movement: add template for watch face generator

This commit is contained in:
Joey Castillo 2022-01-25 17:12:56 -05:00
parent 34c7ecfd96
commit f819a18791
4 changed files with 139 additions and 0 deletions

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@ -50,6 +50,7 @@ SRCS += \
../watch_faces/complication/sunrise_sunset_face.c \
../watch_faces/complication/countdown_face.c \
../watch_faces/complication/blinky_face.c \
# New watch faces go above this line.
# Leave this line at the bottom of the file; it has all the targets for making your project.
include $(TOP)/rules.mk

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@ -44,5 +44,6 @@
#include "sunrise_sunset_face.h"
#include "countdown_face.h"
#include "blinky_face.h"
// New includes go above this line.
#endif // MOVEMENT_FACES_H_

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@ -0,0 +1,89 @@
/*
* MIT License
*
* Copyright (c) <#year#> <#author_name#>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "<#watch_face_name#>_face.h"
void <#watch_face_name#>_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(<#watch_face_name#>_state_t));
memset(*context_ptr, 0, sizeof(<#watch_face_name#>));
// Do any one-time tasks in here; the inside of this conditional happens only at boot.
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void <#watch_face_name#>_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
<#watch_face_name#>_state_t *state = (<#watch_face_name#>_state_t *)context;
// Handle any tasks related to your watch face coming on screen.
}
bool <#watch_face_name#>_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
<#watch_face_name#>_state_t *state = (<#watch_face_name#>_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
// Show your initial UI here.
break;
case EVENT_TICK:
// If needed, update your display here.
case EVENT_MODE_BUTTON_UP:
// You shouldn't need to change this case; Mode almost always moves to the next watch face.
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP:
// If you have other uses for the Light button, you can opt not to illuminate the LED for this event.
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
// Just in case you have need for another button.
break;
case EVENT_TIMEOUT:
// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
// you may uncomment this line to move back to the first watch face in the list:
// movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
// watch_start_tick_animation(500);
break;
default:
break;
}
// return true if the watch can enter standby mode. If you are PWM'ing an LED or buzzing the buzzer nere,
// you should return false since the PWM driver does not operate in standby mode.
return true;
}
void <#watch_face_name#>_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
// handle any cleanup before your watch face goes off-screen.
}

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@ -0,0 +1,48 @@
/*
* MIT License
*
* Copyright (c) <#year#> <#author_name#>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef <#WATCH_FACE_NAME#>_FACE_H_
#define <#WATCH_FACE_NAME#>_FACE_H_
#include "movement.h"
typedef struct {
// Anything you need to keep track of, put it here!
uint8_t unused;
} <#watch_face_name#>_state_t;
void <#watch_face_name#>_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void <#watch_face_name#>_face_activate(movement_settings_t *settings, void *context);
bool <#watch_face_name#>_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void <#watch_face_name#>_face_resign(movement_settings_t *settings, void *context);
#define <#watch_face_name#>_face ((const watch_face_t){ \
<#watch_face_name#>_face_setup, \
<#watch_face_name#>_face_activate, \
<#watch_face_name#>_face_loop, \
<#watch_face_name#>_face_resign, \
NULL, \
})
#endif // <#WATCH_FACE_NAME#>_FACE_H_