fix for events firing way too fast

This commit is contained in:
joeycastillo 2023-01-27 00:08:36 -06:00
parent f66b276dad
commit c945f323f4

View file

@ -479,6 +479,7 @@ bool app_loop(void) {
if (event.event_type) {
event.subsecond = movement_state.subsecond;
can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
event.event_type = EVENT_NONE;
}
// if we have timed out of our timeout countdown, give the app a hint that they can resign.