sensor-watch/movement/watch_faces/complication/blinky_face.c
Jeremy O'Brien a18c285e58 restore old light button behavior
watch faces that handle EVENT_LIGHT_BUTTON_UP but not EVENT_LIGHT_BUTTON_DOWN
probably don't want the default EVENT_LIGHT_BUTTON_DOWN LED activation behavior
2023-01-27 09:43:03 -06:00

107 lines
3.7 KiB
C

/*
* MIT License
*
* Copyright (c) 2022 Joey Castillo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "blinky_face.h"
#include "watch.h"
void blinky_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(blinky_face_state_t));
memset(*context_ptr, 0, sizeof(blinky_face_state_t));
}
}
void blinky_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
blinky_face_state_t *state = (blinky_face_state_t *)context;
state->active = false;
}
static void _blinky_face_update_lcd(blinky_face_state_t *state) {
char buf[11];
const char colors[][7] = {" red ", " Green", " Yello"};
sprintf(buf, "BL %c%s", state->fast ? 'F' : 'S', colors[state->color]);
watch_display_string(buf, 0);
}
bool blinky_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
blinky_face_state_t *state = (blinky_face_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
_blinky_face_update_lcd(state);
break;
case EVENT_LIGHT_BUTTON_DOWN:
if (!state->active) {
state->color = (state->color + 1) % 3;
_blinky_face_update_lcd(state);
}
break;
case EVENT_ALARM_BUTTON_UP:
if (!state->active) {
state->active = true;
watch_clear_display();
movement_request_tick_frequency(state->fast ? 8 : 2);
} else {
state->active = false;
watch_set_led_off();
_blinky_face_update_lcd(state);
}
break;
case EVENT_ALARM_LONG_PRESS:
if (!state->active) {
state->fast = !state->fast;
_blinky_face_update_lcd(state);
}
break;
case EVENT_TICK:
if (state->active) {
if (event.subsecond % 2 == 0) watch_set_led_off();
else if (state->color == 0) watch_set_led_red();
else if (state->color == 1) watch_set_led_green();
else watch_set_led_yellow();
}
break;
case EVENT_TIMEOUT:
if (!state->active) movement_move_to_face(0);
break;
default:
movement_default_loop_handler(event, settings);
break;
}
return true;
}
void blinky_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
watch_set_led_off();
}