Changed the lap to hard mode; fixed the ignore used letters

This commit is contained in:
David Volovskiy 2024-08-26 21:10:00 -04:00
parent 8205abe5be
commit b364a6cfab
2 changed files with 32 additions and 19 deletions

View file

@ -167,17 +167,29 @@ static bool check_word(wordle_state_t *state) {
}
static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) {
if (skipping && curr_screen <= SCREEN_CONTINUE)
watch_set_indicator(WATCH_INDICATOR_LAP);
if (curr_screen >= SCREEN_PLAYING) return;
if (skipping)
watch_display_string("H", 3);
else
watch_clear_indicator(WATCH_INDICATOR_LAP);
watch_display_string(" ", 3);
}
static void update_known_wrong_letters(wordle_state_t *state) {
bool wrong_loc[WORDLE_NUM_VALID_LETTERS] = {false};
// To ignore letters that appear, but are in the wrong location, as letters that are guessed
// more often than they appear in the word will display as WORDLE_LETTER_WRONG
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] == WORDLE_LETTER_WRONG_LOC) {
for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
if (state->word_elements[i] == j)
wrong_loc[j] = true;
}
}
}
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] == WORDLE_LETTER_WRONG) {
for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
if (state->word_elements[i] == j)
if (state->word_elements[i] == j && !wrong_loc[j])
state->known_wrong_letters[j] = true;
}
}
@ -192,7 +204,6 @@ static void display_attempt(uint8_t attempt) {
static void display_playing(wordle_state_t *state) {
state->curr_screen = SCREEN_PLAYING;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
display_attempt(state->attempt);
display_all_letters(state);
}
@ -235,8 +246,8 @@ static void reset_board(wordle_state_t *state) {
static void display_title(wordle_state_t *state) {
state->curr_screen = SCREEN_TITLE;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
watch_display_string("WO WordLE", 0);
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
#if !WORDLE_USE_DAILY_STREAK
@ -246,8 +257,8 @@ static void display_continue_result(bool continuing) {
static void display_continue(wordle_state_t *state) {
state->curr_screen = SCREEN_CONTINUE;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
watch_display_string("Cont ", 4);
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
display_continue_result(state->continuing);
}
#endif
@ -255,7 +266,6 @@ static void display_continue(wordle_state_t *state) {
static void display_streak(wordle_state_t *state) {
char buf[12];
state->curr_screen = SCREEN_STREAK;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
#if WORDLE_USE_DAILY_STREAK
if (state->streak > 99)
sprintf(buf, "WO St--dy");
@ -266,12 +276,12 @@ static void display_streak(wordle_state_t *state) {
#endif
watch_display_string(buf, 0);
watch_set_colon();
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
#if WORDLE_USE_DAILY_STREAK
static void display_wait(wordle_state_t *state) {
state->curr_screen = SCREEN_WAIT;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
if (state->streak < 40) {
char buf[13];
sprintf(buf,"WO%2d WaIt ", state->streak);
@ -280,6 +290,7 @@ static void display_wait(wordle_state_t *state) {
else { // Streak too long to display in top-right
watch_display_string("WO WaIt ", 0);
}
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
static uint32_t get_day_unix_time(void) {
@ -291,7 +302,6 @@ static uint32_t get_day_unix_time(void) {
static void display_lose(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 6];
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
watch_display_string(buf, 0);
}
@ -299,7 +309,6 @@ static void display_lose(wordle_state_t *state, uint8_t subsecond) {
static void display_win(wordle_state_t *state, uint8_t subsecond) {
(void) state;
char buf[13];
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
watch_display_string(buf, 0);
}
@ -334,7 +343,6 @@ static void display_result(wordle_state_t *state, uint8_t subsecond) {
break;
}
}
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
watch_display_string(buf, 5);
}
@ -533,10 +541,6 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
display_letter(state, true);
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->curr_screen < SCREEN_PLAYING) {
state->skip_wrong_letter = !state->skip_wrong_letter;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
if (state->curr_screen != SCREEN_PLAYING) break;
get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
display_letter(state, true);
@ -559,6 +563,11 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
}
break;
case EVENT_ALARM_LONG_PRESS:
if (state->curr_screen < SCREEN_PLAYING) {
state->skip_wrong_letter = !state->skip_wrong_letter;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
break;
}
if (state->curr_screen != SCREEN_PLAYING) break;
display_letter(state, true);
state->position = get_prev_pos(state->position, state->word_elements_result);

View file

@ -46,18 +46,22 @@
* Else: Next screen
* Light Hold
* If Playing: Previous letter
* Else: Toggle skipping over letters that have been confirmed to not be in the word (indicated via the LAP icon)
* Else: None
*
* Alarm Press
* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
* (on first letter or already used a random guess)
* and first attempt: Use a random 5 letter word with all letters that are different.
* Else: Next position
* Next position
* Else: Next screen
* Alarm Hold
* If Playing: Previous position
* Else: None
* Else: Toggle Hard-Mode. This is skipping over letters that have been confirmed
* to not be in the word (indicated via 'H' in the top-right)
*
* Note: Actual Hard Mode in Wordle game is "Any revealed hints must be used in subsequent guesses"
* But that came off as clunky UX on the Casio. So instead it only removes unused letters from the keyboard
* as that also simplifies the keyboard.
*/
#define WORDLE_LENGTH 5