mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
Merge PR #398 - add simon game watch face
Adds a watch face that allows playing the classic Simon game with the watch's buzzer and RGB LED. Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com> GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/398
This commit is contained in:
commit
b9dbc4ed21
14
make.mk
14
make.mk
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@ -215,6 +215,20 @@ SRCS += \
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endif
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endif
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ifeq ($(LED), BLUE)
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CFLAGS += -DWATCH_IS_BLUE_BOARD
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endif
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ifndef COLOR
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$(error Set the COLOR variable to RED, BLUE, or GREEN depending on what board you have.)
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endif
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COLOR_VALID := $(filter $(COLOR),RED BLUE GREEN)
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ifeq ($(COLOR_VALID),)
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$(error COLOR must be RED, BLUE, or GREEN)
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endif
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ifeq ($(COLOR), BLUE)
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ifeq ($(COLOR), BLUE)
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CFLAGS += -DWATCH_IS_BLUE_BOARD
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CFLAGS += -DWATCH_IS_BLUE_BOARD
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endif
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endif
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@ -136,6 +136,7 @@ SRCS += \
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../watch_faces/complication/higher_lower_game_face.c \
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../watch_faces/complication/higher_lower_game_face.c \
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../watch_faces/clock/french_revolutionary_face.c \
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../watch_faces/clock/french_revolutionary_face.c \
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../watch_faces/clock/minimal_clock_face.c \
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../watch_faces/clock/minimal_clock_face.c \
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../watch_faces/complication/simon_face.c \
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# New watch faces go above this line.
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# New watch faces go above this line.
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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@ -111,6 +111,7 @@
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#include "higher_lower_game_face.h"
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#include "higher_lower_game_face.h"
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#include "french_revolutionary_face.h"
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#include "french_revolutionary_face.h"
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#include "minimal_clock_face.h"
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#include "minimal_clock_face.h"
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#include "simon_face.h"
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// New includes go above this line.
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// New includes go above this line.
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#endif // MOVEMENT_FACES_H_
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#endif // MOVEMENT_FACES_H_
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335
movement/watch_faces/complication/simon_face.c
Normal file
335
movement/watch_faces/complication/simon_face.c
Normal file
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@ -0,0 +1,335 @@
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/*
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* MIT License
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*
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* Copyright (c) 2024 <#author_name#>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "simon_face.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// Emulator only: need time() to seed the random number generator
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#if __EMSCRIPTEN__
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#include <time.h>
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#endif
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static char _simon_display_buf[12];
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static uint8_t _timer;
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static uint16_t _delay_beep;
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static uint16_t _timeout;
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static uint8_t _secSub;
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static inline uint8_t _simon_get_rand_num(uint8_t num_values) {
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#if __EMSCRIPTEN__
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return rand() % num_values;
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#else
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return arc4random_uniform(num_values);
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#endif
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}
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static void _simon_clear_display(simon_state_t *state) {
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if (state->playing_state == SIMON_NOT_PLAYING) {
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watch_display_string(" ", 0);
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} else {
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sprintf(_simon_display_buf, " %2d ", state->sequence_length);
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watch_display_string(_simon_display_buf, 0);
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}
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}
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static void _simon_not_playing_display(simon_state_t *state) {
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_simon_clear_display(state);
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sprintf(_simon_display_buf, "SI %d", state->best_score);
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if (!state->soundOff)
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watch_set_indicator(WATCH_INDICATOR_BELL);
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else
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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if (!state->lightOff)
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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else
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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watch_display_string(_simon_display_buf, 0);
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switch (state->mode)
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{
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case SIMON_MODE_EASY:
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watch_display_string("E", 9);
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break;
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case SIMON_MODE_HARD:
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watch_display_string("H", 9);
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break;
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default:
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break;
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}
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}
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static void _simon_reset(simon_state_t *state) {
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state->playing_state = SIMON_NOT_PLAYING;
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state->listen_index = 0;
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state->sequence_length = 0;
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_simon_not_playing_display(state);
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}
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static void _simon_display_note(SimonNote note, simon_state_t *state) {
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char *ndtemplate = NULL;
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switch (note) {
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case SIMON_LED_NOTE:
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ndtemplate = "LI%2d ";
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break;
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case SIMON_ALARM_NOTE:
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ndtemplate = " %2d AL";
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break;
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case SIMON_MODE_NOTE:
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ndtemplate = " %2dDE ";
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break;
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case SIMON_WRONG_NOTE:
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ndtemplate = "OH NOOOOO";
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}
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sprintf(_simon_display_buf, ndtemplate, state->sequence_length);
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watch_display_string(_simon_display_buf, 0);
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}
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static void _simon_play_note(SimonNote note, simon_state_t *state, bool skip_rest) {
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_simon_display_note(note, state);
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switch (note) {
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case SIMON_LED_NOTE:
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if (!state->lightOff) watch_set_led_yellow();
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if (state->soundOff)
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delay_ms(_delay_beep);
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else
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watch_buzzer_play_note(BUZZER_NOTE_D3, _delay_beep);
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break;
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case SIMON_MODE_NOTE:
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if (!state->lightOff) watch_set_led_red();
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if (state->soundOff)
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delay_ms(_delay_beep);
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else
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watch_buzzer_play_note(BUZZER_NOTE_E4, _delay_beep);
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break;
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case SIMON_ALARM_NOTE:
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if (!state->lightOff) watch_set_led_green();
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if (state->soundOff)
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delay_ms(_delay_beep);
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else
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watch_buzzer_play_note(BUZZER_NOTE_C3, _delay_beep);
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break;
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case SIMON_WRONG_NOTE:
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if (state->soundOff)
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delay_ms(800);
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else
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watch_buzzer_play_note(BUZZER_NOTE_A1, 800);
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break;
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}
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watch_set_led_off();
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if (note != SIMON_WRONG_NOTE) {
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_simon_clear_display(state);
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if (!skip_rest) {
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watch_buzzer_play_note(BUZZER_NOTE_REST, (_delay_beep * 2)/3);
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}
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}
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}
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static void _simon_setup_next_note(simon_state_t *state) {
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if (state->sequence_length > state->best_score) {
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state->best_score = state->sequence_length;
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}
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_simon_clear_display(state);
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state->playing_state = SIMON_TEACHING;
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state->sequence[state->sequence_length] = _simon_get_rand_num(3) + 1;
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state->sequence_length = state->sequence_length + 1;
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state->teaching_index = 0;
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state->listen_index = 0;
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}
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static void _simon_listen(SimonNote note, simon_state_t *state) {
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if (state->sequence[state->listen_index] == note) {
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_simon_play_note(note, state, true);
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state->listen_index++;
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_timer = 0;
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if (state->listen_index == state->sequence_length) {
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state->playing_state = SIMON_READY_FOR_NEXT_NOTE;
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}
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} else {
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_simon_play_note(SIMON_WRONG_NOTE, state, true);
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_simon_reset(state);
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}
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}
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static void _simon_begin_listening(simon_state_t *state) {
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state->playing_state = SIMON_LISTENING_BACK;
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state->listen_index = 0;
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}
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static void _simon_change_speed(simon_state_t *state){
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switch (state->mode)
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{
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case SIMON_MODE_HARD:
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_delay_beep = DELAY_FOR_TONE_MS / 2;
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_secSub = SIMON_FACE_FREQUENCY / 2;
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_timeout = (TIMER_MAX * SIMON_FACE_FREQUENCY) / 2;
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break;
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default:
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_delay_beep = DELAY_FOR_TONE_MS;
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_secSub = SIMON_FACE_FREQUENCY;
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_timeout = TIMER_MAX * SIMON_FACE_FREQUENCY;
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break;
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}
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}
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void simon_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
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void **context_ptr) {
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(void)settings;
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(void)watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(simon_state_t));
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memset(*context_ptr, 0, sizeof(simon_state_t));
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// Do any one-time tasks in here; the inside of this conditional happens
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// only at boot.
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|
}
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// Do any pin or peripheral setup here; this will be called whenever the watch
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// wakes from deep sleep.
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#if __EMSCRIPTEN__
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|
// simulator only: seed the randon number generator
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||||||
|
time_t t;
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||||||
|
srand((unsigned)time(&t));
|
||||||
|
#endif
|
||||||
|
}
|
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|
|
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void simon_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
|
||||||
|
(void) context;
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||||||
|
simon_state_t *state = (simon_state_t *)context;
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||||||
|
_simon_change_speed(state);
|
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|
movement_request_tick_frequency(SIMON_FACE_FREQUENCY);
|
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|
_timer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool simon_face_loop(movement_event_t event, movement_settings_t *settings,
|
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|
void *context) {
|
||||||
|
simon_state_t *state = (simon_state_t *)context;
|
||||||
|
|
||||||
|
switch (event.event_type) {
|
||||||
|
case EVENT_ACTIVATE:
|
||||||
|
// Show your initial UI here.
|
||||||
|
_simon_reset(state);
|
||||||
|
break;
|
||||||
|
case EVENT_TICK:
|
||||||
|
if (state->playing_state == SIMON_LISTENING_BACK && state->mode != SIMON_MODE_EASY)
|
||||||
|
{
|
||||||
|
_timer++;
|
||||||
|
if(_timer >= (_timeout)){
|
||||||
|
_timer = 0;
|
||||||
|
_simon_play_note(SIMON_WRONG_NOTE, state, true);
|
||||||
|
_simon_reset(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (state->playing_state == SIMON_TEACHING && event.subsecond == 0) {
|
||||||
|
SimonNote note = state->sequence[state->teaching_index];
|
||||||
|
// if this is the final note in the sequence, don't play the rest to let
|
||||||
|
// the player jump in faster
|
||||||
|
_simon_play_note(note, state, state->teaching_index == (state->sequence_length - 1));
|
||||||
|
state->teaching_index++;
|
||||||
|
|
||||||
|
if (state->teaching_index == state->sequence_length) {
|
||||||
|
_simon_begin_listening(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (state->playing_state == SIMON_READY_FOR_NEXT_NOTE && (event.subsecond % _secSub) == 0) {
|
||||||
|
_timer = 0;
|
||||||
|
_simon_setup_next_note(state);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EVENT_LIGHT_BUTTON_DOWN:
|
||||||
|
break;
|
||||||
|
case EVENT_LIGHT_LONG_PRESS:
|
||||||
|
if (state->playing_state == SIMON_NOT_PLAYING) {
|
||||||
|
state->lightOff = !state->lightOff;
|
||||||
|
_simon_not_playing_display(state);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EVENT_ALARM_LONG_PRESS:
|
||||||
|
if (state->playing_state == SIMON_NOT_PLAYING) {
|
||||||
|
state->soundOff = !state->soundOff;
|
||||||
|
_simon_not_playing_display(state);
|
||||||
|
if (!state->soundOff)
|
||||||
|
watch_buzzer_play_note(BUZZER_NOTE_D3, _delay_beep);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EVENT_LIGHT_BUTTON_UP:
|
||||||
|
if (state->playing_state == SIMON_NOT_PLAYING) {
|
||||||
|
state->sequence_length = 0;
|
||||||
|
watch_clear_indicator(WATCH_INDICATOR_BELL);
|
||||||
|
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
|
||||||
|
_simon_setup_next_note(state);
|
||||||
|
} else if (state->playing_state == SIMON_LISTENING_BACK) {
|
||||||
|
_simon_listen(SIMON_LED_NOTE, state);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EVENT_MODE_LONG_PRESS:
|
||||||
|
if (state->playing_state == SIMON_NOT_PLAYING) {
|
||||||
|
movement_move_to_face(0);
|
||||||
|
} else {
|
||||||
|
state->playing_state = SIMON_NOT_PLAYING;
|
||||||
|
_simon_reset(state);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EVENT_MODE_BUTTON_UP:
|
||||||
|
if (state->playing_state == SIMON_NOT_PLAYING) {
|
||||||
|
movement_move_to_next_face();
|
||||||
|
} else if (state->playing_state == SIMON_LISTENING_BACK) {
|
||||||
|
_simon_listen(SIMON_MODE_NOTE, state);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EVENT_ALARM_BUTTON_UP:
|
||||||
|
if (state->playing_state == SIMON_LISTENING_BACK) {
|
||||||
|
_simon_listen(SIMON_ALARM_NOTE, state);
|
||||||
|
}
|
||||||
|
else if (state->playing_state == SIMON_NOT_PLAYING){
|
||||||
|
state->mode = (state->mode + 1) % SIMON_MODE_TOTAL;
|
||||||
|
_simon_change_speed(state);
|
||||||
|
_simon_not_playing_display(state);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EVENT_TIMEOUT:
|
||||||
|
movement_move_to_face(0);
|
||||||
|
break;
|
||||||
|
case EVENT_LOW_ENERGY_UPDATE:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return movement_default_loop_handler(event, settings);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void simon_face_resign(movement_settings_t *settings, void *context) {
|
||||||
|
(void)settings;
|
||||||
|
(void)context;
|
||||||
|
watch_set_led_off();
|
||||||
|
watch_set_buzzer_off();
|
||||||
|
}
|
111
movement/watch_faces/complication/simon_face.h
Normal file
111
movement/watch_faces/complication/simon_face.h
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
/*
|
||||||
|
* MIT License
|
||||||
|
*
|
||||||
|
* Copyright (c) 2024 <#author_name#>
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
* SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SIMON_FACE_H_
|
||||||
|
#define SIMON_FACE_H_
|
||||||
|
|
||||||
|
#include "movement.h"
|
||||||
|
|
||||||
|
/*
|
||||||
|
* simon_face
|
||||||
|
* -----------
|
||||||
|
* The classic electronic game, Simon, reduced to be played on a Sensor-Watch
|
||||||
|
*
|
||||||
|
* How to play:
|
||||||
|
*
|
||||||
|
* When first arriving at the face, it will show your best score.
|
||||||
|
*
|
||||||
|
* Press the light button to start the game.
|
||||||
|
*
|
||||||
|
* A sequence will be played, starting with length 1. The sequence can be
|
||||||
|
* made up of tones corresponding to any of the three buttons.
|
||||||
|
*
|
||||||
|
* light button: "LI" will display at the top of the screen, the LED will be yellow, and a high D will play
|
||||||
|
* mode button: "DE" will display at the left of the screen, the LED will be red, and a high E will play
|
||||||
|
* alarm button: "AL" will display on the right of the screen, the LED will be green, and a high C will play
|
||||||
|
*
|
||||||
|
* Once the sequence has finished, press the same buttons to recreate the sequence.
|
||||||
|
*
|
||||||
|
* If correct, the sequence will get one tone longer and play again. See how long of a sequence you can get.
|
||||||
|
*
|
||||||
|
* If you recreate the sequence incorrectly, a low note will play with "OH NOOOOO" displayed and the game is over.
|
||||||
|
* Press light to play again.
|
||||||
|
*
|
||||||
|
* Once playing, long press the mode button when it is your turn to exit the game early.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define MAX_SEQUENCE 99
|
||||||
|
|
||||||
|
typedef enum SimonNote {
|
||||||
|
SIMON_LED_NOTE = 1,
|
||||||
|
SIMON_MODE_NOTE,
|
||||||
|
SIMON_ALARM_NOTE,
|
||||||
|
SIMON_WRONG_NOTE
|
||||||
|
} SimonNote;
|
||||||
|
|
||||||
|
typedef enum SimonPlayingState {
|
||||||
|
SIMON_NOT_PLAYING = 0,
|
||||||
|
SIMON_TEACHING,
|
||||||
|
SIMON_LISTENING_BACK,
|
||||||
|
SIMON_READY_FOR_NEXT_NOTE
|
||||||
|
} SimonPlayingState;
|
||||||
|
|
||||||
|
typedef enum SimonMode {
|
||||||
|
SIMON_MODE_NORMAL = 0, // 5 Second timeout if nothing is input
|
||||||
|
SIMON_MODE_EASY, // There is no timeout in this mode
|
||||||
|
SIMON_MODE_HARD, // The speed of the teaching is doubled and th etimeout is halved
|
||||||
|
SIMON_MODE_TOTAL
|
||||||
|
} SimonMode;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint8_t best_score;
|
||||||
|
SimonNote sequence[MAX_SEQUENCE];
|
||||||
|
uint8_t sequence_length;
|
||||||
|
uint8_t teaching_index;
|
||||||
|
uint8_t listen_index;
|
||||||
|
bool soundOff;
|
||||||
|
bool lightOff;
|
||||||
|
uint8_t mode:6;
|
||||||
|
SimonPlayingState playing_state;
|
||||||
|
} simon_state_t;
|
||||||
|
|
||||||
|
void simon_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr);
|
||||||
|
void simon_face_activate(movement_settings_t *settings, void *context);
|
||||||
|
bool simon_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
|
||||||
|
void simon_face_resign(movement_settings_t *settings, void *context);
|
||||||
|
|
||||||
|
#define simon_face \
|
||||||
|
((const watch_face_t){ \
|
||||||
|
simon_face_setup, \
|
||||||
|
simon_face_activate, \
|
||||||
|
simon_face_loop, \
|
||||||
|
simon_face_resign, \
|
||||||
|
NULL, \
|
||||||
|
})
|
||||||
|
|
||||||
|
#define TIMER_MAX 5
|
||||||
|
#define SIMON_FACE_FREQUENCY 8
|
||||||
|
#define DELAY_FOR_TONE_MS 300
|
||||||
|
|
||||||
|
#endif // SIMON_FACE_H_
|
Loading…
Reference in a new issue