Beats time app + watch

Use BMP280 code as a base, but stripped down to bare bones.

Then added a new 'mode' for the current Swatch Internet Time (aka beats)
This commit is contained in:
Wesley Ellis 2021-09-14 18:52:15 -04:00
parent 115c555c4c
commit b0703ec777
3 changed files with 294 additions and 0 deletions

269
apps/beats-time/app.c Normal file
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#include <stdio.h>
#include <string.h>
#include <math.h>
#include "watch.h"
const uint8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time
typedef enum ApplicationMode {
MODE_CLOCK = 0, // Displays month, day and current time.
MODE_BEATS,
MODE_SET, // (ST) Set time and date
NUM_MODES // Last item in the enum, it's the number of cases.
} ApplicationMode;
typedef struct ApplicationState {
// Internal application state
ApplicationMode mode; // Current mode
bool mode_changed; // Lets us perform one-time setup for a given mode
uint16_t mode_ticks; // Timeout for the mode (returns to clock after timeout expires)
uint8_t light_ticks; // Timeout for the light
bool led_on; // Indicates that the LED is on
uint8_t page; // Tracks the current page in log, prefs or settings.
} ApplicationState;
void do_clock_mode();
void do_beats_mode();
void do_set_time_mode();
void set_time_mode_handle_primary_button();
void set_time_mode_handle_secondary_button();
uint16_t clock2beats(uint16_t, uint16_t, uint16_t, int16_t);
void cb_light_pressed();
void cb_mode_pressed();
void cb_alarm_pressed();
void cb_tick();
ApplicationState application_state;
char buf[16] = {0};
/**
* @brief Zeroes out the application state struct.
*/
void app_init() {
memset(&application_state, 0, sizeof(application_state));
}
void app_wake_from_deep_sleep() {
// This app does not support deep sleep mode.
}
void app_setup() {
struct calendar_date_time date_time;
watch_get_date_time(&date_time);
if (date_time.date.year < 2020) {
date_time.date.year = 2020;
watch_set_date_time(date_time);
}
watch_enable_external_interrupts();
watch_register_interrupt_callback(BTN_MODE, cb_mode_pressed, INTERRUPT_TRIGGER_RISING);
watch_register_interrupt_callback(BTN_LIGHT, cb_light_pressed, INTERRUPT_TRIGGER_RISING);
watch_register_extwake_callback(BTN_ALARM, cb_alarm_pressed, true);
watch_enable_buzzer();
watch_enable_leds();
watch_enable_display();
watch_register_tick_callback(cb_tick);
}
void app_prepare_for_sleep() {
}
void app_wake_from_sleep() {
}
bool app_loop() {
// play a beep if the mode has changed in response to a user's press of the MODE button
if (application_state.mode_changed) {
// low note for nonzero case, high note for return to clock
watch_buzzer_play_note(application_state.mode ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 100);
application_state.mode_changed = false;
}
// If the user is not in clock mode and the mode timeout has expired, return them to clock mode
if (application_state.mode != MODE_CLOCK && application_state.mode_ticks == 0) {
application_state.mode = MODE_CLOCK;
application_state.mode_changed = true;
}
// If the LED is off and should be on, turn it on
if (application_state.light_ticks > 0 && !application_state.led_on) {
watch_set_led_green();
application_state.led_on = true;
}
// if the LED is on and should be off, turn it off
if (application_state.led_on && application_state.light_ticks == 0) {
// unless the user is holding down the LIGHT button, in which case, give them more time.
if (watch_get_pin_level(BTN_LIGHT)) {
application_state.light_ticks = 3;
} else {
watch_set_led_off();
application_state.led_on = false;
}
}
switch (application_state.mode) {
case MODE_CLOCK:
do_clock_mode();
break;
case MODE_BEATS:
do_beats_mode();
break;
case MODE_SET:
do_set_time_mode();
break;
case NUM_MODES:
// dummy case, just silences a warning
break;
}
application_state.mode_changed = false;
return true;
}
void do_clock_mode() {
struct calendar_date_time date_time;
const char months[12][3] = {"JA", "FE", "MR", "AR", "MA", "JN", "JL", "AU", "SE", "OC", "NO", "dE"};
watch_get_date_time(&date_time);
watch_display_string((char *)months[date_time.date.month - 1], 0);
sprintf(buf, "%2d%2d%02d%02d", date_time.date.day, date_time.time.hour, date_time.time.min, date_time.time.sec);
watch_display_string(buf, 2);
watch_set_colon();
}
void do_beats_mode() {
watch_clear_colon();
struct calendar_date_time date_time;
watch_get_date_time(&date_time);
uint16_t beats = clock2beats(date_time.time.hour, date_time.time.min, date_time.time.sec, UTC_OFFSET);
sprintf(buf, "bt %04d ", beats);
watch_display_string(buf, 0);
}
uint16_t clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, int16_t utc_offset) {
uint32_t beats = seconds;
beats += 60 * minutes;
beats += (uint32_t)hours * 60 * 60;
beats += (utc_offset + 1) * 60 * 60; // offset from utc + 1 since beats in in UTC+1
beats /= 86.4; // convert to beats
beats %= 1000; // truncate to 3 digits for overflow
return (uint16_t) beats;
}
void do_set_time_mode() {
struct calendar_date_time date_time;
watch_get_date_time(&date_time);
watch_display_string(" ", 0);
switch (application_state.page) {
case 0: // hour
sprintf(buf, "ST t%2d", date_time.time.hour);
break;
case 1: // minute
sprintf(buf, "ST t %02d", date_time.time.min);
break;
case 2: // second
sprintf(buf, "ST t %02d", date_time.time.sec);
break;
case 3: // year
sprintf(buf, "ST d%2d", date_time.date.year - 2000);
break;
case 4: // month
sprintf(buf, "ST d %02d", date_time.date.month);
break;
case 5: // day
sprintf(buf, "ST d %02d", date_time.date.day);
break;
}
watch_display_string(buf, 0);
watch_set_pixel(1, 12); // required for T in position 1
}
void set_time_mode_handle_primary_button() {
application_state.page++;
if (application_state.page == 6) application_state.page = 0;
}
void set_time_mode_handle_secondary_button() {
struct calendar_date_time date_time;
watch_get_date_time(&date_time);
const uint8_t days_in_month[12] = {31, 28, 31, 30, 31, 30, 30, 31, 30, 31, 30, 31};
switch (application_state.page) {
case 0: // hour
date_time.time.hour = (date_time.time.hour + 1) % 24;
break;
case 1: // minute
date_time.time.min = (date_time.time.min + 1) % 60;
break;
case 2: // second
date_time.time.sec = 0;
break;
case 3: // year
// only allow 2021-2030. fix this sometime next decade
date_time.date.year = ((date_time.date.year % 10) + 1) + 2020;
break;
case 4: // month
date_time.date.month = ((date_time.date.month + 1) % 12);
break;
case 5: // day
date_time.date.day = date_time.date.day + 1;
// can't set to the 29th on a leap year. if it's february 29, set to 11:59 on the 28th.
// and it should roll over.
if (date_time.date.day > days_in_month[date_time.date.month - 1]) {
date_time.date.day = 1;
}
break;
}
watch_set_date_time(date_time);
}
void cb_mode_pressed() {
application_state.mode = (application_state.mode + 1) % NUM_MODES;
application_state.mode_changed = true;
application_state.mode_ticks = 300;
application_state.page = 0;
}
void cb_light_pressed() {
switch (application_state.mode) {
case MODE_SET:
set_time_mode_handle_secondary_button();
break;
default:
application_state.light_ticks = 3;
break;
}
}
void cb_alarm_pressed() {
switch (application_state.mode) {
case MODE_SET:
set_time_mode_handle_primary_button();
break;
default:
break;
}
}
void cb_tick() {
if (application_state.light_ticks > 0) {
application_state.light_ticks--;
}
if (application_state.mode_ticks > 0) {
application_state.mode_ticks--;
}
}

1
apps/beats-time/make/.gitignore vendored Executable file
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build/

24
apps/beats-time/make/Makefile Executable file
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# Leave this line at the top of the file; it has all the watch library sources and includes.
TOP = ../../..
include $(TOP)/make.mk
# If you add any other subdirectories with header files you wish to include, add them after ../
# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
# INCLUDES += \
# -I../ \
# -I../drivers/ \
# -I../utils/
INCLUDES += \
-I../ \
# If you add any other source files you wish to compile, add them after ../app.c
# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
# SRCS += \
# ../app.c \
# ../drivers/bmp280.c \
# ../utils/temperature.c
SRCS += \
../app.c \
# Leave this line at the bottom of the file; it has all the targets for making your project.
include $(TOP)/rules.mk