mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
Tally face sound now uses the preference's beep so decrementing fast can happen immedietly
This commit is contained in:
parent
002f5bc242
commit
c02ec307ff
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@ -43,7 +43,6 @@ void tally_face_setup(movement_settings_t *settings, uint8_t watch_face_index, v
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memset(*context_ptr, 0, sizeof(tally_state_t));
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tally_state_t *state = (tally_state_t *)*context_ptr;
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state->tally_default_idx = 0;
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state->soundOff = true;
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state->tally_idx = _tally_default[state->tally_default_idx];
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_init_val = true;
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}
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@ -65,34 +64,33 @@ static void stop_quick_cyc(void){
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movement_request_tick_frequency(1);
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}
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static void tally_face_increment(tally_state_t *state) {
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bool soundOn = !_quick_ticks_running && !state->soundOff;
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static void tally_face_increment(tally_state_t *state, bool sound_on) {
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bool soundOn = !_quick_ticks_running && sound_on;
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_init_val = false;
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if (state->tally_idx >= TALLY_FACE_MAX){
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E7, 30);
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}
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else {
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state->tally_idx++;
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print_tally(state);
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print_tally(state, sound_on);
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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}
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}
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static void tally_face_decrement(tally_state_t *state) {
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bool soundOn = !_quick_ticks_running && !state->soundOff;
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static void tally_face_decrement(tally_state_t *state, bool sound_on) {
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bool soundOn = !_quick_ticks_running && sound_on;
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_init_val = false;
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if (state->tally_idx <= TALLY_FACE_MIN){
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C5SHARP_D5FLAT, 30);
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}
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else {
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state->tally_idx--;
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print_tally(state);
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print_tally(state, sound_on);
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if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C6SHARP_D6FLAT, 30);
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}
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}
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bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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tally_state_t *state = (tally_state_t *)context;
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static bool using_led = false;
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@ -112,24 +110,17 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
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bool light_pressed = watch_get_pin_level(BTN_LIGHT);
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bool alarm_pressed = watch_get_pin_level(BTN_ALARM);
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if (light_pressed && alarm_pressed) stop_quick_cyc();
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else if (light_pressed) tally_face_increment(state);
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else if (alarm_pressed) tally_face_decrement(state);
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else if (light_pressed) tally_face_increment(state, settings->bit.button_should_sound);
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else if (alarm_pressed) tally_face_decrement(state, settings->bit.button_should_sound);
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else stop_quick_cyc();
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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tally_face_decrement(state);
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tally_face_decrement(state, settings->bit.button_should_sound);
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (_init_val) {
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state->soundOff = !state->soundOff;
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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print_tally(state);
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}
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else{
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tally_face_decrement(state);
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tally_face_decrement(state, settings->bit.button_should_sound);
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start_quick_cyc();
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}
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break;
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case EVENT_MODE_LONG_PRESS:
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if (state->tally_idx == _tally_default[state->tally_default_idx]) {
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@ -140,14 +131,14 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
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state->tally_idx = _tally_default[state->tally_default_idx]; // reset tally index
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_init_val = true;
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//play a reset tune
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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print_tally(state);
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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print_tally(state, settings->bit.button_should_sound);
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}
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break;
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case EVENT_LIGHT_BUTTON_UP:
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tally_face_increment(state);
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tally_face_increment(state, settings->bit.button_should_sound);
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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case EVENT_ALARM_BUTTON_DOWN:
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@ -160,18 +151,18 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
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if (_init_val){
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state->tally_default_idx = (state->tally_default_idx + 1) % _tally_default_size;
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state->tally_idx = _tally_default[state->tally_default_idx];
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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print_tally(state);
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
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print_tally(state, settings->bit.button_should_sound);
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}
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else{
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tally_face_increment(state);
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tally_face_increment(state, settings->bit.button_should_sound);
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start_quick_cyc();
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}
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break;
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case EVENT_ACTIVATE:
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print_tally(state);
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print_tally(state, settings->bit.button_should_sound);
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break;
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case EVENT_TIMEOUT:
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// ignore timeout
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@ -185,9 +176,9 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
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}
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// print tally index at the center of display.
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void print_tally(tally_state_t *state) {
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void print_tally(tally_state_t *state, bool sound_on) {
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char buf[14];
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if (!state->soundOff)
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if (sound_on)
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watch_set_indicator(WATCH_INDICATOR_BELL);
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else
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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@ -32,8 +32,7 @@
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*
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* Alarm
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* Press: Decrement
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* Hold : On initial value: Toggle Sound
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* Else: Fast Decrement
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* Hold : Fast Decrement
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*
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* Light
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* Press: Increment
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@ -44,14 +43,15 @@
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* Press: Next face
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* Hold : On initial value: Go to first face.
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* Else: Resets counter
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*
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* Incrementing or Decrementing the tally will beep if Beeping is set in the global Preferences
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*/
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#include "movement.h"
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typedef struct {
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int16_t tally_idx;
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uint8_t tally_default_idx : 7;
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bool soundOff;
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uint8_t tally_default_idx;
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} tally_state_t;
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@ -60,7 +60,7 @@ void tally_face_activate(movement_settings_t *settings, void *context);
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bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void tally_face_resign(movement_settings_t *settings, void *context);
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void print_tally(tally_state_t *state);
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void print_tally(tally_state_t *state, bool sound_on);
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#define tally_face ((const watch_face_t){ \
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tally_face_setup, \
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