mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
a18c285e58
watch faces that handle EVENT_LIGHT_BUTTON_UP but not EVENT_LIGHT_BUTTON_DOWN probably don't want the default EVENT_LIGHT_BUTTON_DOWN LED activation behavior
107 lines
3.7 KiB
C
107 lines
3.7 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "blinky_face.h"
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#include "watch.h"
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void blinky_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(blinky_face_state_t));
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memset(*context_ptr, 0, sizeof(blinky_face_state_t));
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}
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}
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void blinky_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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blinky_face_state_t *state = (blinky_face_state_t *)context;
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state->active = false;
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}
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static void _blinky_face_update_lcd(blinky_face_state_t *state) {
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char buf[11];
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const char colors[][7] = {" red ", " Green", " Yello"};
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sprintf(buf, "BL %c%s", state->fast ? 'F' : 'S', colors[state->color]);
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watch_display_string(buf, 0);
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}
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bool blinky_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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blinky_face_state_t *state = (blinky_face_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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_blinky_face_update_lcd(state);
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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if (!state->active) {
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state->color = (state->color + 1) % 3;
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_blinky_face_update_lcd(state);
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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if (!state->active) {
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state->active = true;
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watch_clear_display();
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movement_request_tick_frequency(state->fast ? 8 : 2);
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} else {
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state->active = false;
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watch_set_led_off();
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_blinky_face_update_lcd(state);
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}
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (!state->active) {
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state->fast = !state->fast;
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_blinky_face_update_lcd(state);
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}
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break;
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case EVENT_TICK:
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if (state->active) {
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if (event.subsecond % 2 == 0) watch_set_led_off();
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else if (state->color == 0) watch_set_led_red();
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else if (state->color == 1) watch_set_led_green();
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else watch_set_led_yellow();
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}
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break;
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case EVENT_TIMEOUT:
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if (!state->active) movement_move_to_face(0);
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break;
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default:
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movement_default_loop_handler(event, settings);
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break;
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}
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return true;
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}
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void blinky_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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watch_set_led_off();
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}
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