Merge branch 'main' of github.com:joeycastillo/Sensor-Watch into lfs

This commit is contained in:
Joey Castillo 2022-08-02 08:17:26 -06:00
commit bcd3b66684
18 changed files with 754 additions and 88 deletions

50
.devcontainer/Dockerfile Normal file
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@ -0,0 +1,50 @@
FROM ubuntu:22.10
# TODO: install emscripten (https://emscripten.org/docs/getting_started/downloads.html)
# TODO: Clean this up once buildkit is supported gracefully in devcontainers
# https://github.com/microsoft/vscode-remote-release/issues/1409
ARG X86_64_TOOLCHAIN_FILENAME="gcc-arm-none-eabi-10.3-2021.07-x86_64-linux.tar.bz2"
ARG X86_64_TOOLCHAIN="https://developer.arm.com/-/media/Files/downloads/gnu-rm/10.3-2021.07/gcc-arm-none-eabi-10.3-2021.07-x86_64-linux.tar.bz2"
ARG X86_64_TOOLCHAIN_CHECKSUM="b56ae639d9183c340f065ae114a30202"
ARG AARCH64_TOOLCHAIN_FILENAME="gcc-arm-none-eabi-10.3-2021.07-aarch64-linux.tar.bz2"
ARG AARCH64_TOOLCHAIN="https://developer.arm.com/-/media/Files/downloads/gnu-rm/10.3-2021.07/gcc-arm-none-eabi-10.3-2021.07-aarch64-linux.tar.bz2"
ARG AARCH64_TOOLCHAIN_CHECKSUM="c20b0535d01f8d4418341d893c62a782"
WORKDIR /setup
# Install required packages
RUN apt-get update \
&& apt-get install -y --no-install-recommends \
# make is used as the build system
make \
# git is used for fetching submodules & interactive development
git \
# bzip2 is required to extract the Arm toolchain
bzip2 \
# ca certs need to be available for fetching git submodules
ca-certificates \
# python is used to convert binaries to uf2 files
python3 python-is-python3
# Download and verify both x86-64 and aarch64 toolchains. This is unfortunate and
# slows down the build, but it's a clean-ish option until buildkit can be used.
ADD $X86_64_TOOLCHAIN $X86_64_TOOLCHAIN_FILENAME
ADD $AARCH64_TOOLCHAIN $AARCH64_TOOLCHAIN_FILENAME
RUN echo "${X86_64_TOOLCHAIN_CHECKSUM} ${X86_64_TOOLCHAIN_FILENAME}" | md5sum --check
RUN echo "${AARCH64_TOOLCHAIN_CHECKSUM} ${AARCH64_TOOLCHAIN_FILENAME}" | md5sum --check
# Extract toolchain directly into /usr
RUN /bin/sh -c 'set -ex && \
ARCH=`uname -m` && \
if [ "$ARCH" = "x86_64" ]; then \
tar --strip-components=1 -C /usr -xjf $X86_64_TOOLCHAIN_FILENAME ; \
else \
tar --strip-components=1 -C /usr -xjf $AARCH64_TOOLCHAIN_FILENAME ; \
fi'
RUN rm $X86_64_TOOLCHAIN_FILENAME
RUN rm $AARCH64_TOOLCHAIN_FILENAME

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@ -0,0 +1,17 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.231.6/containers/docker-existing-dockerfile
{
"name": "GNU Arm Embedded Environment",
// Sets the run context to one level up instead of the .devcontainer folder.
"context": "..",
// Set the location of the dockerfile to use
"dockerFile": "Dockerfile",
// Set *default* container specific settings.json values on container create.
"settings": {},
// Add the IDs of extensions you want installed when the container is created.
"extensions": [
"ms-vscode.cpptools"
]
// Uncomment to connect as a non-root user if you've added one. See https://aka.ms/vscode-remote/containers/non-root.
// "remoteUser": "vscode"
}

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@ -2,15 +2,6 @@
#include <string.h> #include <string.h>
#include "watch.h" #include "watch.h"
bool even = false;
bool beep = false;
uint32_t i = 0;
static void cb_tick(void) {
beep = true;
even = !even;
}
void app_init(void) { void app_init(void) {
} }
@ -22,30 +13,14 @@ void app_setup(void) {
watch_enable_buzzer(); watch_enable_buzzer();
watch_enable_digital_output(A0); watch_enable_digital_output(RED);
watch_enable_digital_output(SCL); watch_enable_digital_output(GREEN);
watch_enable_digital_output(SDA);
watch_enable_digital_output(A1);
watch_enable_digital_output(A2);
watch_enable_digital_output(A3);
watch_enable_digital_output(A4);
watch_enable_digital_input(BTN_ALARM); watch_enable_digital_input(BTN_ALARM);
watch_enable_digital_input(BTN_LIGHT); watch_enable_digital_input(BTN_LIGHT);
watch_enable_digital_input(BTN_MODE); watch_enable_digital_input(BTN_MODE);
watch_enable_pull_down(BTN_ALARM); watch_enable_pull_down(BTN_ALARM);
watch_enable_pull_down(BTN_LIGHT); watch_enable_pull_down(BTN_LIGHT);
watch_enable_pull_down(BTN_MODE); watch_enable_pull_down(BTN_MODE);
watch_set_pin_level(A0, false);
watch_set_pin_level(SCL, false);
watch_set_pin_level(SDA, false);
watch_set_pin_level(A1, false);
watch_set_pin_level(A2, false);
watch_set_pin_level(A3, false);
watch_set_pin_level(A4, false);
watch_rtc_register_periodic_callback(cb_tick, 2);
} }
void app_prepare_for_standby(void) { void app_prepare_for_standby(void) {
@ -55,51 +30,44 @@ void app_wake_from_standby(void) {
} }
bool app_loop(void) { bool app_loop(void) {
char buf[14]; static int last_button = 0;
static int button = 0;
static int8_t loop = 0;
if (beep) watch_buzzer_play_note(BUZZER_NOTE_E5, 100); watch_set_pin_level(GREEN, false);
watch_set_pin_level(RED, false);
if (even) {
printf("Flashing even lights\n");
#ifdef WATCH_SWAP_LED_PINS
sprintf(buf, "WT%2d'blu_E", (uint8_t)(i++ % 40));
#else
sprintf(buf, "WT%2d'Grn_E", (uint8_t)(i++ % 40));
#endif
watch_set_led_green();
watch_set_pin_level(A0, true);
watch_set_pin_level(SCL, false);
watch_set_pin_level(SDA, true);
watch_set_pin_level(A1, false);
watch_set_pin_level(A2, true);
watch_set_pin_level(A3, false);
watch_set_pin_level(A4, true);
} else {
printf("Flashing odd lights\n");
sprintf(buf, "WT%2d-red~O", (uint8_t)(i++ % 40));
watch_display_string(buf, 0);
watch_set_led_red();
watch_set_pin_level(A0, false);
watch_set_pin_level(SCL, true);
watch_set_pin_level(SDA, false);
watch_set_pin_level(A1, true);
watch_set_pin_level(A2, false);
watch_set_pin_level(A3, true);
watch_set_pin_level(A4, false);
}
if (watch_get_pin_level(BTN_ALARM)) { if (watch_get_pin_level(BTN_ALARM)) {
buf[2] = 'a'; watch_set_pin_level(GREEN, true);
buf[3] = 'L'; button = 1;
} else if (watch_get_pin_level(BTN_LIGHT)) {
watch_set_pin_level(RED, true);
button = 2;
} else if (watch_get_pin_level(BTN_MODE)) {
watch_set_pin_level(GREEN, true);
watch_set_pin_level(RED, true);
button = 3;
} }
if (watch_get_pin_level(BTN_LIGHT)) {
buf[2] = '1';
buf[3] = 'i';
}
if (watch_get_pin_level(BTN_MODE)) {
buf[2] = '-';
buf[3] = 'O';
}
watch_display_string(buf, 0);
return true; if (button != last_button) {
last_button = button;
watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
}
static const bool segmap[3][24] = {
//0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1},
{1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1}
};
for(int com = 0; com < 3; com++) {
for(int seg = 0; seg < 24; seg++) {
if (segmap[com][seg]) (loop >= 0) ? watch_set_pixel(com, seg) : watch_clear_pixel(com, seg);
else (loop < 0) ? watch_set_pixel(com, seg) : watch_clear_pixel(com, seg);
}
}
loop++;
return false;
} }

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@ -0,0 +1,75 @@
#include <stdio.h>
#include <string.h>
#include "watch.h"
bool even = false;
static void cb_tick(void) {
even = !even;
}
void app_init(void) {
}
void app_wake_from_backup(void) {
}
void app_setup(void) {
watch_enable_digital_output(RED);
watch_enable_digital_output(GREEN);
watch_enable_digital_output(A0);
watch_enable_digital_output(SCL);
watch_enable_digital_output(SDA);
watch_enable_digital_output(A1);
watch_enable_digital_output(A2);
watch_enable_digital_output(A3);
watch_enable_digital_output(A4);
watch_set_pin_level(A0, false);
watch_set_pin_level(SCL, false);
watch_set_pin_level(SDA, false);
watch_set_pin_level(A1, false);
watch_set_pin_level(A2, false);
watch_set_pin_level(A3, false);
watch_set_pin_level(A4, false);
watch_rtc_register_periodic_callback(cb_tick, 2);
}
void app_prepare_for_standby(void) {
}
void app_wake_from_standby(void) {
}
bool app_loop(void) {
watch_date_time date_time = watch_rtc_get_date_time();
char buf[16];
sprintf(buf, "%2d:%02d:%02d: ", date_time.unit.hour, date_time.unit.minute, date_time.unit.second);
printf(buf);
if (even) {
printf("Even\n");
watch_set_pin_level(RED, false);
watch_set_pin_level(GREEN, true);
watch_set_pin_level(A0, true);
watch_set_pin_level(SCL, false);
watch_set_pin_level(SDA, true);
watch_set_pin_level(A1, false);
watch_set_pin_level(A2, true);
watch_set_pin_level(A3, false);
watch_set_pin_level(A4, true);
} else {
printf("Odd\n");
watch_set_pin_level(RED, true);
watch_set_pin_level(GREEN, false);
watch_set_pin_level(A0, false);
watch_set_pin_level(SCL, true);
watch_set_pin_level(SDA, false);
watch_set_pin_level(A1, true);
watch_set_pin_level(A2, false);
watch_set_pin_level(A3, true);
watch_set_pin_level(A4, false);
}
return true;
}

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@ -0,0 +1,10 @@
TOP = ../../..
include $(TOP)/make.mk
INCLUDES += \
-I../
SRCS += \
../app.c
include $(TOP)/rules.mk

28
make.mk
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@ -9,17 +9,43 @@ endif
############################################################################## ##############################################################################
.PHONY: all directory clean size .PHONY: all directory clean size
# OS detection, adapted from https://gist.github.com/sighingnow/deee806603ec9274fd47
DETECTED_OS :=
ifeq ($(OS),Windows_NT)
DETECTED_OS = WINDOWS
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
DETECTED_OS = LINUX
endif
ifeq ($(UNAME_S),Darwin)
DETECTED_OS = OSX
endif
endif
$(if ${VERBOSE},$(info OS detected: $(DETECTED_OS)))
ifeq ($(OS), Windows_NT) ifeq ($(OS), Windows_NT)
MKDIR = gmkdir MKDIR = gmkdir
else else
MKDIR = mkdir MKDIR = mkdir
endif endif
ifeq ($(DETECTED_OS), LINUX)
MAKEFLAGS += -j `nproc`
endif
ifeq ($(DETECTED_OS), OSX)
NPROCS = $(shell sysctl hw.ncpu | grep -o '[0-9]\+')
MAKEFLAGS += -j $(NPROCS)
endif
ifeq ($(DETECTED_OS), WINDOWS)
MAKEFLAGS += -j $(NUMBER_OF_PROCESSORS)
endif
ifndef EMSCRIPTEN ifndef EMSCRIPTEN
CC = arm-none-eabi-gcc CC = arm-none-eabi-gcc
OBJCOPY = arm-none-eabi-objcopy OBJCOPY = arm-none-eabi-objcopy
SIZE = arm-none-eabi-size SIZE = arm-none-eabi-size
UF2 = python $(TOP)/utils/uf2conv.py UF2 = python3 $(TOP)/utils/uf2conv.py
CFLAGS += -W -Wall -Wextra -Wmissing-prototypes -Wmissing-declarations CFLAGS += -W -Wall -Wextra -Wmissing-prototypes -Wmissing-declarations
CFLAGS += --std=gnu99 -Os CFLAGS += --std=gnu99 -Os

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@ -32,6 +32,7 @@ const watch_face_t watch_faces[] = {
tomato_face, tomato_face,
stopwatch_face, stopwatch_face,
countdown_face, countdown_face,
wake_face, // added by @joshber 2022-07-23, per @joeycastillo
preferences_face, preferences_face,
set_time_face, set_time_face,

43
movement/alt_fw/timers.h Normal file
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@ -0,0 +1,43 @@
/*
* MIT License
*
* Copyright (c) 2022 Joey Castillo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef MOVEMENT_CONFIG_H_
#define MOVEMENT_CONFIG_H_
#include "movement_faces.h"
const watch_face_t watch_faces[] = {
simple_clock_face,
wake_face,
interval_face,
stopwatch_face,
sunrise_sunset_face,
preferences_face,
set_time_face,
};
#define MOVEMENT_NUM_FACES (sizeof(watch_faces) / sizeof(watch_face_t))
#endif // MOVEMENT_CONFIG_H_

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@ -65,6 +65,9 @@ SRCS += \
../watch_faces/complication/orrery_face.c \ ../watch_faces/complication/orrery_face.c \
../watch_faces/complication/astronomy_face.c \ ../watch_faces/complication/astronomy_face.c \
../watch_faces/complication/tomato_face.c \ ../watch_faces/complication/tomato_face.c \
../watch_faces/complication/probability_face.c \
../watch_faces/complication/wake_face.c \
# wake_face.c: Josh Berson, 2022-07-04
# New watch faces go above this line. # New watch faces go above this line.
# Leave this line at the bottom of the file; it has all the targets for making your project. # Leave this line at the bottom of the file; it has all the targets for making your project.

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@ -226,6 +226,11 @@ void movement_cancel_background_task(void) {
movement_state.has_scheduled_background_task = other_tasks_scheduled; movement_state.has_scheduled_background_task = other_tasks_scheduled;
} }
void movement_request_wake() {
movement_state.needs_wake = true;
_movement_reset_inactivity_countdown();
}
void movement_play_signal(void) { void movement_play_signal(void) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 75); watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
watch_buzzer_play_note(BUZZER_NOTE_REST, 100); watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
@ -233,7 +238,11 @@ void movement_play_signal(void) {
} }
void movement_play_alarm(void) { void movement_play_alarm(void) {
movement_state.alarm_ticks = 128 * 5 - 80; // 80 ticks short of 5 seconds, or 4.375 seconds (our beep is 0.375 seconds) movement_request_wake();
// alarm length: 75 ticks short of 5 seconds, or 4.414 seconds:
// our tone is 0.375 seconds of beep and 0.625 of silence, repeated five times.
// so 4.375 + a few ticks to wake up from sleep mode.
movement_state.alarm_ticks = 128 * 5 - 75;
_movement_enable_fast_tick_if_needed(); _movement_enable_fast_tick_if_needed();
} }
@ -325,6 +334,23 @@ void app_prepare_for_standby(void) {
void app_wake_from_standby(void) { void app_wake_from_standby(void) {
} }
static void _sleep_mode_app_loop(void) {
movement_state.needs_wake = false;
// as long as le_mode_ticks is -1 (i.e. we are in low energy mode), we wake up here, update the screen, and go right back to sleep.
while (movement_state.le_mode_ticks == -1) {
// we also have to handle background tasks here in the mini-runloop
if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
event.event_type = EVENT_LOW_ENERGY_UPDATE;
watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
// if we need to wake immediately, do it!
if (movement_state.needs_wake) return;
// otherwise enter sleep mode, and when the extwake handler is called, it will reset le_mode_ticks and force us out at the next loop.
else watch_enter_sleep_mode();
}
}
bool app_loop(void) { bool app_loop(void) {
if (movement_state.watch_face_changed) { if (movement_state.watch_face_changed) {
if (movement_state.settings.bit.button_should_sound) { if (movement_state.settings.bit.button_should_sound) {
@ -366,17 +392,10 @@ bool app_loop(void) {
event.event_type = EVENT_NONE; event.event_type = EVENT_NONE;
event.subsecond = 0; event.subsecond = 0;
// this is a little mini-runloop. // _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
// as long as le_mode_ticks is -1 (i.e. we are in low energy mode), we wake up here, update the screen, and go right back to sleep. // or wake is requested using the movement_request_wake function.
while (movement_state.le_mode_ticks == -1) { _sleep_mode_app_loop();
// we also have to handle background tasks here in the mini-runloop // as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
event.event_type = EVENT_LOW_ENERGY_UPDATE;
watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
watch_enter_sleep_mode();
}
// as soon as le_mode_ticks is reset by the extwake handler, we bail out of the loop and reactivate ourselves.
event.event_type = EVENT_ACTIVATE; event.event_type = EVENT_ACTIVATE;
// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks. // this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
// need to figure out if there's a better heuristic for determining how we woke up. // need to figure out if there's a better heuristic for determining how we woke up.

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@ -257,6 +257,7 @@ typedef struct {
// background task handling // background task handling
bool needs_background_tasks_handled; bool needs_background_tasks_handled;
bool has_scheduled_background_task; bool has_scheduled_background_task;
bool needs_wake;
// low energy mode countdown // low energy mode countdown
int32_t le_mode_ticks; int32_t le_mode_ticks;
@ -287,6 +288,8 @@ void movement_schedule_background_task(watch_date_time date_time);
// movement will associate the scheduled task with the currently active face. // movement will associate the scheduled task with the currently active face.
void movement_cancel_background_task(void); void movement_cancel_background_task(void);
void movement_request_wake(void);
void movement_play_signal(void); void movement_play_signal(void);
void movement_play_alarm(void); void movement_play_alarm(void);

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@ -52,6 +52,9 @@
#include "orrery_face.h" #include "orrery_face.h"
#include "astronomy_face.h" #include "astronomy_face.h"
#include "tomato_face.h" #include "tomato_face.h"
#include "probability_face.h"
#include "wake_face.h"
// #include "interval_face.h"
// New includes go above this line. // New includes go above this line.
#endif // MOVEMENT_FACES_H_ #endif // MOVEMENT_FACES_H_

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@ -0,0 +1,182 @@
/*
* MIT License
*
* Copyright (c) 2022 Spencer Bywater
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Emulator only: need time() to seed the random number generator.
#if __EMSCRIPTEN__
#include <time.h>
#endif
#include <stdlib.h>
#include <string.h>
#include "probability_face.h"
#define DEFAULT_DICE_SIDES 2
#define PROBABILITY_ANIMATION_TICK_FREQUENCY 8
const uint16_t NUM_DICE_TYPES = 8; // Keep this consistent with # of dice types below
const uint16_t DICE_TYPES[] = {2, 4, 6, 8, 10, 12, 20, 100};
// --------------
// Custom methods
// --------------
static void display_dice_roll(probability_state_t *state) {
char buf[8];
if (state->rolled_value == 0) {
if (state->dice_sides == 100) {
sprintf(buf, " C ");
} else {
sprintf(buf, "%2d ", state->dice_sides);
}
} else if (state->dice_sides == 2) {
if (state->rolled_value == 1) {
sprintf(buf, "%2d H", state->dice_sides);
} else {
sprintf(buf, "%2d T", state->dice_sides);
}
} else if (state->dice_sides == 100) {
sprintf(buf, " C %3d", state->rolled_value);
} else {
sprintf(buf, "%2d %3d", state->dice_sides, state->rolled_value);
}
watch_display_string(buf, 4);
}
static void generate_random_number(probability_state_t *state) {
// Emulator: use rand. Hardware: use arc4random.
#if __EMSCRIPTEN__
state->rolled_value = rand() % state->dice_sides + 1;
#else
state->rolled_value = arc4random_uniform(state->dice_sides) + 1;
#endif
}
static void display_dice_roll_animation(probability_state_t *state) {
if (state->is_rolling) {
if (state->animation_frame == 0) {
watch_display_string(" ", 7);
watch_set_pixel(1, 4);
watch_set_pixel(1, 6);
state->animation_frame = 1;
} else if (state->animation_frame == 1) {
watch_clear_pixel(1, 4);
watch_clear_pixel(1, 6);
watch_set_pixel(2, 4);
watch_set_pixel(0, 6);
state->animation_frame = 2;
} else if (state->animation_frame == 2) {
watch_clear_pixel(2, 4);
watch_clear_pixel(0, 6);
watch_set_pixel(2, 5);
watch_set_pixel(0, 5);
state->animation_frame = 3;
} else if (state->animation_frame == 3) {
state->animation_frame = 0;
state->is_rolling = false;
movement_request_tick_frequency(1);
display_dice_roll(state);
}
}
}
// ---------------------------
// Standard watch face methods
// ---------------------------
void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(probability_state_t));
memset(*context_ptr, 0, sizeof(probability_state_t));
}
// Emulator only: Seed random number generator
#if __EMSCRIPTEN__
srand(time(NULL));
#endif
}
void probability_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
probability_state_t *state = (probability_state_t *)context;
state->dice_sides = DEFAULT_DICE_SIDES;
state->rolled_value = 0;
watch_display_string("PR", 0);
}
bool probability_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
probability_state_t *state = (probability_state_t *)context;
if (state->is_rolling && event.event_type != EVENT_TICK) {
return true;
}
switch (event.event_type) {
case EVENT_ACTIVATE:
display_dice_roll(state);
break;
case EVENT_TICK:
display_dice_roll_animation(state);
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP:
// Change how many sides the die has
for (int i = 0; i < NUM_DICE_TYPES; i++) {
if (DICE_TYPES[i] == state->dice_sides) {
if (i == NUM_DICE_TYPES - 1) {
state->dice_sides = DICE_TYPES[0];
} else {
state->dice_sides = DICE_TYPES[i + 1];
}
break;
}
}
state->rolled_value = 0;
display_dice_roll(state);
break;
case EVENT_ALARM_BUTTON_UP:
// Roll the die
generate_random_number(state);
state->is_rolling = true;
// Dice rolling animation begins on next tick and new roll will be displayed on completion
movement_request_tick_frequency(PROBABILITY_ANIMATION_TICK_FREQUENCY);
break;
case EVENT_LOW_ENERGY_UPDATE:
watch_display_string("SLEEP ", 4);
break;
default:
break;
}
return true;
}
void probability_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}

View file

@ -0,0 +1,51 @@
/*
* MIT License
*
* Copyright (c) 2022 Spencer Bywater
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef PROBABILITY_FACE_H_
#define PROBABILITY_FACE_H_
#include "movement.h"
typedef struct {
uint8_t dice_sides;
uint8_t rolled_value;
uint8_t animation_frame;
bool is_rolling;
} probability_state_t;
void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void probability_face_activate(movement_settings_t *settings, void *context);
bool probability_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void probability_face_resign(movement_settings_t *settings, void *context);
#define probability_face ((const watch_face_t){ \
probability_face_setup, \
probability_face_activate, \
probability_face_loop, \
probability_face_resign, \
NULL, \
})
#endif // PROBABILITY_FACE_H_

View file

@ -0,0 +1,159 @@
/*
* MIT License
*
* Copyright (c) 2022 Josh Berson, building on Wesley Ellis countdown_face.c
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
// #include <threads.h>
#include "wake_face.h"
#include "watch.h"
#include "watch_utility.h"
/*
UI Notes
º Light advances hour by 1
º Light long press advances hour by 6
º Alarm advances minute by 10
º Alarm long press cycles through signal modes (just one at the moment)
*/
//
// Private
//
static
void _wake_face_update_display(movement_settings_t *settings, wake_face_state_t *state) {
(void) settings;
uint8_t hour = state->hour;
watch_clear_display();
if ( settings->bit.clock_mode_24h )
watch_set_indicator(WATCH_INDICATOR_24H);
else {
if ( hour >= 12 )
watch_set_indicator(WATCH_INDICATOR_PM);
hour = hour % 12 ? hour % 12 : 12;
}
if ( state->mode )
watch_set_indicator(WATCH_INDICATOR_BELL);
static char lcdbuf[11];
sprintf(lcdbuf, "WA %2d%02d ", hour, state->minute);
watch_set_colon();
watch_display_string(lcdbuf, 0);
}
//
// Exported
//
void wake_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(wake_face_state_t));
wake_face_state_t *state = (wake_face_state_t *)*context_ptr;
memset(*context_ptr, 0, sizeof(wake_face_state_t));
state->hour = 5;
state->minute = 0;
state->mode = 0;
}
}
void wake_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}
void wake_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}
bool wake_face_wants_background_task(movement_settings_t *settings, void *context) {
(void) settings;
wake_face_state_t *state = (wake_face_state_t *)context;
bool rc = false;
if ( state->mode ) {
watch_date_time now = watch_rtc_get_date_time();
rc = state->hour==now.unit.hour && state->minute==now.unit.minute;
// Were at the mercy of the wants_background_task handler
// In Safari, the emulator triggers at the end of the minute
// Converting to Unix timestamps and taking a difference between now and wake
// is not an easy win — because the timestamp for wake has to rely on now
// for its date. So first wed have to see if the TOD of wake is after that
// of now. If it is, take tomorrows date, calculating month and year rollover
// if need be.
}
return rc;
}
bool wake_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
wake_face_state_t *state = (wake_face_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
_wake_face_update_display(settings, state);
break;
case EVENT_LIGHT_BUTTON_UP:
state->hour = (state->hour + 1) % 24;
_wake_face_update_display(settings, state);
break;
case EVENT_LIGHT_LONG_PRESS:
state->hour = (state->hour + 6) % 24;
_wake_face_update_display(settings, state);
break;
case EVENT_ALARM_BUTTON_UP:
state->minute = (state->minute + 10) % 60;
_wake_face_update_display(settings, state);
break;
case EVENT_ALARM_LONG_PRESS:
state->mode ^= 1;
_wake_face_update_display(settings, state);
break;
case EVENT_BACKGROUND_TASK:
movement_play_alarm();
// 2022-07-23: Thx @joeycastillo for the dedicated “alarm” signal
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
default:
break;
}
return true;
}

View file

@ -0,0 +1,53 @@
/*
* MIT License
*
* Copyright (c) 2022 Josh Berson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
//-----------------------------------------------------------------------------
#ifndef WAKE_FACE_H_
#define WAKE_FACE_H_
#include "movement.h"
typedef struct {
uint32_t hour : 5;
uint32_t minute : 6;
uint32_t mode : 1;
} wake_face_state_t;
void wake_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr);
void wake_face_activate(movement_settings_t *settings, void *context);
bool wake_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void wake_face_resign(movement_settings_t *settings, void *context);
bool wake_face_wants_background_task(movement_settings_t *settings, void *context);
#define wake_face ((const watch_face_t){ \
wake_face_setup, \
wake_face_activate, \
wake_face_loop, \
wake_face_resign, \
wake_face_wants_background_task \
})
#endif // WAKE_FACE_H_

View file

@ -7,9 +7,9 @@ SUBMODULES = tinyusb
COBRA = cobra -f COBRA = cobra -f
ifndef EMSCRIPTEN ifndef EMSCRIPTEN
all: directory $(SUBMODULES) $(BUILD)/$(BIN).elf $(BUILD)/$(BIN).hex $(BUILD)/$(BIN).bin $(BUILD)/$(BIN).uf2 size all: $(BUILD)/$(BIN).elf $(BUILD)/$(BIN).hex $(BUILD)/$(BIN).bin $(BUILD)/$(BIN).uf2 size
else else
all: directory $(SUBMODULES) $(BUILD)/$(BIN).html all: $(BUILD)/$(BIN).html
endif endif
$(BUILD)/$(BIN).html: $(OBJS) $(BUILD)/$(BIN).html: $(OBJS)
@ -35,13 +35,14 @@ $(BUILD)/$(BIN).uf2: $(BUILD)/$(BIN).bin
@echo UF2CONV $@ @echo UF2CONV $@
@$(UF2) $^ -co $@ @$(UF2) $^ -co $@
.phony: $(SUBMODULES)
$(SUBMODULES): $(SUBMODULES):
git submodule update --init git submodule update --init
install: install:
@$(UF2) -D $(BUILD)/$(BIN).uf2 @$(UF2) -D $(BUILD)/$(BIN).uf2
%.o: $(BUILD)/%.o: | $(SUBMODULES) directory
@echo CC $@ @echo CC $@
@$(CC) $(CFLAGS) $(filter %/$(subst .o,.c,$(notdir $@)), $(SRCS)) -c -o $@ @$(CC) $(CFLAGS) $(filter %/$(subst .o,.c,$(notdir $@)), $(SRCS)) -c -o $@
@ -59,4 +60,6 @@ clean:
analyze: analyze:
@$(COBRA) basic $(INCLUDES) $(DEFINES) $(SRCS) @$(COBRA) basic $(INCLUDES) $(DEFINES) $(SRCS)
-include $(wildcard $(BUILD)/*.d) DEPFILES := $(SRCS:%.c=$(BUILD)/%.d)
-include $(wildcard $(DEPFILES))

View file

@ -142,7 +142,7 @@ void _watch_enable_tcc(void) {
#endif #endif
// The buzzer will set the period depending on the tone it wants to play, but we have to set some period here to // The buzzer will set the period depending on the tone it wants to play, but we have to set some period here to
// get the LED working. Almost any period will do, tho it should be below 20000 (i.e. 50 Hz) to avoid flickering. // get the LED working. Almost any period will do, tho it should be below 20000 (i.e. 50 Hz) to avoid flickering.
hri_tcc_write_PER_reg(TCC0, 4096); hri_tcc_write_PER_reg(TCC0, 1024);
// Set the duty cycle of all pins to 0: LED's off, buzzer not buzzing. // Set the duty cycle of all pins to 0: LED's off, buzzer not buzzing.
hri_tcc_write_CC_reg(TCC0, WATCH_BUZZER_TCC_CHANNEL, 0); hri_tcc_write_CC_reg(TCC0, WATCH_BUZZER_TCC_CHANNEL, 0);
hri_tcc_write_CC_reg(TCC0, WATCH_RED_TCC_CHANNEL, 0); hri_tcc_write_CC_reg(TCC0, WATCH_RED_TCC_CHANNEL, 0);