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https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
movement: add character set demo
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@ -15,6 +15,7 @@ INCLUDES += \
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-I../watch_faces/settings/ \
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-I../watch_faces/complications/ \
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-I../watch_faces/thermistor/ \
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-I../watch_faces/demos/ \
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# If you add any other source files you wish to compile, add them after ../app.c
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# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
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@ -30,6 +31,7 @@ SRCS += \
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../watch_faces/complications/pulsometer_face.c \
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../watch_faces/thermistor/thermistor_driver.c \
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../watch_faces/thermistor/thermistor_readout_face.c \
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../watch_faces/demos/character_set_face.c \
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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include $(TOP)/rules.mk
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@ -6,6 +6,7 @@
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#include "set_time_face.h"
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#include "pulsometer_face.h"
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#include "thermistor_readout_face.h"
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#include "character_set_face.h"
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const watch_face_t watch_faces[] = {
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simple_clock_face,
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51
movement/watch_faces/demos/character_set_face.c
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51
movement/watch_faces/demos/character_set_face.c
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@ -0,0 +1,51 @@
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#include <stdlib.h>
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#include <string.h>
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#include "character_set_face.h"
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#include "watch.h"
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void character_set_face_setup(movement_settings_t *settings, void ** context_ptr) {
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(void) settings;
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if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char));
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}
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void character_set_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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char *c = (char *)context;
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*c = '@';
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}
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bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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char *c = (char *)context;
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char buf[11];
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switch (event.event_type) {
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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movement_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_UP:
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*c = (*c) + 1;
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if (*c & 0x80) *c = ' ';
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// fall through
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case EVENT_ACTIVATE:
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sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c);
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watch_display_string(buf, 0);
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break;
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case EVENT_TICK:
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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break;
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default:
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break;
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}
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return true;
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}
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void character_set_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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19
movement/watch_faces/demos/character_set_face.h
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19
movement/watch_faces/demos/character_set_face.h
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@ -0,0 +1,19 @@
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#ifndef CHARACTER_SET_FACE_H_
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#define CHARACTER_SET_FACE_H_
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#include "movement.h"
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void character_set_face_setup(movement_settings_t *settings, void ** context_ptr);
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void character_set_face_activate(movement_settings_t *settings, void *context);
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bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void character_set_face_resign(movement_settings_t *settings, void *context);
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static const watch_face_t character_set_face = {
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character_set_face_setup,
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character_set_face_activate,
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character_set_face_loop,
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character_set_face_resign,
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NULL
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};
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#endif // CHARACTER_SET_FACE_H_
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@ -204,6 +204,7 @@ void watch_display_character(uint8_t character, uint8_t position) {
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}
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if (character == 'T' && position == 1) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(1, 12)); // add descender
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else if (position == 0 && (character == 'B' || character == 'D')) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(0, 15)); // add funky ninth segment
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else if (position == 0 && (character == 'B' || character == 'D' || character == '@')) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(0, 15)); // add funky ninth segment
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}
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void watch_display_string(char *string, uint8_t position) {
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