Tally face sound now uses the preference's beep so decrementing fast can happen immedietly

This commit is contained in:
David Volovskiy 2024-09-08 11:44:01 -04:00
parent 002f5bc242
commit c02ec307ff
2 changed files with 29 additions and 38 deletions

View file

@ -43,7 +43,6 @@ void tally_face_setup(movement_settings_t *settings, uint8_t watch_face_index, v
memset(*context_ptr, 0, sizeof(tally_state_t));
tally_state_t *state = (tally_state_t *)*context_ptr;
state->tally_default_idx = 0;
state->soundOff = true;
state->tally_idx = _tally_default[state->tally_default_idx];
_init_val = true;
}
@ -65,34 +64,33 @@ static void stop_quick_cyc(void){
movement_request_tick_frequency(1);
}
static void tally_face_increment(tally_state_t *state) {
bool soundOn = !_quick_ticks_running && !state->soundOff;
static void tally_face_increment(tally_state_t *state, bool sound_on) {
bool soundOn = !_quick_ticks_running && sound_on;
_init_val = false;
if (state->tally_idx >= TALLY_FACE_MAX){
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E7, 30);
}
else {
state->tally_idx++;
print_tally(state);
print_tally(state, sound_on);
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
}
}
static void tally_face_decrement(tally_state_t *state) {
bool soundOn = !_quick_ticks_running && !state->soundOff;
static void tally_face_decrement(tally_state_t *state, bool sound_on) {
bool soundOn = !_quick_ticks_running && sound_on;
_init_val = false;
if (state->tally_idx <= TALLY_FACE_MIN){
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C5SHARP_D5FLAT, 30);
}
else {
state->tally_idx--;
print_tally(state);
print_tally(state, sound_on);
if (soundOn) watch_buzzer_play_note(BUZZER_NOTE_C6SHARP_D6FLAT, 30);
}
}
bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
tally_state_t *state = (tally_state_t *)context;
static bool using_led = false;
@ -112,24 +110,17 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
bool light_pressed = watch_get_pin_level(BTN_LIGHT);
bool alarm_pressed = watch_get_pin_level(BTN_ALARM);
if (light_pressed && alarm_pressed) stop_quick_cyc();
else if (light_pressed) tally_face_increment(state);
else if (alarm_pressed) tally_face_decrement(state);
else if (light_pressed) tally_face_increment(state, settings->bit.button_should_sound);
else if (alarm_pressed) tally_face_decrement(state, settings->bit.button_should_sound);
else stop_quick_cyc();
}
break;
case EVENT_ALARM_BUTTON_UP:
tally_face_decrement(state);
tally_face_decrement(state, settings->bit.button_should_sound);
break;
case EVENT_ALARM_LONG_PRESS:
if (_init_val) {
state->soundOff = !state->soundOff;
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
print_tally(state);
}
else{
tally_face_decrement(state);
start_quick_cyc();
}
tally_face_decrement(state, settings->bit.button_should_sound);
start_quick_cyc();
break;
case EVENT_MODE_LONG_PRESS:
if (state->tally_idx == _tally_default[state->tally_default_idx]) {
@ -140,14 +131,14 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
state->tally_idx = _tally_default[state->tally_default_idx]; // reset tally index
_init_val = true;
//play a reset tune
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
print_tally(state);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
print_tally(state, settings->bit.button_should_sound);
}
break;
case EVENT_LIGHT_BUTTON_UP:
tally_face_increment(state);
tally_face_increment(state, settings->bit.button_should_sound);
break;
case EVENT_LIGHT_BUTTON_DOWN:
case EVENT_ALARM_BUTTON_DOWN:
@ -160,18 +151,18 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
if (_init_val){
state->tally_default_idx = (state->tally_default_idx + 1) % _tally_default_size;
state->tally_idx = _tally_default[state->tally_default_idx];
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
print_tally(state);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_E6, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_REST, 30);
if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_G6, 30);
print_tally(state, settings->bit.button_should_sound);
}
else{
tally_face_increment(state);
tally_face_increment(state, settings->bit.button_should_sound);
start_quick_cyc();
}
break;
case EVENT_ACTIVATE:
print_tally(state);
print_tally(state, settings->bit.button_should_sound);
break;
case EVENT_TIMEOUT:
// ignore timeout
@ -185,9 +176,9 @@ bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void
}
// print tally index at the center of display.
void print_tally(tally_state_t *state) {
void print_tally(tally_state_t *state, bool sound_on) {
char buf[14];
if (!state->soundOff)
if (sound_on)
watch_set_indicator(WATCH_INDICATOR_BELL);
else
watch_clear_indicator(WATCH_INDICATOR_BELL);

View file

@ -32,8 +32,7 @@
*
* Alarm
* Press: Decrement
* Hold : On initial value: Toggle Sound
* Else: Fast Decrement
* Hold : Fast Decrement
*
* Light
* Press: Increment
@ -44,14 +43,15 @@
* Press: Next face
* Hold : On initial value: Go to first face.
* Else: Resets counter
*
* Incrementing or Decrementing the tally will beep if Beeping is set in the global Preferences
*/
#include "movement.h"
typedef struct {
int16_t tally_idx;
uint8_t tally_default_idx : 7;
bool soundOff;
uint8_t tally_default_idx;
} tally_state_t;
@ -60,7 +60,7 @@ void tally_face_activate(movement_settings_t *settings, void *context);
bool tally_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void tally_face_resign(movement_settings_t *settings, void *context);
void print_tally(tally_state_t *state);
void print_tally(tally_state_t *state, bool sound_on);
#define tally_face ((const watch_face_t){ \
tally_face_setup, \