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movement: long press on MODE always dismisses the active face
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@ -57,7 +57,7 @@ In addition to the settings and context, this function receives another paramete
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There is also a `subsecond` property on the event that contains the fractional second of the event. If you are using 1 Hz updates, subsecond will always be 0.
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You should set up a switch statement that handles, at the very least, the `EVENT_TICK` and `EVENT_MODE_BUTTON_UP` event types. The mode button up event occurs when the user presses the MODE button. **Your loop function SHOULD call the movement_move_to_next_face function in response to this event.** If you have a good reason to override this behavior (e.g. your user interface requires all three buttons), your watch face MUST call the movement_move_to_next_face function in response to the EVENT_MODE_LONG_PRESS event. If you fail to do this, the user will become stuck on your watch face.
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You should set up a switch statement that handles, at the very least, the `EVENT_TICK` and `EVENT_MODE_BUTTON_UP` event types. The mode button up event occurs when the user presses the MODE button. **Your loop function SHOULD call the movement_move_to_next_face function in response to this event.** If you have a very good reason to override this behavior (e.g. your user interface requires all three buttons), you may do so, but the user will have to long-press the Mode button to advance to the next watch face.
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### watch_face_resign
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@ -332,6 +332,11 @@ bool app_loop(void) {
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if (event.event_type) {
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event.subsecond = movement_state.subsecond;
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can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
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// escape hatch: a watch face may not resign on EVENT_MODE_BUTTON_DOWN. In that case, a long press of MODE should let them out.
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if (event.event_type == EVENT_MODE_LONG_PRESS) {
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movement_move_to_next_face();
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can_sleep = false;
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}
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event.event_type = EVENT_NONE;
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}
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@ -112,7 +112,7 @@ typedef enum {
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EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
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EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
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EVENT_MODE_BUTTON_UP, // The mode button was pressed and released.
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EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released.
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EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released. NOTE: your watch face will resign immediately after receiving this event.
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EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
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EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released.
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EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released.
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