/* * MIT License * * Copyright (c) 2023 Chris Ellis * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef HIGHER_LOWER_GAME_FACE_H_ #define HIGHER_LOWER_GAME_FACE_H_ #include "movement.h" /* * Higher-Lower game face * ====================== * * A game face based on the "higher-lower" card game where the objective is to correctly guess if the next card will * be higher or lower than the last revealed cards. * * Game Flow: * - When the face is selected, the "Hi-Lo" "Title" screen will be displayed, and the status indicator will display "GA" for game * - Pressing `ALARM` or `LIGHT` will start the game and proceed to the "Guessing" screen * - The first card will be revealed and the player must now make a guess * - A player can guess `Higher` by pressing the `LIGHT` button, and `Lower` by pressing the `ALARM` button * - The status indicator will show the result of the guess: HI (Higher), LO (Lower), or == (Equal) * - There are five guesses to make on each game screen, once the end of the screen is reached, a new screen * will be started, with the last revealed card carried over * - The number of completed screens is displayed in the top right (see Scoring) * - If the player has guessed correctly, the score is updated and play continues (see Scoring) * - If the player has guessed incorrectly, the status will change to GO (Game Over) * - The current card will be revealed * - Pressing `ALARM` or `LIGHT` will transition to the "Score" screen * - If the game is won, the status indicator will display "WI" and the "Win" screen will be displayed * - Pressing `ALARM` or `LIGHT` will transition to the "Score" screen * - The status indicator will change to "SC" when the final score is displayed * - The number of completed game screens will be displayed on using the first two digits * - The number of correct guesses will be displayed using the final three digits * - E.g. "13: 063" represents 13 completed screens, with 63 correct guesses * - Pressing `ALARM` or `LIGHT` while on the "Score" screen will transition to back to the "Title" screen * * Scoring: * - If the player guesses correctly (HI/LO) a point is gained * - If the player guesses incorrectly the game ends * - Unless the revealed card is equal (==) to the last card, in which case play continues, but no point is gained * - If the player completes 40 screens full of cards, the game ends and a win screen is displayed * * Misc: * The face tries to remain true to the spirit of using "cards"; to cope with the display limitations I've arrived at * the following mapping of card values to screen display, but am open to better suggestions: * * Thanks to voloved for adding deck shuffling and drawing! * * | Cards | | * |---------|--------------------------| * | Value |2|3|4|5|6|7|8|9|10|J|Q|K|A| * | Display |0|1|2|3|4|5|6|7|8 |9|-|=|≡| * * A previous alternative can be found in the git history: * | Cards | | * |---------|--------------------------| * | Value |2|3|4|5|6|7|8|9|10|J|Q|K|A| * | Display |2|3|4|5|6|7|8|9| 0|-|=|≡|H| * * * Future Ideas: * - Add sounds * - Save/Display high score * - Add a "Win" animation * - Consider using lap indicator for larger score limit */ typedef struct { // Anything you need to keep track of, put it here! } higher_lower_game_face_state_t; void higher_lower_game_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void higher_lower_game_face_activate(movement_settings_t *settings, void *context); bool higher_lower_game_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void higher_lower_game_face_resign(movement_settings_t *settings, void *context); #define higher_lower_game_face ((const watch_face_t){ \ higher_lower_game_face_setup, \ higher_lower_game_face_activate, \ higher_lower_game_face_loop, \ higher_lower_game_face_resign, \ NULL, \ }) #endif // HIGHER_LOWER_GAME_FACE_H_