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https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
WORDLE_USE_DAILY_STREAK logic changed
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@ -248,7 +248,7 @@ static void display_title(wordle_state_t *state) {
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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#if !WORDLE_USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK != 2
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static void display_continue_result(bool continuing) {
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watch_display_string(continuing ? "y" : "n", 9);
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}
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@ -264,7 +264,7 @@ static void display_continue(wordle_state_t *state) {
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static void display_streak(wordle_state_t *state) {
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char buf[12];
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state->curr_screen = SCREEN_STREAK;
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#if WORDLE_USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK != 2
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if (state->streak > 99)
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sprintf(buf, "WO St--dy");
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else
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@ -277,7 +277,7 @@ static void display_streak(wordle_state_t *state) {
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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#if WORDLE_USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK == 2
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static void display_wait(wordle_state_t *state) {
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state->curr_screen = SCREEN_WAIT;
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if (state->streak < 40) {
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@ -290,18 +290,15 @@ static void display_wait(wordle_state_t *state) {
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}
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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#endif
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static uint32_t get_day_unix_time(void) {
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watch_date_time now = watch_rtc_get_date_time();
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#if WORDLE_USE_DAILY_STREAK == 2
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now.unit.hour = now.unit.minute = now.unit.second = 0;
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return watch_utility_date_time_to_unix_time(now, 0);
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}
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#else
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static uint32_t get_day_unix_time(void) {
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watch_date_time now = watch_rtc_get_date_time();
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return watch_utility_date_time_to_unix_time(now, 0);
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}
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#endif
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return watch_utility_date_time_to_unix_time(now, 0);
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}
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static void display_lose(wordle_state_t *state, uint8_t subsecond) {
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char buf[WORDLE_LENGTH + 6];
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@ -358,8 +355,8 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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display_playing(state);
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return true;
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case SCREEN_TITLE:
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#if WORDLE_USE_DAILY_STREAK
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if (state->prev_day == get_day_unix_time()) {
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#if WORDLE_USE_DAILY_STREAK == 2
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if (state->day_last_game_started == get_day_unix_time()) {
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display_wait(state);
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}
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else if (is_playing(state))
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@ -376,7 +373,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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#endif
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return true;
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case SCREEN_STREAK:
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state->curr_day = get_day_unix_time();
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state->day_last_game_started = get_day_unix_time();
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reset_board(state);
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return true;
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case SCREEN_WIN:
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@ -388,7 +385,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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return true;
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#if WORDLE_USE_DAILY_STREAK
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#if WORDLE_USE_DAILY_STREAK == 2
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case SCREEN_WAIT:
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(void) pin;
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display_title(state);
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@ -444,8 +441,8 @@ static void get_result(wordle_state_t *state) {
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state->curr_screen = SCREEN_WIN;
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if (state->streak < 0x7F)
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state->streak++;
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#if WORDLE_USE_DAILY_STREAK
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state->prev_day = get_day_unix_time();
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#if WORDLE_USE_DAILY_STREAK == 2
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state->day_last_game_started = get_day_unix_time(); // On the edge-case where we solve the puzzle at midnight
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#endif
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return;
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}
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@ -496,12 +493,10 @@ void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index,
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void wordle_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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wordle_state_t *state = (wordle_state_t *)context;
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#if WORDLE_USE_DAILY_STREAK != 0
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uint32_t now = get_day_unix_time();
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#if WORDLE_USE_DAILY_STREAK
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if (state->curr_day != now) reset_all_elements(state);
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if (now >= (state->prev_day + (60 *60 * 24))) state->streak = 0;
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#else
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if (is_playing(state) && now >= (state->curr_day + (60 *60 * 24))) {
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if (now >= (state->day_last_game_started + (60 *60 * 24)) &&
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(is_playing(state) || WORDLE_USE_DAILY_STREAK == 2)) {
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state->streak = 0;
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reset_board(state);
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}
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@ -66,8 +66,16 @@
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#define WORDLE_LENGTH 5
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#define WORDLE_MAX_ATTEMPTS 6
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#define WORDLE_USE_DAILY_STREAK false // If true, the board will reset daily and the streak will go to zero if the game isn't played for a day
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// If false, then the streak will still reset if the game is not completed within 24 hours
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/* WORDLE_USE_DAILY_STREAK
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* 0 = Don't ever reset the streak or the puzzle.
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* 1 = Reset the streak and puzzle 24hrs after starting a puzzle and not finishing it.
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* If the last puzzle was started at 8AM, it'll be considered failed at 8AM the next day.
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* 2 = Reset the streak and puzzle if a puzzle goes unsolved or not started a day after the previous one.
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* If the last puzzle was started at 8AM, it'll be considered failed at midnight the next day.
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* This will not be the case if the puzzle is started at 8AM, continued at 11:59PM and solved at 12:01AM, the game will let that slide.
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* Starting a new game instead of continuing is not allowed in this state.
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*/
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#define WORDLE_USE_DAILY_STREAK 1
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#define WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
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/* WORDLE_USE_RANDOM_GUESS
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* 0 = Don't allow quickly choosing a random quess
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@ -120,10 +128,7 @@ typedef struct {
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uint8_t streak;
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WordleScreen curr_screen;
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bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
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uint32_t curr_day;
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#if WORDLE_USE_DAILY_STREAK
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uint32_t prev_day;
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#endif
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uint32_t day_last_game_started;
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} wordle_state_t;
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void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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