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movement: add template for watch face generator
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@ -50,6 +50,7 @@ SRCS += \
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../watch_faces/complication/sunrise_sunset_face.c \
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../watch_faces/complication/countdown_face.c \
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../watch_faces/complication/blinky_face.c \
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# New watch faces go above this line.
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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include $(TOP)/rules.mk
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@ -44,5 +44,6 @@
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#include "sunrise_sunset_face.h"
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#include "countdown_face.h"
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#include "blinky_face.h"
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// New includes go above this line.
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#endif // MOVEMENT_FACES_H_
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89
movement/template/template.c
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89
movement/template/template.c
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@ -0,0 +1,89 @@
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/*
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* MIT License
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*
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* Copyright (c) <#year#> <#author_name#>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "<#watch_face_name#>_face.h"
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void <#watch_face_name#>_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(<#watch_face_name#>_state_t));
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memset(*context_ptr, 0, sizeof(<#watch_face_name#>));
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// Do any one-time tasks in here; the inside of this conditional happens only at boot.
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}
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// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
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}
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void <#watch_face_name#>_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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<#watch_face_name#>_state_t *state = (<#watch_face_name#>_state_t *)context;
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// Handle any tasks related to your watch face coming on screen.
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}
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bool <#watch_face_name#>_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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<#watch_face_name#>_state_t *state = (<#watch_face_name#>_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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// Show your initial UI here.
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break;
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case EVENT_TICK:
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// If needed, update your display here.
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case EVENT_MODE_BUTTON_UP:
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// You shouldn't need to change this case; Mode almost always moves to the next watch face.
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_UP:
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// If you have other uses for the Light button, you can opt not to illuminate the LED for this event.
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movement_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_UP:
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// Just in case you have need for another button.
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break;
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case EVENT_TIMEOUT:
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// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
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// you may uncomment this line to move back to the first watch face in the list:
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// movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
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// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
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// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
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// watch_start_tick_animation(500);
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break;
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default:
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break;
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}
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// return true if the watch can enter standby mode. If you are PWM'ing an LED or buzzing the buzzer nere,
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// you should return false since the PWM driver does not operate in standby mode.
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return true;
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}
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void <#watch_face_name#>_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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// handle any cleanup before your watch face goes off-screen.
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}
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48
movement/template/template.h
Normal file
48
movement/template/template.h
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@ -0,0 +1,48 @@
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/*
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* MIT License
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*
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* Copyright (c) <#year#> <#author_name#>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef <#WATCH_FACE_NAME#>_FACE_H_
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#define <#WATCH_FACE_NAME#>_FACE_H_
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#include "movement.h"
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typedef struct {
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// Anything you need to keep track of, put it here!
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uint8_t unused;
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} <#watch_face_name#>_state_t;
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void <#watch_face_name#>_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void <#watch_face_name#>_face_activate(movement_settings_t *settings, void *context);
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bool <#watch_face_name#>_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void <#watch_face_name#>_face_resign(movement_settings_t *settings, void *context);
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#define <#watch_face_name#>_face ((const watch_face_t){ \
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<#watch_face_name#>_face_setup, \
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<#watch_face_name#>_face_activate, \
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<#watch_face_name#>_face_loop, \
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<#watch_face_name#>_face_resign, \
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NULL, \
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})
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#endif // <#WATCH_FACE_NAME#>_FACE_H_
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