/* * MIT License * * Copyright (c) 2023 Curtis J. Brown * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "decimal_time_face.h" #include "watch.h" void decimal_time_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { // These next two lines just silence the compiler warnings associated with unused parameters. // We have no use for the settings or the watch_face_index, so we make that explicit here. (void) settings; (void) watch_face_index; (void) context_ptr; // At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context. if (*context_ptr == NULL) { // in this case, we allocate an area of memory sufficient to store the stuff we need to track. *context_ptr = malloc(sizeof(decimal_time_face_state_t)); decimal_time_face_state_t *state = (decimal_time_face_state_t *)*context_ptr; state->chime_enabled = false; state->features_to_show = 0 ; } } void decimal_time_face_activate(movement_settings_t *settings, void *context) { // same as above: silence the warning, we don't need to check the settings. (void) settings; // we do however need to set some things in our context. Here we cast it to the correct type... decimal_time_face_state_t *state = (decimal_time_face_state_t *)context; watch_set_indicator(WATCH_INDICATOR_24H); // This face is always 24h, so just set the indicators watch_clear_indicator(WATCH_INDICATOR_PM); if (state->chime_enabled) { watch_set_indicator(WATCH_INDICATOR_BELL); } } bool decimal_time_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; decimal_time_face_state_t *state = (decimal_time_face_state_t *)context; char buf[16]; uint8_t centihours, decimal_seconds; watch_date_time date_time; switch (event.event_type) { case EVENT_ACTIVATE: case EVENT_TICK: // on activate and tick date_time = watch_rtc_get_date_time(); centihours = (( date_time.unit.minute * 60 + date_time.unit.second ) * 100 ) / 3600; // Integer division, fractions get dropped, no need for abs() (bonus) decimal_seconds = ( date_time.unit.minute * 60 + date_time.unit.second ) % 36 ; switch (state->features_to_show) { case 0: sprintf( buf, "dT %02d%02d ", date_time.unit.hour, centihours ); break; case 1: sprintf( buf, "dT %02d%02d%2d", date_time.unit.hour, centihours, decimal_seconds ); break; case 2: sprintf( buf, "dT%2d%02d%02d ", date_time.unit.day, date_time.unit.hour, centihours ); break; case 3: sprintf( buf, "dT%2d%02d%02d%2d", date_time.unit.day, date_time.unit.hour, centihours, decimal_seconds ); break; } watch_display_string(buf, 0); // display calculated time // at the top of every hour... if (date_time.unit.minute == 0 && date_time.unit.second == 0 && state->chime_enabled) { watch_set_indicator(WATCH_INDICATOR_SIGNAL); watch_buzzer_play_note(BUZZER_NOTE_E6, 75); watch_buzzer_play_note(BUZZER_NOTE_REST, 15); watch_buzzer_play_note(BUZZER_NOTE_E6, 75); watch_clear_indicator(WATCH_INDICATOR_SIGNAL); } break; case EVENT_ALARM_LONG_PRESS: state->chime_enabled = !state->chime_enabled; // just like from simple_watch_face if (state->chime_enabled) watch_set_indicator(WATCH_INDICATOR_BELL); else watch_clear_indicator(WATCH_INDICATOR_BELL); break; case EVENT_ALARM_BUTTON_UP: state->features_to_show += 1 ; // cycle thru what's to be shown break; case EVENT_LOW_ENERGY_UPDATE: // This low energy mode update occurs once a minute, if the watch face is in the // foreground when Movement enters low energy mode. We have the option of supporting // this mode, but since our watch face animates once a second, the "Hello there" face // isn't very useful in this mode. So we choose not to support it. (continued below) break; case EVENT_TIMEOUT: // ... Instead, we respond to the timeout event. This event happens after a configurable // interval on screen (1-30 minutes). The watch will give us this event as a chance to // resign control if we want to, and in this case, we do. // This function will return the watch to the first screen (usually a simple clock), // and it will do it long before the watch enters low energy mode. This ensures we // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above. //movement_move_to_face(0); break; default: movement_default_loop_handler(event, settings); break; } return true; } void decimal_time_face_resign(movement_settings_t *settings, void *context) { // our watch face, like most watch faces, has nothing special to do when resigning. // there are no peripherals or sensors here to worry about turning off. (void) settings; (void) context; } // void decimal_time_face_wants_background_task() { // // }