mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
Changed size of word lists from const int to #define to avoid folding constant array error
This commit is contained in:
parent
8342fef84f
commit
b58d6c0a2e
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@ -25,7 +25,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include "wordle_face.h"
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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#include "watch_utility.h"
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#endif
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@ -64,21 +64,21 @@ static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_
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static void get_next_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters) {
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do {
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if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0;
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else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters;
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if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = 0;
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else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % WORDLE_NUM_VALID_LETTERS;
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} while (known_wrong_letters[word_elements[curr_pos]]);
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}
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static void get_prev_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters) {
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do {
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if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1;
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else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters;
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if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = WORDLE_NUM_VALID_LETTERS - 1;
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else word_elements[curr_pos] = (word_elements[curr_pos] + WORDLE_NUM_VALID_LETTERS - 1) % WORDLE_NUM_VALID_LETTERS;
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} while (known_wrong_letters[word_elements[curr_pos]]);
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}
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static void display_letter(wordle_state_t *state, bool display_dash) {
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char buf[1 + 1];
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if (state->word_elements[state->position] >= _num_valid_letters) {
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if (state->word_elements[state->position] >= WORDLE_NUM_VALID_LETTERS) {
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if (display_dash)
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watch_display_string("-", state->position + 5);
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else
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@ -99,7 +99,7 @@ static void display_all_letters(wordle_state_t *state) {
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state->position = prev_pos;
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}
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#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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static void display_not_in_dict(wordle_state_t *state) {
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state->curr_screen = SCREEN_NO_DICT;
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watch_display_string("nodict", 4);
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@ -112,7 +112,7 @@ static void display_already_guessed(wordle_state_t *state) {
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static uint32_t check_word_in_dict(uint8_t *word_elements) {
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bool is_exact_match;
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for (uint16_t i = 0; i < _num_words; i++) {
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for (uint16_t i = 0; i < WORDLE_NUM_WORDS; i++) {
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is_exact_match = true;
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for (size_t j = 0; j < WORDLE_LENGTH; j++) {
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if (_valid_letters[word_elements[j]] != _valid_words[i][j]) {
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@ -122,7 +122,7 @@ static uint32_t check_word_in_dict(uint8_t *word_elements) {
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}
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if (is_exact_match) return i;
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}
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for (uint16_t i = 0; i < _num_possible_words; i++) {
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for (uint16_t i = 0; i < WORDLE_NUM_POSSIBLE_WORDS; i++) {
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is_exact_match = true;
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for (size_t j = 0; j < WORDLE_LENGTH; j++) {
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if (_valid_letters[word_elements[j]] != _possible_words[i][j]) {
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@ -130,9 +130,9 @@ static uint32_t check_word_in_dict(uint8_t *word_elements) {
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break;
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}
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}
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if (is_exact_match) return _num_words + i;
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if (is_exact_match) return WORDLE_NUM_WORDS + i;
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}
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return _num_words + _num_possible_words;
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return WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS;
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}
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#endif
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@ -170,7 +170,7 @@ static void update_known_wrong_letters(wordle_state_t *state) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (state->word_elements_result[i] == WORDLE_LETTER_WRONG) {
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for (size_t j = 0; j < _num_valid_letters; j++) {
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for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) {
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if (state->word_elements[i] == j)
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state->known_wrong_letters[j] = true;
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}
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@ -192,15 +192,15 @@ static void display_playing(wordle_state_t *state) {
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static void reset_all_elements(wordle_state_t *state) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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state->word_elements[i] = _num_valid_letters;
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state->word_elements[i] = WORDLE_NUM_VALID_LETTERS;
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state->word_elements_result[i] = WORDLE_LETTER_WRONG;
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}
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for (size_t i = 0; i < _num_valid_letters; i++){
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for (size_t i = 0; i < WORDLE_NUM_VALID_LETTERS; i++){
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state->known_wrong_letters[i] = false;
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}
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#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
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state->guessed_words[i] = _num_words + _num_possible_words;
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state->guessed_words[i] = WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS;
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}
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#endif
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state->using_random_guess = false;
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@ -210,13 +210,13 @@ static void reset_all_elements(wordle_state_t *state) {
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static void reset_incorrect_elements(wordle_state_t *state) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT)
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state->word_elements[i] = _num_valid_letters;
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state->word_elements[i] = WORDLE_NUM_VALID_LETTERS;
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}
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}
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static void reset_board(wordle_state_t *state) {
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reset_all_elements(state);
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state->curr_answer = get_random(_num_words);
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state->curr_answer = get_random(WORDLE_NUM_WORDS);
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watch_clear_colon();
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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@ -231,7 +231,7 @@ static void display_title(wordle_state_t *state) {
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watch_display_string("WO WordLE", 0);
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}
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#if !USE_DAILY_STREAK
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#if !WORDLE_USE_DAILY_STREAK
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static void display_continue_result(bool continuing) {
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watch_display_string(continuing ? "y" : "n", 9);
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}
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@ -246,7 +246,7 @@ static void display_continue(wordle_state_t *state) {
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static void display_streak(wordle_state_t *state) {
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char buf[12];
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state->curr_screen = SCREEN_STREAK;
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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if (state->streak > 99)
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sprintf(buf, "WO St--dy");
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else
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@ -258,7 +258,7 @@ static void display_streak(wordle_state_t *state) {
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watch_set_colon();
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}
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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static void display_wait(wordle_state_t *state) {
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state->curr_screen = SCREEN_WAIT;
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if (state->streak < 40) {
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@ -294,7 +294,7 @@ static void display_win(wordle_state_t *state, uint8_t subsecond) {
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static bool is_playing(const wordle_state_t *state) {
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if (state->attempt > 0) return true;
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (state->word_elements[i] != _num_valid_letters)
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if (state->word_elements[i] != WORDLE_NUM_VALID_LETTERS)
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return true;
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}
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return false;
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@ -333,7 +333,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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display_playing(state);
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return true;
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case SCREEN_TITLE:
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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if (state->prev_day == get_day_unix_time()) {
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display_wait(state);
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}
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@ -351,7 +351,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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#endif
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return true;
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case SCREEN_STREAK:
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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state->curr_day = get_day_unix_time();
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#endif
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reset_board(state);
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@ -365,7 +365,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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return true;
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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case SCREEN_WAIT:
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(void) pin;
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display_title(state);
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@ -396,10 +396,10 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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}
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static void get_result(wordle_state_t *state) {
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#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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// Check if it's in the dict
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uint16_t in_dict = check_word_in_dict(state->word_elements);
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if (in_dict == _num_words + _num_possible_words) {
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if (in_dict == WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS) {
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display_not_in_dict(state);
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return;
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}
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@ -420,7 +420,7 @@ static void get_result(wordle_state_t *state) {
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state->curr_screen = SCREEN_WIN;
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if (state->streak < 0x7F)
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state->streak++;
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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state->prev_day = get_day_unix_time();
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#endif
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return;
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@ -436,14 +436,14 @@ static void get_result(wordle_state_t *state) {
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return;
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}
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#if (USE_RANDOM_GUESS != 0)
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#if (WORDLE_USE_RANDOM_GUESS != 0)
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static void insert_random_guess(wordle_state_t *state) {
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uint16_t random_guess;
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do { // Don't allow the guess to be the same as the answer
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random_guess = get_random(_num_random_guess_words);
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} while (random_guess == state->curr_answer);
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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for (size_t j = 0; j < _num_valid_letters; j++)
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for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++)
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{
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if (_valid_words[random_guess][i] == _valid_letters[j])
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state->word_elements[i] = j;
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void wordle_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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wordle_state_t *state = (wordle_state_t *)context;
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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uint32_t now = get_day_unix_time() ;
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if (state->prev_day <= (now + (60 *60 * 24))) state->streak = 0;
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if (state->curr_day != now) reset_all_elements(state);
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case EVENT_ALARM_BUTTON_UP:
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if (act_on_btn(state, BTN_ALARM)) break;
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display_letter(state, true);
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if (state->word_elements[state->position] == _num_valid_letters) break;
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#if (USE_RANDOM_GUESS != 0)
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if (state->word_elements[state->position] == WORDLE_NUM_VALID_LETTERS) break;
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#if (WORDLE_USE_RANDOM_GUESS != 0)
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if (watch_get_pin_level(BTN_LIGHT) &&
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(state->using_random_guess || (state->attempt == 0 && state->position == 0))) {
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insert_random_guess(state);
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@ -37,7 +37,7 @@
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* and the letters found in the word, but in the incorrect spot will blink.
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* The screen after the title screen if a new game is started shows the streak of games won in a row.
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*
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* If USE_DAILY_STREAK is set to True, then the game can only be played once per day,
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* If WORDLE_USE_DAILY_STREAK is set to True, then the game can only be played once per day,
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* and the streak resets to 0 if a day goes by without playing the game.
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*
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* Controls:
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@ -49,7 +49,7 @@
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* Else: None
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*
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* Alarm Press
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* If Playing: If USE_RANDOM_GUESS is set and Light btn held and
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* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
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* (on first letter or already used a random guess)
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* and first attempt: Use a random 5 letter word with all letters that are different.
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* Else: Next position
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@ -62,20 +62,20 @@
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#define WORDLE_LENGTH 5
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#define WORDLE_MAX_ATTEMPTS 6
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#define USE_DAILY_STREAK false
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#define ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
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#define WORDLE_USE_DAILY_STREAK false
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#define WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
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/* USE_RANDOM_GUESS
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/* WORDLE_USE_RANDOM_GUESS
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* 0 = Don't allow quickly choosing a random quess
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* 1 = Allow using a random guess of any value that can be an answer
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* 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique
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*/
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#define USE_RANDOM_GUESS 2
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#define WORDLE_USE_RANDOM_GUESS 2
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#include "wordle_face_dict.h"
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static const uint16_t _num_words = (sizeof(_valid_words) / sizeof(_valid_words[0]));
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static const uint16_t _num_possible_words = (sizeof(_possible_words) / sizeof(_possible_words[0]));
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static const uint8_t _num_valid_letters = (sizeof(_valid_letters) / sizeof(_valid_letters[0]));
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#define WORDLE_NUM_WORDS (sizeof(_valid_words) / sizeof(_valid_words[0]))
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#define WORDLE_NUM_POSSIBLE_WORDS (sizeof(_possible_words) / sizeof(_possible_words[0]))
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#define WORDLE_NUM_VALID_LETTERS (sizeof(_valid_letters) / sizeof(_valid_letters[0]))
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typedef enum {
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WORDLE_LETTER_WRONG = 0,
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SCREEN_TITLE,
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SCREEN_STREAK,
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SCREEN_CONTINUE,
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#if USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK
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SCREEN_WAIT,
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#endif
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SCREEN_RESULT,
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@ -104,7 +104,7 @@ typedef struct {
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// Anything you need to keep track of, put it here!
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uint8_t word_elements[WORDLE_LENGTH];
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WordleLetterResult word_elements_result[WORDLE_LENGTH];
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#if !ALLOW_NON_WORD_AND_REPEAT_GUESSES
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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uint16_t guessed_words[WORDLE_MAX_ATTEMPTS];
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#endif
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uint8_t attempt : 4;
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bool continuing : 1;
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uint8_t streak;
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WordleScreen curr_screen;
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bool known_wrong_letters[_num_valid_letters];
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#if USE_DAILY_STREAK
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bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
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#if WORDLE_USE_DAILY_STREAK
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uint32_t prev_day;
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uint32_t curr_day;
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#endif
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