diff --git a/movement/movement.c b/movement/movement.c index c0835da..a4ca19a 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -171,9 +171,6 @@ static inline void _movement_reset_inactivity_countdown(void) { static inline void _movement_enable_fast_tick_if_needed(void) { if (!movement_state.fast_tick_enabled) { movement_state.fast_ticks = 0; - movement_state.debounce_ticks_light = 0; - movement_state.debounce_ticks_alarm = 0; - movement_state.debounce_ticks_mode = 0; watch_rtc_register_periodic_callback(cb_fast_tick, 128); movement_state.fast_tick_enabled = true; } @@ -392,6 +389,9 @@ void app_init(void) { movement_state.settings.bit.led_duration = MOVEMENT_DEFAULT_LED_DURATION; movement_state.light_ticks = -1; movement_state.alarm_ticks = -1; + movement_state.debounce_ticks_light = 0; + movement_state.debounce_ticks_alarm = 0; + movement_state.debounce_ticks_mode = 0; movement_state.next_available_backup_register = 4; _movement_reset_inactivity_countdown(); @@ -634,24 +634,28 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e // now that that's out of the way, handle falling edge uint16_t diff = movement_state.fast_ticks - *down_timestamp; *down_timestamp = 0; + _movement_disable_fast_tick_if_possible(); // any press over a half second is considered a long press. Fire the long-up event if (diff > MOVEMENT_LONG_PRESS_TICKS) return button_down_event_type + 3; else return button_down_event_type + 1; } } -static void light_btn_action(bool pin_level) { +static void light_btn_action(void) { _movement_reset_inactivity_countdown(); + bool pin_level = watch_get_pin_level(BTN_LIGHT); event.event_type = _figure_out_button_event(pin_level, EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp); } -static void mode_btn_action(bool pin_level) { +static void mode_btn_action(void) { _movement_reset_inactivity_countdown(); + bool pin_level = watch_get_pin_level(BTN_MODE); event.event_type = _figure_out_button_event(pin_level, EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp); } -static void alarm_btn_action(bool pin_level) { +static void alarm_btn_action(void) { _movement_reset_inactivity_countdown(); + bool pin_level = watch_get_pin_level(BTN_ALARM); uint8_t event_type = _figure_out_button_event(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp); if (movement_state.ignore_alarm_btn_after_sleep){ if (event_type == EVENT_ALARM_BUTTON_UP || event_type == EVENT_ALARM_LONG_UP) movement_state.ignore_alarm_btn_after_sleep = false; @@ -660,27 +664,19 @@ static void alarm_btn_action(bool pin_level) { event.event_type = event_type; } -static void debounce_btn_press(uint8_t pin, uint8_t *debounce_ticks, uint16_t *down_timestamp, void (*function)(bool)) { - bool pin_level = watch_get_pin_level(pin); - if (*debounce_ticks <= 1) { - function(pin_level); - *debounce_ticks = DEBOUNCE_TICKS; - } - else - *down_timestamp = 0; +void cb_light_btn_interrupt(void) { + movement_state.debounce_ticks_light = DEBOUNCE_TICKS; _movement_enable_fast_tick_if_needed(); } -void cb_light_btn_interrupt(void) { - debounce_btn_press(BTN_LIGHT, &movement_state.debounce_ticks_light, &movement_state.light_down_timestamp, light_btn_action); -} - void cb_mode_btn_interrupt(void) { - debounce_btn_press(BTN_MODE, &movement_state.debounce_ticks_mode, &movement_state.mode_down_timestamp, mode_btn_action); + movement_state.debounce_ticks_mode = DEBOUNCE_TICKS; + _movement_enable_fast_tick_if_needed(); } void cb_alarm_btn_interrupt(void) { - debounce_btn_press(BTN_ALARM, &movement_state.debounce_ticks_alarm, &movement_state.alarm_down_timestamp, alarm_btn_action); + movement_state.debounce_ticks_alarm = DEBOUNCE_TICKS; + _movement_enable_fast_tick_if_needed(); } void cb_alarm_btn_extwake(void) { @@ -693,9 +689,12 @@ void cb_alarm_fired(void) { } void cb_fast_tick(void) { - if (movement_state.debounce_ticks_light > 0 && --movement_state.debounce_ticks_light == 0) _movement_disable_fast_tick_if_possible(); - if (movement_state.debounce_ticks_alarm > 0 && --movement_state.debounce_ticks_alarm == 0) _movement_disable_fast_tick_if_possible(); - if (movement_state.debounce_ticks_mode > 0 && --movement_state.debounce_ticks_mode == 0) _movement_disable_fast_tick_if_possible(); + if (movement_state.debounce_ticks_light > 0 && --movement_state.debounce_ticks_light == 0) + light_btn_action(); + if (movement_state.debounce_ticks_alarm > 0 && --movement_state.debounce_ticks_alarm == 0) + alarm_btn_action(); + if (movement_state.debounce_ticks_mode > 0 && --movement_state.debounce_ticks_mode == 0) + mode_btn_action(); if (movement_state.debounce_ticks_light + movement_state.debounce_ticks_mode + movement_state.debounce_ticks_alarm == 0) movement_state.fast_ticks++; if (movement_state.light_ticks > 0) movement_state.light_ticks--;