mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
268 lines
9.9 KiB
C
268 lines
9.9 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2023 Ekaitz Zarraga <ekaitz@elenq.tech>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "couch_to_5k_face.h"
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// They go: Warmup, Run, Walk, Run, Walk, Run, Walk ... , End (0)
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// Time is defined in seconds
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// Maybe do /10 to reduce memory usage?
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// (i don't want to use floats)
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// uint16_t C25K_WEEK_TEST[] = {10, 10, 10, 0};
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uint16_t C25K_WEEK_1[] = {300, 60, 90, 60, 90, 60, 90, 60, 90, 60, 90, 60,
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90, 60, 90, 60, 90, 0};
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uint16_t C25K_WEEK_2[] = {300, 90, 120, 90, 120, 90, 120, 90, 120, 90, 120,
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90, 120, 0};
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uint16_t C25K_WEEK_3[] = {300, 90, 90, 180, 180, 90, 90, 180, 180, 0};
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uint16_t C25K_WEEK_4[] = {300, 180, 90, 300, 150, 180, 90, 300, 0};
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uint16_t C25K_WEEK_5_1[] = {300, 300, 180, 300, 180, 300, 0 };
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uint16_t C25K_WEEK_5_2[] = {300, 480, 300, 480 , 0};
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uint16_t C25K_WEEK_5_3[] = {300, 1200, 0};
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uint16_t C25K_WEEK_6_1[] = {300, 300, 180, 480, 180, 300, 0 };
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uint16_t C25K_WEEK_6_2[] = {300, 600, 180, 600 , 0};
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uint16_t C25K_WEEK_6_3[] = {300, 1500, 0};
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uint16_t C25K_WEEK_7[] = {300, 1500, 0};
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uint16_t C25K_WEEK_8[] = {300, 1680, 0};
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uint16_t C25K_WEEK_9[] = {300, 1800, 0};
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#define C25K_SESSIONS_LENGTH 3*9
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uint16_t *C25K_SESSIONS[C25K_SESSIONS_LENGTH];
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static inline bool _finished(couch_to_5k_state_t *state){
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return state->exercise_type == C25K_FINISHED;
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}
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static inline bool _cleared(couch_to_5k_state_t *state){
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return state->timer == C25K_SESSIONS[state->session][0]
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&& state->exercise == 0;
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}
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static inline void _next_session(couch_to_5k_state_t *state){
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if (++state->session >= C25K_SESSIONS_LENGTH){
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state->session = 0;
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}
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}
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static inline void _assign_exercise_type(couch_to_5k_state_t *state){
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if (state->exercise == 0){
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state->exercise_type = C25K_WARMUP;
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} else if (state->exercise % 2 == 1){
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state->exercise_type = C25K_RUN;
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} else {
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state->exercise_type = C25K_WALK;
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}
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}
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static void _next_exercise(couch_to_5k_state_t *state){
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state->exercise++;
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state->timer = C25K_SESSIONS[state->session][state->exercise];
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// If the new timer starts in zero, it's finished
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if (state->timer == 0){
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movement_play_alarm_beeps(7, BUZZER_NOTE_C8);
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state->exercise_type = C25K_FINISHED;
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return;
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}
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movement_play_alarm_beeps(4, BUZZER_NOTE_A7);
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_assign_exercise_type(state);
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}
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static void _init_session(couch_to_5k_state_t *state){
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state->exercise = 0; // Restart exercise counter
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state->timer = C25K_SESSIONS[state->session][state->exercise];
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_assign_exercise_type(state);
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}
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static char *_exercise_type_to_str(exercise_type_t t){
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switch (t){
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case C25K_WARMUP:
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return "WU";
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case C25K_RUN:
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return "RU";
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case C25K_WALK:
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return "WA";
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case C25K_FINISHED:
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return "--";
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default:
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return " ";
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}
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}
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static void _display(couch_to_5k_state_t *state, char *buf){
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// TODO only repaint needed parts
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uint8_t seconds = state->timer % 60;
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sprintf(buf, "%s%2d%2d%02d%02d",
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_exercise_type_to_str(state->exercise_type),
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(state->session + 1) % 100,
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((state->timer - seconds) / 60) % 100,
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seconds,
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(state->exercise + 1) % 100);
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watch_display_string(buf, 0);
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}
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void couch_to_5k_face_setup(movement_settings_t *settings, uint8_t
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watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(couch_to_5k_state_t));
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memset(*context_ptr, 0, sizeof(couch_to_5k_state_t));
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// Do any one-time tasks in here; the inside of this conditional
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// happens only at boot.
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// C25K_SESSIONS[0] = C25K_WEEK_TEST;
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C25K_SESSIONS[0] = C25K_WEEK_1;
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C25K_SESSIONS[1] = C25K_WEEK_1;
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C25K_SESSIONS[2] = C25K_WEEK_1;
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C25K_SESSIONS[3] = C25K_WEEK_2;
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C25K_SESSIONS[4] = C25K_WEEK_2;
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C25K_SESSIONS[5] = C25K_WEEK_2;
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C25K_SESSIONS[6] = C25K_WEEK_3;
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C25K_SESSIONS[7] = C25K_WEEK_3;
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C25K_SESSIONS[8] = C25K_WEEK_3;
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C25K_SESSIONS[9] = C25K_WEEK_4;
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C25K_SESSIONS[10] = C25K_WEEK_4;
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C25K_SESSIONS[11] = C25K_WEEK_4;
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C25K_SESSIONS[12] = C25K_WEEK_5_1;
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C25K_SESSIONS[13] = C25K_WEEK_5_2;
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C25K_SESSIONS[14] = C25K_WEEK_5_3;
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C25K_SESSIONS[15] = C25K_WEEK_6_1;
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C25K_SESSIONS[16] = C25K_WEEK_6_2;
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C25K_SESSIONS[17] = C25K_WEEK_6_3;
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C25K_SESSIONS[18] = C25K_WEEK_7;
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C25K_SESSIONS[19] = C25K_WEEK_7;
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C25K_SESSIONS[20] = C25K_WEEK_7;
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C25K_SESSIONS[21] = C25K_WEEK_8;
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C25K_SESSIONS[22] = C25K_WEEK_8;
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C25K_SESSIONS[23] = C25K_WEEK_8;
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C25K_SESSIONS[24] = C25K_WEEK_9;
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C25K_SESSIONS[25] = C25K_WEEK_9;
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C25K_SESSIONS[26] = C25K_WEEK_9;
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}
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// Do any pin or peripheral setup here; this will be called whenever the
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// watch wakes from deep sleep.
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}
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void couch_to_5k_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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// Handle any tasks related to your watch face coming on screen.
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watch_set_colon();
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}
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bool couch_to_5k_face_loop(movement_event_t event, movement_settings_t *settings,
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void *context) {
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couch_to_5k_state_t *state = (couch_to_5k_state_t *)context;
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static char buf[11];
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static bool paused = true;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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// Show your initial UI here.
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movement_request_tick_frequency(1);
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_init_session(state);
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paused = true;
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_display(state, buf);
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break;
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case EVENT_TICK:
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if ( !paused && !_finished(state) ) {
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if (state->timer == 0){
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_next_exercise(state);
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} else {
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state->timer--;
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}
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}
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_display(state, buf);
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break;
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case EVENT_LIGHT_BUTTON_UP:
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// This is the next-exercise / reset button.
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// When finished move to the next session and leave it paused
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if ( _finished(state) ){
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_next_session(state);
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_init_session(state);
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paused = true;
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break;
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}
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// When paused and cleared move to next, when only paused, clear
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if ( paused ) {
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if ( _cleared(state) ){
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_next_session(state);
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}
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_init_session(state);
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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if (settings->bit.button_should_sound) {
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watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
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}
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paused = !paused;
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break;
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case EVENT_TIMEOUT:
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// Your watch face will receive this event after a period of
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// inactivity. If it makes sense to resign,
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movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// If you did not resign in EVENT_TIMEOUT, you can use this event
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// to update the display once a minute. Avoid displaying
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// fast-updating values like seconds, since the display won't
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// update again for 60 seconds. You should also consider starting
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// the tick animation, to show the wearer that this is sleep mode:
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// watch_start_tick_animation(500);
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break;
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default:
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// Movement's default loop handler will step in for any cases you
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// don't handle above:
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// * EVENT_LIGHT_BUTTON_DOWN lights the LED
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// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
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// * EVENT_MODE_LONG_PRESS returns to the first watch face (or
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// skips to the secondary watch face, if configured)
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// You can override any of these behaviors by adding a case for
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// these events to this switch statement.
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return movement_default_loop_handler(event, settings);
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}
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// return true if the watch can enter standby mode. Generally speaking, you
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// should always return true.
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// Exceptions:
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// * If you are displaying a color using the low-level watch_set_led_color
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// function, you should return false.
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// * If you are sounding the buzzer using the low-level
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// watch_set_buzzer_on function, you should return false.
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// Note that if you are driving the LED or buzzer using Movement functions
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// like movement_illuminate_led or movement_play_alarm, you can still
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// return true. This guidance only applies to the low-level watch_
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// functions.
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return true;
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}
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void couch_to_5k_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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// handle any cleanup before your watch face goes off-screen.
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}
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