sensor-watch/movement/watch_faces/clock/french_revolutionary_face.c

246 lines
12 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 CarpeNoctem
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "french_revolutionary_face.h"
void french_revolutionary_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(french_revolutionary_state_t));
memset(*context_ptr, 0, sizeof(french_revolutionary_state_t));
// Do any one-time tasks in here; the inside of this conditional happens only at boot.
french_revolutionary_state_t *state = (french_revolutionary_state_t *)*context_ptr;
state->use_am_pm = false;
state->show_seconds = true;
state->display_type = 0;
state->colon_set_after_splash = false;
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void french_revolutionary_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
french_revolutionary_state_t *state = (french_revolutionary_state_t *)context;
// Handle any tasks related to your watch face coming on screen.
state->colon_set_after_splash = false;
}
bool french_revolutionary_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
french_revolutionary_state_t *state = (french_revolutionary_state_t *)context;
char buf[11];
watch_date_time date_time;
fr_decimal_time decimal_time;
switch (event.event_type) {
case EVENT_ACTIVATE:
// Initial UI - Show a quick "splash screen"
watch_clear_display();
watch_display_string("FR dECimL", 0);
break;
case EVENT_TICK:
case EVENT_LOW_ENERGY_UPDATE:
date_time = watch_rtc_get_date_time();
decimal_time = get_decimal_time(&date_time);
set_display_buffer(buf, state, &decimal_time, &date_time);
// If we're in low-energy mode, don't write out the seconds. Also start the LE tick animation if it's not already going.
if (event.event_type == EVENT_LOW_ENERGY_UPDATE) {
buf[8] = ' ';
buf[9] = ' ';
if (!watch_tick_animation_is_running()) { watch_start_tick_animation(500); }
}
// Update the display with our decimal time
watch_display_string(buf, 0);
// Oh, and a one-off to set the colon after the "splash screen"
if (!state->colon_set_after_splash) {
watch_set_colon();
state->colon_set_after_splash = true;
}
break;
case EVENT_ALARM_BUTTON_UP:
state->display_type += 1 ; // cycle through the display types
if (state->display_type > 2) { state->display_type = 0; } // but return to 0 after 2
break;
case EVENT_ALARM_LONG_PRESS:
// I originally had chiming on the decimal-hour enabled, and this would enable/disable that chime, just like on
// the simple clock and decimal time faces. But because decimal seconds don't always line up with normal seconds,
// I assume the (decimal-)hourly chime could sometimes be missed. Additionally, I need this button for other purposes,
// now that I added seconds on/off toggle and upper normal-time with the ability to toggle that between 12/24hr format.
state->show_seconds = !state->show_seconds;
if (!state->show_seconds) { watch_display_string(" ", 8); }
else { watch_display_string("--", 8); }
break;
case EVENT_LIGHT_LONG_PRESS:
// In case anyone really wants that upper time in 12-hour format. I thought about using the global setting (settings->bit.clock_mode_24h)
// for this preference, but thought someone who prefers 12-hour format normally, might prefer 24hr when compared to a 10hr decimal day,
// so this is separate for now.
state->use_am_pm = !state->use_am_pm;
if (state->use_am_pm) {
watch_clear_indicator(WATCH_INDICATOR_24H);
date_time = watch_rtc_get_date_time();
if (date_time.unit.hour < 12) { watch_clear_indicator(WATCH_INDICATOR_PM); }
else { watch_set_indicator(WATCH_INDICATOR_PM); }
} else {
watch_clear_indicator(WATCH_INDICATOR_PM);
watch_set_indicator(WATCH_INDICATOR_24H);
}
break;
default:
// Movement's default loop handler will step in for any cases you don't handle above:
// * EVENT_LIGHT_BUTTON_DOWN lights the LED
// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
// * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured)
// You can override any of these behaviors by adding a case for these events to this switch statement.
return movement_default_loop_handler(event, settings);
}
// return true if the watch can enter standby mode. Generally speaking, you should always return true.
// Exceptions:
// * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
// * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
// Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
// movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
return true;
}
void french_revolutionary_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
// handle any cleanup before your watch face goes off-screen.
}
// Calculate decimal time from normal (24hr) time
fr_decimal_time get_decimal_time(watch_date_time *date_time) {
uint32_t current_24hr_secs, current_decimal_seconds;
fr_decimal_time decimal_time;
// Current 24-hr time in seconds (There are 86400 of these in a day.)
current_24hr_secs = date_time->unit.hour * 3600 + date_time->unit.minute * 60 + date_time->unit.second;
// Current Decimal Time in seconds. There are 100000 seconds in a 10-hr decimal-time day.
// current_decimal_seconds = current_24hr_seconds * 100000 / 86400, or = current_24_seconds * 1000 / 864;
// By chopping the extra zeros off the end, we can use uint32 instead of uint64.
current_decimal_seconds = current_24hr_secs * 1000 / 864;
decimal_time.hour = current_decimal_seconds / 10000;
// Remove the hours from total seconds and keep the remainder for below.
current_decimal_seconds = current_decimal_seconds - decimal_time.hour * 10000;
decimal_time.minute = current_decimal_seconds / 100;
// Remove the minutes from total seconds and keep the remaining seconds
// Note: I think I used an extra seconds variable here because sprintf or movement weren't liking a uint32...
decimal_time.second = current_decimal_seconds - decimal_time.minute * 100;
return decimal_time;
}
// Fills in the display buffer, depending on the currently-selected display option (and sub-options):
// - Decimal-time only
// - Decimal-time with date in top-right
// - Decimal-time with normal time in the top (minutes first, then hours, due to display limitations)
// TODO: There is some power-saving stuff that simple clock does here around not redrawing characters that haven't changed, but we're not doing that here.
// I'll try to add that optimization could be added in a future commit.
void set_display_buffer(char *buf, french_revolutionary_state_t *state, fr_decimal_time *decimal_time, watch_date_time *date_time) {
switch (state->display_type) {
// Decimal time only
case 0:
// Originally I had the day slot set to "FR" (French Revolutionary time), but my brain kept thinking "Friday" whenever I saw it,
// so I changed it to dT (Decimal Time) to avoid that confusion. Apologies to anyone who has the other decimal_time face and this one
// installed concurrently. Maybe the splash screen will help a little.
sprintf( buf, "dT %2d%02d%02d", decimal_time->hour, decimal_time->minute, decimal_time->second );
watch_clear_indicator(WATCH_INDICATOR_PM);
watch_clear_indicator(WATCH_INDICATOR_24H);
break;
// Decimal time and date
case 1:
sprintf( buf, "dT%2d%2d%02d%02d", date_time->unit.day, decimal_time->hour, decimal_time->minute, decimal_time->second );
watch_clear_indicator(WATCH_INDICATOR_PM);
watch_clear_indicator(WATCH_INDICATOR_24H);
break;
// Decimal time on bottom, normal time above
case 2:
if (state->use_am_pm) {
// if we are in 12 hour mode, do some cleanup.
watch_clear_indicator(WATCH_INDICATOR_24H);
if (date_time->unit.hour < 12) {
watch_clear_indicator(WATCH_INDICATOR_PM);
} else {
watch_set_indicator(WATCH_INDICATOR_PM);
}
date_time->unit.hour %= 12;
if (date_time->unit.hour == 0) date_time->unit.hour = 12;
} else {
watch_clear_indicator(WATCH_INDICATOR_PM);
watch_set_indicator(WATCH_INDICATOR_24H);
}
// Note, the date digits don't display a leading zero well, so we don't use it.
sprintf( buf, "%02d%2d%2d%02d%02d", date_time->unit.minute, date_time->unit.hour, decimal_time->hour, decimal_time->minute, decimal_time->second );
// Make the second character of the Day area more readable
buf[1] = fix_character_one(buf[1]);
break;
}
// Finally, if show_seconds is disabled, trim those off.
if (!state->show_seconds) {
buf[8] = ' ';
buf[9] = ' ';
}
}
// Sadly, the second character of the Day field cannot show all numbers, so we make some replacements.
// See https://www.sensorwatch.net/docs/wig/display/#limitations-of-the-weekday-digits
char fix_character_one(char digit) {
char return_char = digit; // We don't need to update this for 0, 1, 3, 7 and 8.
switch(digit) {
case '2':
// Roman numeral / tally representation of 2
return_char = '|'; // Thanks, Joey, for already having this in the character set.
break;
case '4':
// Looks almost like a 4 - just missing the top-left segment.
// 0b01000110
return_char = '&'; // Slight hack - I want 0b01000110, but 0b01000100 is already in the character set and will do, since B and C segments are linked in this position.
break;
case '5':
return_char = 'F'; // F for Five
break;
case '6':
return_char = 'E'; // Looks almost like a 6 - just missing the bottom-right segment. Not super happy with it, but liked it best of the options I tried.
break;
case '9':
return_char = 'N'; // N for Nine
break;
}
return return_char;
}