movement: add character set demo

This commit is contained in:
Joey Castillo 2021-10-21 17:28:59 -04:00
parent 4df23ea9f9
commit f1a706792e
5 changed files with 74 additions and 0 deletions

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@ -15,6 +15,7 @@ INCLUDES += \
-I../watch_faces/settings/ \
-I../watch_faces/complications/ \
-I../watch_faces/thermistor/ \
-I../watch_faces/demos/ \
# If you add any other source files you wish to compile, add them after ../app.c
# Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
@ -30,6 +31,7 @@ SRCS += \
../watch_faces/complications/pulsometer_face.c \
../watch_faces/thermistor/thermistor_driver.c \
../watch_faces/thermistor/thermistor_readout_face.c \
../watch_faces/demos/character_set_face.c \
# Leave this line at the bottom of the file; it has all the targets for making your project.
include $(TOP)/rules.mk

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@ -6,6 +6,7 @@
#include "set_time_face.h"
#include "pulsometer_face.h"
#include "thermistor_readout_face.h"
#include "character_set_face.h"
const watch_face_t watch_faces[] = {
simple_clock_face,

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@ -0,0 +1,51 @@
#include <stdlib.h>
#include <string.h>
#include "character_set_face.h"
#include "watch.h"
void character_set_face_setup(movement_settings_t *settings, void ** context_ptr) {
(void) settings;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char));
}
void character_set_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
char *c = (char *)context;
*c = '@';
}
bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
char *c = (char *)context;
char buf[11];
switch (event.event_type) {
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_DOWN:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
*c = (*c) + 1;
if (*c & 0x80) *c = ' ';
// fall through
case EVENT_ACTIVATE:
sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c);
watch_display_string(buf, 0);
break;
case EVENT_TICK:
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
default:
break;
}
return true;
}
void character_set_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}

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@ -0,0 +1,19 @@
#ifndef CHARACTER_SET_FACE_H_
#define CHARACTER_SET_FACE_H_
#include "movement.h"
void character_set_face_setup(movement_settings_t *settings, void ** context_ptr);
void character_set_face_activate(movement_settings_t *settings, void *context);
bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void character_set_face_resign(movement_settings_t *settings, void *context);
static const watch_face_t character_set_face = {
character_set_face_setup,
character_set_face_activate,
character_set_face_loop,
character_set_face_resign,
NULL
};
#endif // CHARACTER_SET_FACE_H_

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@ -204,6 +204,7 @@ void watch_display_character(uint8_t character, uint8_t position) {
}
if (character == 'T' && position == 1) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(1, 12)); // add descender
else if (position == 0 && (character == 'B' || character == 'D')) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(0, 15)); // add funky ninth segment
else if (position == 0 && (character == 'B' || character == 'D' || character == '@')) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(0, 15)); // add funky ninth segment
}
void watch_display_string(char *string, uint8_t position) {