_t *state) {
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uint8_t prev_pos = state->position;
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watch_display_string(" ", 4);
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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state->position = i;
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display_letter(state, false);
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@ -128,31 +163,47 @@ static void display_all_letters(wordle_state_t *state) {
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state->position = prev_pos;
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}
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static bool check_word_in_dict(uint8_t *word_elements) {
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bool is_exact_match;
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for (uint16_t i = 0; i < _num_words; i++) {
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is_exact_match = true;
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for (size_t j = 0; j < WORDLE_LENGTH; j++) {
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if (_valid_letters[word_elements[j]] != _legal_words[i][j]) {
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is_exact_match = false;
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break;
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}
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}
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if (is_exact_match) return true;
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}
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return false;
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}
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static bool check_word(wordle_state_t *state) {
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WordleLetterResult checked_letter_in_answer[WORDLE_LENGTH] = {WORDLE_LETTER_WRONG};
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// Exact
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bool is_exact_match = true;
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][i]) {
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state->word_elements_result[i] = checked_letter_in_answer[i] = WORDLE_LETTER_CORRECT;
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}
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if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][i])
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state->word_elements_result[i] = WORDLE_LETTER_CORRECT;
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else {
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state->word_elements_result[i] = WORDLE_LETTER_WRONG;
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is_exact_match = false;
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}
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}
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if (is_exact_match) return true;
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// Wrong Location
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bool answer_found_wrong_loc[WORDLE_LENGTH] = { false };
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (state->word_elements_result[i] != WORDLE_LETTER_WRONG) continue;
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for (size_t j = 0; j < WORDLE_LENGTH; j++) {
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if (checked_letter_in_answer[j] != WORDLE_LETTER_WRONG) continue;
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if (answer_found_wrong_loc[j]) continue;
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if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][j]) {
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state->word_elements_result[i] = checked_letter_in_answer[j] = WORDLE_LETTER_WRONG_LOC;
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state->word_elements_result[i] = WORDLE_LETTER_WRONG_LOC;
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answer_found_wrong_loc[j] = true;
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break;
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}
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}
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}
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return is_exact_match;
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return false;
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}
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static void display_attempt(uint8_t attempt) {
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@ -161,19 +212,27 @@ static void display_attempt(uint8_t attempt) {
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watch_display_string(buf, 3);
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}
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static void show_start_of_attempt(wordle_state_t *state) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT)
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state->word_elements[i] = _num_valid_letters;
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}
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display_attempt(state->attempt);
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display_all_letters(state);
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state->position = get_first_pos(state->word_elements_result);
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state->curr_screen = SCREEN_PLAYING;
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}
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static void reset_board(wordle_state_t *state) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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state->word_elements[i] = _num_valid_letters;
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state->word_elements_result[i] = WORDLE_LETTER_WRONG;
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}
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state->curr_answer = get_random(_num_words);
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state->position = 0;
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state->attempt = 1;
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state->curr_screen = SCREEN_PLAYING;
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watch_clear_colon();
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watch_display_string(" ", 4);
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display_attempt(state->attempt);
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display_all_letters(state);
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show_start_of_attempt(state);
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watch_display_string("-", 5);
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#if __EMSCRIPTEN__
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printf("ANSWER: %s\r\n", _legal_words[state->curr_answer]);
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@ -182,7 +241,7 @@ static void reset_board(wordle_state_t *state) {
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static void display_title(wordle_state_t *state) {
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state->curr_screen = SCREEN_TITLE;
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watch_display_string("WO WORDLE", 0);
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watch_display_string("WO WordLE", 0);
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}
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static void display_streak(wordle_state_t *state) {
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@ -211,6 +270,11 @@ static void display_wait(wordle_state_t *state) {
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}
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#endif
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static void display_not_in_dict(wordle_state_t *state) {
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state->curr_screen = SCREEN_NO_DICT;
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watch_display_string("WO nodict", 0);
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}
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static void display_lose(wordle_state_t *state, uint8_t subsecond) {
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char buf[WORDLE_LENGTH + 6];
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sprintf(buf," L %s", subsecond % 2 ? _legal_words[state->curr_answer] : " ");
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@ -224,41 +288,6 @@ static void display_win(wordle_state_t *state, uint8_t subsecond) {
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watch_display_string(buf, 0);
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}
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static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (word_elements_result[i] != WORDLE_LETTER_CORRECT)
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return i;
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}
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return 0;
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}
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static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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for (size_t pos = curr_pos+1; pos < WORDLE_LENGTH; pos++) {
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if (word_elements_result[pos] != WORDLE_LETTER_CORRECT)
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return pos;
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}
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return WORDLE_LENGTH;
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}
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static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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if (curr_pos == 0) return 0;
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for (int8_t pos = curr_pos-1; pos >= 0; pos--) {
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if (word_elements_result[pos] != WORDLE_LETTER_CORRECT)
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return pos;
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}
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return curr_pos;
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}
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static void get_next_letter(uint8_t curr_pos, uint8_t *word_elements) {
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if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0;
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else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters;
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}
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static void get_prev_letter(uint8_t curr_pos, uint8_t *word_elements) {
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if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1;
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else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters;
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}
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#if USE_DAILY_STREAK
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static uint32_t get_day_unix_time(void) {
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watch_date_time now = watch_rtc_get_date_time();
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switch (state->curr_screen)
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{
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case SCREEN_RESULT:
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT)
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state->word_elements[i] = _num_valid_letters;
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}
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display_attempt(state->attempt);
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display_all_letters(state);
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state->position = get_first_pos(state->word_elements_result);
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state->curr_screen = SCREEN_PLAYING;
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show_start_of_attempt(state);
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return true;
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case SCREEN_TITLE:
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#if USE_DAILY_STREAK
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@ -311,15 +333,24 @@ static bool act_on_btn(wordle_state_t *state) {
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return true;
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}
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#endif
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if (state->playing)
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show_start_of_attempt(state);
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else
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display_streak(state);
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return true;
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case SCREEN_STREAK:
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#if USE_DAILY_STREAK
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state->curr_day = get_day_unix_time();
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#endif
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reset_board(state);
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return true;
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case SCREEN_WIN:
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case SCREEN_LOSE:
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display_title(state);
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return true;
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case SCREEN_NO_DICT:
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show_start_of_attempt(state);
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return true;
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#if USE_DAILY_STREAK
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case SCREEN_WAIT:
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display_title(state);
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void wordle_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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wordle_state_t *state = (wordle_state_t *)context;
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movement_request_tick_frequency(FREQ);
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#if USE_DAILY_STREAK
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if (state->prev_day <= (get_day_unix_time() + (60 *60 * 24))) state->streak = 0;
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uint32_t now = get_day_unix_time() ;
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if (state->prev_day <= (now + (60 *60 * 24))) state->streak = 0;
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if (state->curr_day != now) state->playing = false;
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#endif
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if (state->curr_screen == SCREEN_TITLE)
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movement_request_tick_frequency(FREQ);
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display_title(state);
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}
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@ -358,10 +390,6 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
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wordle_state_t *state = (wordle_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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if (state->curr_screen == SCREEN_PLAYING)
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display_all_letters(state);
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break;
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case EVENT_TICK:
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switch (state->curr_screen)
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{
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@ -399,10 +427,17 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
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if (act_on_btn(state)) break;
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display_letter(state, true);
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if (state->word_elements[state->position] == _num_valid_letters) break;
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state->playing = true;
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state->position = get_next_pos(state->position, state->word_elements_result);
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if (state->position >= WORDLE_LENGTH) {
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bool in_dict = check_word_in_dict(state->word_elements);
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if (!in_dict) {
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display_not_in_dict(state);
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break;
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}
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bool exact_match = check_word(state);
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if (exact_match) {
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state->playing = false;
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state->curr_screen = SCREEN_WIN;
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state->streak++;
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#if USE_DAILY_STREAK
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@ -411,6 +446,7 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
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break;
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}
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if (state->attempt++ >= WORDLE_MAX_ATTEMPTS) {
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state->playing = false;
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state->curr_screen = SCREEN_LOSE;
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state->streak = 0;
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break;
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state->position = get_prev_pos(state->position, state->word_elements_result);
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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break;
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case EVENT_ACTIVATE:
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case EVENT_TIMEOUT:
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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if (state->curr_screen == SCREEN_TITLE)
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display_title(state);
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break;
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default:
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return movement_default_loop_handler(event, settings);
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@ -35,7 +35,7 @@
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*/
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#define WORDLE_LENGTH 5
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#define WORDLE_MAX_ATTEMPTS 5
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#define WORDLE_MAX_ATTEMPTS 6
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#define USE_DAILY_STREAK true
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typedef enum {
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#endif
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SCREEN_WIN,
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SCREEN_LOSE,
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SCREEN_NO_DICT,
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SCREEN_COUNT
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} WordleScreen;
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WordleLetterResult word_elements_result[WORDLE_LENGTH];
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uint8_t attempt : 3;
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uint8_t position : 3;
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uint8_t unused : 2;
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bool playing : 1;
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bool unused : 1;
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uint16_t curr_answer;
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uint8_t streak;
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WordleScreen curr_screen;
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#if USE_DAILY_STREAK
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uint32_t prev_day;
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uint32_t curr_day;
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#endif
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} wordle_state_t;
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