mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
Changed the lap to hard mode; fixed the ignore used letters
This commit is contained in:
parent
8205abe5be
commit
b364a6cfab
|
@ -167,17 +167,29 @@ static bool check_word(wordle_state_t *state) {
|
||||||
}
|
}
|
||||||
|
|
||||||
static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) {
|
static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) {
|
||||||
if (skipping && curr_screen <= SCREEN_CONTINUE)
|
if (curr_screen >= SCREEN_PLAYING) return;
|
||||||
watch_set_indicator(WATCH_INDICATOR_LAP);
|
if (skipping)
|
||||||
|
watch_display_string("H", 3);
|
||||||
else
|
else
|
||||||
watch_clear_indicator(WATCH_INDICATOR_LAP);
|
watch_display_string(" ", 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void update_known_wrong_letters(wordle_state_t *state) {
|
static void update_known_wrong_letters(wordle_state_t *state) {
|
||||||
|
bool wrong_loc[WORDLE_NUM_VALID_LETTERS] = {false};
|
||||||
|
// To ignore letters that appear, but are in the wrong location, as letters that are guessed
|
||||||
|
// more often than they appear in the word will display as WORDLE_LETTER_WRONG
|
||||||
|
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
|
||||||
|
if (state->word_elements_result[i] == WORDLE_LETTER_WRONG_LOC) {
|
||||||
|
for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
|
||||||
|
if (state->word_elements[i] == j)
|
||||||
|
wrong_loc[j] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
|
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
|
||||||
if (state->word_elements_result[i] == WORDLE_LETTER_WRONG) {
|
if (state->word_elements_result[i] == WORDLE_LETTER_WRONG) {
|
||||||
for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
|
for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
|
||||||
if (state->word_elements[i] == j)
|
if (state->word_elements[i] == j && !wrong_loc[j])
|
||||||
state->known_wrong_letters[j] = true;
|
state->known_wrong_letters[j] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -192,7 +204,6 @@ static void display_attempt(uint8_t attempt) {
|
||||||
|
|
||||||
static void display_playing(wordle_state_t *state) {
|
static void display_playing(wordle_state_t *state) {
|
||||||
state->curr_screen = SCREEN_PLAYING;
|
state->curr_screen = SCREEN_PLAYING;
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
display_attempt(state->attempt);
|
display_attempt(state->attempt);
|
||||||
display_all_letters(state);
|
display_all_letters(state);
|
||||||
}
|
}
|
||||||
|
@ -235,8 +246,8 @@ static void reset_board(wordle_state_t *state) {
|
||||||
|
|
||||||
static void display_title(wordle_state_t *state) {
|
static void display_title(wordle_state_t *state) {
|
||||||
state->curr_screen = SCREEN_TITLE;
|
state->curr_screen = SCREEN_TITLE;
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
watch_display_string("WO WordLE", 0);
|
watch_display_string("WO WordLE", 0);
|
||||||
|
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if !WORDLE_USE_DAILY_STREAK
|
#if !WORDLE_USE_DAILY_STREAK
|
||||||
|
@ -246,8 +257,8 @@ static void display_continue_result(bool continuing) {
|
||||||
|
|
||||||
static void display_continue(wordle_state_t *state) {
|
static void display_continue(wordle_state_t *state) {
|
||||||
state->curr_screen = SCREEN_CONTINUE;
|
state->curr_screen = SCREEN_CONTINUE;
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
watch_display_string("Cont ", 4);
|
watch_display_string("Cont ", 4);
|
||||||
|
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
||||||
display_continue_result(state->continuing);
|
display_continue_result(state->continuing);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -255,7 +266,6 @@ static void display_continue(wordle_state_t *state) {
|
||||||
static void display_streak(wordle_state_t *state) {
|
static void display_streak(wordle_state_t *state) {
|
||||||
char buf[12];
|
char buf[12];
|
||||||
state->curr_screen = SCREEN_STREAK;
|
state->curr_screen = SCREEN_STREAK;
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
#if WORDLE_USE_DAILY_STREAK
|
#if WORDLE_USE_DAILY_STREAK
|
||||||
if (state->streak > 99)
|
if (state->streak > 99)
|
||||||
sprintf(buf, "WO St--dy");
|
sprintf(buf, "WO St--dy");
|
||||||
|
@ -266,12 +276,12 @@ static void display_streak(wordle_state_t *state) {
|
||||||
#endif
|
#endif
|
||||||
watch_display_string(buf, 0);
|
watch_display_string(buf, 0);
|
||||||
watch_set_colon();
|
watch_set_colon();
|
||||||
|
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if WORDLE_USE_DAILY_STREAK
|
#if WORDLE_USE_DAILY_STREAK
|
||||||
static void display_wait(wordle_state_t *state) {
|
static void display_wait(wordle_state_t *state) {
|
||||||
state->curr_screen = SCREEN_WAIT;
|
state->curr_screen = SCREEN_WAIT;
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
if (state->streak < 40) {
|
if (state->streak < 40) {
|
||||||
char buf[13];
|
char buf[13];
|
||||||
sprintf(buf,"WO%2d WaIt ", state->streak);
|
sprintf(buf,"WO%2d WaIt ", state->streak);
|
||||||
|
@ -280,6 +290,7 @@ static void display_wait(wordle_state_t *state) {
|
||||||
else { // Streak too long to display in top-right
|
else { // Streak too long to display in top-right
|
||||||
watch_display_string("WO WaIt ", 0);
|
watch_display_string("WO WaIt ", 0);
|
||||||
}
|
}
|
||||||
|
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
||||||
}
|
}
|
||||||
|
|
||||||
static uint32_t get_day_unix_time(void) {
|
static uint32_t get_day_unix_time(void) {
|
||||||
|
@ -291,7 +302,6 @@ static uint32_t get_day_unix_time(void) {
|
||||||
|
|
||||||
static void display_lose(wordle_state_t *state, uint8_t subsecond) {
|
static void display_lose(wordle_state_t *state, uint8_t subsecond) {
|
||||||
char buf[WORDLE_LENGTH + 6];
|
char buf[WORDLE_LENGTH + 6];
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
|
sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
|
||||||
watch_display_string(buf, 0);
|
watch_display_string(buf, 0);
|
||||||
}
|
}
|
||||||
|
@ -299,7 +309,6 @@ static void display_lose(wordle_state_t *state, uint8_t subsecond) {
|
||||||
static void display_win(wordle_state_t *state, uint8_t subsecond) {
|
static void display_win(wordle_state_t *state, uint8_t subsecond) {
|
||||||
(void) state;
|
(void) state;
|
||||||
char buf[13];
|
char buf[13];
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
|
sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
|
||||||
watch_display_string(buf, 0);
|
watch_display_string(buf, 0);
|
||||||
}
|
}
|
||||||
|
@ -334,7 +343,6 @@ static void display_result(wordle_state_t *state, uint8_t subsecond) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
watch_display_string(buf, 5);
|
watch_display_string(buf, 5);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -533,10 +541,6 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
|
||||||
display_letter(state, true);
|
display_letter(state, true);
|
||||||
break;
|
break;
|
||||||
case EVENT_LIGHT_LONG_PRESS:
|
case EVENT_LIGHT_LONG_PRESS:
|
||||||
if (state->curr_screen < SCREEN_PLAYING) {
|
|
||||||
state->skip_wrong_letter = !state->skip_wrong_letter;
|
|
||||||
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
|
||||||
}
|
|
||||||
if (state->curr_screen != SCREEN_PLAYING) break;
|
if (state->curr_screen != SCREEN_PLAYING) break;
|
||||||
get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
|
get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
|
||||||
display_letter(state, true);
|
display_letter(state, true);
|
||||||
|
@ -559,6 +563,11 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EVENT_ALARM_LONG_PRESS:
|
case EVENT_ALARM_LONG_PRESS:
|
||||||
|
if (state->curr_screen < SCREEN_PLAYING) {
|
||||||
|
state->skip_wrong_letter = !state->skip_wrong_letter;
|
||||||
|
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
|
||||||
|
break;
|
||||||
|
}
|
||||||
if (state->curr_screen != SCREEN_PLAYING) break;
|
if (state->curr_screen != SCREEN_PLAYING) break;
|
||||||
display_letter(state, true);
|
display_letter(state, true);
|
||||||
state->position = get_prev_pos(state->position, state->word_elements_result);
|
state->position = get_prev_pos(state->position, state->word_elements_result);
|
||||||
|
|
|
@ -46,18 +46,22 @@
|
||||||
* Else: Next screen
|
* Else: Next screen
|
||||||
* Light Hold
|
* Light Hold
|
||||||
* If Playing: Previous letter
|
* If Playing: Previous letter
|
||||||
* Else: Toggle skipping over letters that have been confirmed to not be in the word (indicated via the LAP icon)
|
* Else: None
|
||||||
*
|
*
|
||||||
* Alarm Press
|
* Alarm Press
|
||||||
* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
|
* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
|
||||||
* (on first letter or already used a random guess)
|
* (on first letter or already used a random guess)
|
||||||
* and first attempt: Use a random 5 letter word with all letters that are different.
|
* and first attempt: Use a random 5 letter word with all letters that are different.
|
||||||
* Else: Next position
|
* Else: Next position
|
||||||
* Next position
|
|
||||||
* Else: Next screen
|
* Else: Next screen
|
||||||
* Alarm Hold
|
* Alarm Hold
|
||||||
* If Playing: Previous position
|
* If Playing: Previous position
|
||||||
* Else: None
|
* Else: Toggle Hard-Mode. This is skipping over letters that have been confirmed
|
||||||
|
* to not be in the word (indicated via 'H' in the top-right)
|
||||||
|
*
|
||||||
|
* Note: Actual Hard Mode in Wordle game is "Any revealed hints must be used in subsequent guesses"
|
||||||
|
* But that came off as clunky UX on the Casio. So instead it only removes unused letters from the keyboard
|
||||||
|
* as that also simplifies the keyboard.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#define WORDLE_LENGTH 5
|
#define WORDLE_LENGTH 5
|
||||||
|
|
Loading…
Reference in a new issue