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movement: Use LE mode code to keep buzzer awake, instead of sleeping.
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@ -293,31 +293,31 @@ void movement_request_wake() {
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_movement_reset_inactivity_countdown();
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}
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void end_buzzing() {
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movement_state.is_buzzing = false;
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}
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void end_buzzing_and_disable_buzzer(void) {
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end_buzzing();
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watch_disable_buzzer();
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}
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void movement_play_signal(void) {
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watch_enable_buzzer();
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watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
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void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
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if (watch_is_buzzer_or_led_enabled()) {
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maybe_disable_buzzer = end_buzzing;
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} else {
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watch_enable_buzzer();
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}
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movement_state.is_buzzing = true;
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watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
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if (movement_state.le_mode_ticks == -1) {
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// This is somewhat of a hack. In order to play a sequence, we need to
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// be awake. We should ideally be able to tell movement that we need to
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// be awake for a given amount of time, but there's no good way to do
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// this, so we block instead. This might be bad in the case that a
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// watch face has housekeeping to do after calling this, since it could
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// in theory do that housekeeping concurrently, but alas.
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//
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// You might wonder, why not just put the instruction to go back to
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// sleep in the callback? It's a good idea, but I can't figure out how
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// to get it to work - you're basically kicking the can down the road,
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// since at some point movement will be done doing what it's doing and
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// have to wait. At that point, you're delaying anyways, but it's
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// harder to figure out how much time to delay for, since you don't
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// know how much time has elapsed since starting the sequence. I'd
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// rather this block than have to read from the RTC to figure that
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// out.
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//
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// Don't ask me what the +50ms is doing. The sequence gets cut short
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// with the exact time, I have no idea why. 50 extra millisecons seems
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// like a safe value.
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delay_ms(sequence_length(signal_tune) * 1000 / 64 + 50);
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// the watch is asleep. wake it up for "1" round through the main loop.
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// the sleep_mode_app_loop will notice the is_buzzing and note that it
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// only woke up to beep and then it will spinlock until the callback
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// turns off the is_buzzing flag.
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movement_state.needs_wake = true;
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movement_state.le_mode_ticks = 1;
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}
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}
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@ -450,6 +450,7 @@ static void _sleep_mode_app_loop(void) {
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}
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bool app_loop(void) {
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bool woke_up_for_buzzer = false;
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if (movement_state.watch_face_changed) {
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if (movement_state.settings.bit.button_should_sound) {
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// low note for nonzero case, high note for return to watch_face 0
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@ -493,7 +494,11 @@ bool app_loop(void) {
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// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
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// or wake is requested using the movement_request_wake function.
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_sleep_mode_app_loop();
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// as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
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// as soon as _sleep_mode_app_loop returns, we prepare to reactivate
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// ourselves, but first, we check to see if we woke up for the buzzer:
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if (movement_state.is_buzzing) {
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woke_up_for_buzzer = true;
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}
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event.event_type = EVENT_ACTIVATE;
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// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
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// need to figure out if there's a better heuristic for determining how we woke up.
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@ -575,8 +580,13 @@ bool app_loop(void) {
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// if the watch face changed, we can't sleep because we need to update the display.
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if (movement_state.watch_face_changed) can_sleep = false;
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// if the buzzer or the LED is on, we need to stay awake to keep the TCC running.
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if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false;
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// if we woke up for the buzzer, stay awake until it's finished.
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if (woke_up_for_buzzer) {
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while(watch_is_buzzer_or_led_enabled());
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}
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// if the LED is on, we need to stay awake to keep the TCC running.
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if (movement_state.light_ticks != -1) can_sleep = false;
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return can_sleep;
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}
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