Changed size of word lists from const int to #define to avoid folding constant array error

This commit is contained in:
David Volovskiy 2024-08-25 09:59:04 -04:00
parent 8342fef84f
commit b58d6c0a2e
2 changed files with 46 additions and 46 deletions

View file

@ -25,7 +25,7 @@
#include <stdlib.h>
#include <string.h>
#include "wordle_face.h"
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
#include "watch_utility.h"
#endif
@ -64,21 +64,21 @@ static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_
static void get_next_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters) {
do {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0;
else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters;
if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = 0;
else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % WORDLE_NUM_VALID_LETTERS;
} while (known_wrong_letters[word_elements[curr_pos]]);
}
static void get_prev_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters) {
do {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1;
else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters;
if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = WORDLE_NUM_VALID_LETTERS - 1;
else word_elements[curr_pos] = (word_elements[curr_pos] + WORDLE_NUM_VALID_LETTERS - 1) % WORDLE_NUM_VALID_LETTERS;
} while (known_wrong_letters[word_elements[curr_pos]]);
}
static void display_letter(wordle_state_t *state, bool display_dash) {
char buf[1 + 1];
if (state->word_elements[state->position] >= _num_valid_letters) {
if (state->word_elements[state->position] >= WORDLE_NUM_VALID_LETTERS) {
if (display_dash)
watch_display_string("-", state->position + 5);
else
@ -99,7 +99,7 @@ static void display_all_letters(wordle_state_t *state) {
state->position = prev_pos;
}
#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
static void display_not_in_dict(wordle_state_t *state) {
state->curr_screen = SCREEN_NO_DICT;
watch_display_string("nodict", 4);
@ -112,7 +112,7 @@ static void display_already_guessed(wordle_state_t *state) {
static uint32_t check_word_in_dict(uint8_t *word_elements) {
bool is_exact_match;
for (uint16_t i = 0; i < _num_words; i++) {
for (uint16_t i = 0; i < WORDLE_NUM_WORDS; i++) {
is_exact_match = true;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (_valid_letters[word_elements[j]] != _valid_words[i][j]) {
@ -122,7 +122,7 @@ static uint32_t check_word_in_dict(uint8_t *word_elements) {
}
if (is_exact_match) return i;
}
for (uint16_t i = 0; i < _num_possible_words; i++) {
for (uint16_t i = 0; i < WORDLE_NUM_POSSIBLE_WORDS; i++) {
is_exact_match = true;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (_valid_letters[word_elements[j]] != _possible_words[i][j]) {
@ -130,9 +130,9 @@ static uint32_t check_word_in_dict(uint8_t *word_elements) {
break;
}
}
if (is_exact_match) return _num_words + i;
if (is_exact_match) return WORDLE_NUM_WORDS + i;
}
return _num_words + _num_possible_words;
return WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS;
}
#endif
@ -170,7 +170,7 @@ static void update_known_wrong_letters(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] == WORDLE_LETTER_WRONG) {
for (size_t j = 0; j < _num_valid_letters; j++) {
for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
if (state->word_elements[i] == j)
state->known_wrong_letters[j] = true;
}
@ -192,15 +192,15 @@ static void display_playing(wordle_state_t *state) {
static void reset_all_elements(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
state->word_elements[i] = _num_valid_letters;
state->word_elements[i] = WORDLE_NUM_VALID_LETTERS;
state->word_elements_result[i] = WORDLE_LETTER_WRONG;
}
for (size_t i = 0; i < _num_valid_letters; i++){
for (size_t i = 0; i < WORDLE_NUM_VALID_LETTERS; i++){
state->known_wrong_letters[i] = false;
}
#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
state->guessed_words[i] = _num_words + _num_possible_words;
state->guessed_words[i] = WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS;
}
#endif
state->using_random_guess = false;
@ -210,13 +210,13 @@ static void reset_all_elements(wordle_state_t *state) {
static void reset_incorrect_elements(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT)
state->word_elements[i] = _num_valid_letters;
state->word_elements[i] = WORDLE_NUM_VALID_LETTERS;
}
}
static void reset_board(wordle_state_t *state) {
reset_all_elements(state);
state->curr_answer = get_random(_num_words);
state->curr_answer = get_random(WORDLE_NUM_WORDS);
watch_clear_colon();
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
@ -231,7 +231,7 @@ static void display_title(wordle_state_t *state) {
watch_display_string("WO WordLE", 0);
}
#if !USE_DAILY_STREAK
#if !WORDLE_USE_DAILY_STREAK
static void display_continue_result(bool continuing) {
watch_display_string(continuing ? "y" : "n", 9);
}
@ -246,7 +246,7 @@ static void display_continue(wordle_state_t *state) {
static void display_streak(wordle_state_t *state) {
char buf[12];
state->curr_screen = SCREEN_STREAK;
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
if (state->streak > 99)
sprintf(buf, "WO St--dy");
else
@ -258,7 +258,7 @@ static void display_streak(wordle_state_t *state) {
watch_set_colon();
}
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
static void display_wait(wordle_state_t *state) {
state->curr_screen = SCREEN_WAIT;
if (state->streak < 40) {
@ -294,7 +294,7 @@ static void display_win(wordle_state_t *state, uint8_t subsecond) {
static bool is_playing(const wordle_state_t *state) {
if (state->attempt > 0) return true;
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements[i] != _num_valid_letters)
if (state->word_elements[i] != WORDLE_NUM_VALID_LETTERS)
return true;
}
return false;
@ -333,7 +333,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
display_playing(state);
return true;
case SCREEN_TITLE:
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
if (state->prev_day == get_day_unix_time()) {
display_wait(state);
}
@ -351,7 +351,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
#endif
return true;
case SCREEN_STREAK:
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
state->curr_day = get_day_unix_time();
#endif
reset_board(state);
@ -365,7 +365,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
return true;
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
case SCREEN_WAIT:
(void) pin;
display_title(state);
@ -396,10 +396,10 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
}
static void get_result(wordle_state_t *state) {
#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
// Check if it's in the dict
uint16_t in_dict = check_word_in_dict(state->word_elements);
if (in_dict == _num_words + _num_possible_words) {
if (in_dict == WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS) {
display_not_in_dict(state);
return;
}
@ -420,7 +420,7 @@ static void get_result(wordle_state_t *state) {
state->curr_screen = SCREEN_WIN;
if (state->streak < 0x7F)
state->streak++;
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
state->prev_day = get_day_unix_time();
#endif
return;
@ -436,14 +436,14 @@ static void get_result(wordle_state_t *state) {
return;
}
#if (USE_RANDOM_GUESS != 0)
#if (WORDLE_USE_RANDOM_GUESS != 0)
static void insert_random_guess(wordle_state_t *state) {
uint16_t random_guess;
do { // Don't allow the guess to be the same as the answer
random_guess = get_random(_num_random_guess_words);
} while (random_guess == state->curr_answer);
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
for (size_t j = 0; j < _num_valid_letters; j++)
for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++)
{
if (_valid_words[random_guess][i] == _valid_letters[j])
state->word_elements[i] = j;
@ -471,7 +471,7 @@ void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
void wordle_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
wordle_state_t *state = (wordle_state_t *)context;
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
uint32_t now = get_day_unix_time() ;
if (state->prev_day <= (now + (60 *60 * 24))) state->streak = 0;
if (state->curr_day != now) reset_all_elements(state);
@ -525,8 +525,8 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
case EVENT_ALARM_BUTTON_UP:
if (act_on_btn(state, BTN_ALARM)) break;
display_letter(state, true);
if (state->word_elements[state->position] == _num_valid_letters) break;
#if (USE_RANDOM_GUESS != 0)
if (state->word_elements[state->position] == WORDLE_NUM_VALID_LETTERS) break;
#if (WORDLE_USE_RANDOM_GUESS != 0)
if (watch_get_pin_level(BTN_LIGHT) &&
(state->using_random_guess || (state->attempt == 0 && state->position == 0))) {
insert_random_guess(state);

View file

@ -37,7 +37,7 @@
* and the letters found in the word, but in the incorrect spot will blink.
* The screen after the title screen if a new game is started shows the streak of games won in a row.
*
* If USE_DAILY_STREAK is set to True, then the game can only be played once per day,
* If WORDLE_USE_DAILY_STREAK is set to True, then the game can only be played once per day,
* and the streak resets to 0 if a day goes by without playing the game.
*
* Controls:
@ -49,7 +49,7 @@
* Else: None
*
* Alarm Press
* If Playing: If USE_RANDOM_GUESS is set and Light btn held and
* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
* (on first letter or already used a random guess)
* and first attempt: Use a random 5 letter word with all letters that are different.
* Else: Next position
@ -62,20 +62,20 @@
#define WORDLE_LENGTH 5
#define WORDLE_MAX_ATTEMPTS 6
#define USE_DAILY_STREAK false
#define ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
#define WORDLE_USE_DAILY_STREAK false
#define WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
/* USE_RANDOM_GUESS
/* WORDLE_USE_RANDOM_GUESS
* 0 = Don't allow quickly choosing a random quess
* 1 = Allow using a random guess of any value that can be an answer
* 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique
*/
#define USE_RANDOM_GUESS 2
#define WORDLE_USE_RANDOM_GUESS 2
#include "wordle_face_dict.h"
static const uint16_t _num_words = (sizeof(_valid_words) / sizeof(_valid_words[0]));
static const uint16_t _num_possible_words = (sizeof(_possible_words) / sizeof(_possible_words[0]));
static const uint8_t _num_valid_letters = (sizeof(_valid_letters) / sizeof(_valid_letters[0]));
#define WORDLE_NUM_WORDS (sizeof(_valid_words) / sizeof(_valid_words[0]))
#define WORDLE_NUM_POSSIBLE_WORDS (sizeof(_possible_words) / sizeof(_possible_words[0]))
#define WORDLE_NUM_VALID_LETTERS (sizeof(_valid_letters) / sizeof(_valid_letters[0]))
typedef enum {
WORDLE_LETTER_WRONG = 0,
@ -89,7 +89,7 @@ typedef enum {
SCREEN_TITLE,
SCREEN_STREAK,
SCREEN_CONTINUE,
#if USE_DAILY_STREAK
#if WORDLE_USE_DAILY_STREAK
SCREEN_WAIT,
#endif
SCREEN_RESULT,
@ -104,7 +104,7 @@ typedef struct {
// Anything you need to keep track of, put it here!
uint8_t word_elements[WORDLE_LENGTH];
WordleLetterResult word_elements_result[WORDLE_LENGTH];
#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
uint16_t guessed_words[WORDLE_MAX_ATTEMPTS];
#endif
uint8_t attempt : 4;
@ -114,8 +114,8 @@ typedef struct {
bool continuing : 1;
uint8_t streak;
WordleScreen curr_screen;
bool known_wrong_letters[_num_valid_letters];
#if USE_DAILY_STREAK
bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
#if WORDLE_USE_DAILY_STREAK
uint32_t prev_day;
uint32_t curr_day;
#endif