From b51f7b6f36a351480dd2ec783826436ecd6912fd Mon Sep 17 00:00:00 2001 From: James Haggerty Date: Wed, 19 Oct 2022 10:24:02 +1100 Subject: [PATCH] Long press of mode on home screen goes to settings This also changes the default rotation so you don't see the settings screens. --- movement/movement.c | 18 ++++++++++++++---- movement/movement_config.h | 7 +++++++ 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/movement/movement.c b/movement/movement.c index 8c58b20..558afc5 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -50,6 +50,11 @@ #include "alt_fw/deep_space_now.h" #endif +// Default to no secondary face behaviour. +#ifndef MOVEMENT_SECONDARY_FACE_INDEX +#define MOVEMENT_SECONDARY_FACE_INDEX MOVEMENT_NUM_FACES +#endif + #if __EMSCRIPTEN__ #include #endif @@ -203,7 +208,8 @@ void movement_move_to_face(uint8_t watch_face_index) { } void movement_move_to_next_face(void) { - movement_move_to_face((movement_state.current_watch_face + 1) % MOVEMENT_NUM_FACES); + uint16_t face_max = movement_state.current_watch_face < ((int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES; + movement_move_to_face((movement_state.current_watch_face + 1) % face_max); } void movement_schedule_background_task(watch_date_time date_time) { @@ -409,14 +415,18 @@ bool app_loop(void) { can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); // Long-pressing MODE brings one back to the first face, provided that the watch face hasn't decided to send them elsewhere - // (and we're not currently on the first face). + // (and we're not currently on the first face). If we're currently on the first face, a long press + // of MODE sends us to the secondary faces (if defined). // Note that it's the face's responsibility to provide some way to get to the next face, so if EVENT_MODE_BUTTON_* is // used for face functionality EVENT_MODE_LONG_PRESS should probably be handled and next_face() triggered in the face // (which would effectively disable the normal 'long press to face 0' behaviour). if (event.event_type == EVENT_MODE_LONG_PRESS - && movement_state.current_watch_face > 0 && !movement_state.watch_face_changed) { - movement_move_to_face(0); + if (movement_state.current_watch_face != 0) { + movement_move_to_face(0); + } else if (MOVEMENT_SECONDARY_FACE_INDEX != MOVEMENT_NUM_FACES) { + movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX); + } } event.event_type = EVENT_NONE; } diff --git a/movement/movement_config.h b/movement/movement_config.h index 9445677..ef6fb6e 100644 --- a/movement/movement_config.h +++ b/movement/movement_config.h @@ -39,4 +39,11 @@ const watch_face_t watch_faces[] = { #define MOVEMENT_NUM_FACES (sizeof(watch_faces) / sizeof(watch_face_t)) +/* Determines what face to go to from the first face if you've already set + * a mode long press to go to the first face in preferences, and + * excludes these faces from the normal rotation. + * Usually it makes sense to set this to the preferences face. + */ +#define MOVEMENT_SECONDARY_FACE_INDEX (MOVEMENT_NUM_FACES - 2) + #endif // MOVEMENT_CONFIG_H_