sensor-watch/movement/watch_faces/complication/couch_to_5k_face.c
2023-11-19 15:31:56 +01:00

268 lines
9.9 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 Ekaitz Zarraga <ekaitz@elenq.tech>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "couch_to_5k_face.h"
// They go: Warmup, Run, Walk, Run, Walk, Run, Walk ... , End (0)
// Time is defined in seconds
// Maybe do /10 to reduce memory usage?
// (i don't want to use floats)
// uint16_t C25K_WEEK_TEST[] = {10, 10, 10, 0};
uint16_t C25K_WEEK_1[] = {300, 60, 90, 60, 90, 60, 90, 60, 90, 60, 90, 60,
90, 60, 90, 60, 90, 0};
uint16_t C25K_WEEK_2[] = {300, 90, 120, 90, 120, 90, 120, 90, 120, 90, 120,
90, 120, 0};
uint16_t C25K_WEEK_3[] = {300, 90, 90, 180, 180, 90, 90, 180, 180, 0};
uint16_t C25K_WEEK_4[] = {300, 180, 90, 300, 150, 180, 90, 300, 0};
uint16_t C25K_WEEK_5_1[] = {300, 300, 180, 300, 180, 300, 0 };
uint16_t C25K_WEEK_5_2[] = {300, 480, 300, 480 , 0};
uint16_t C25K_WEEK_5_3[] = {300, 1200, 0};
uint16_t C25K_WEEK_6_1[] = {300, 300, 180, 480, 180, 300, 0 };
uint16_t C25K_WEEK_6_2[] = {300, 600, 180, 600 , 0};
uint16_t C25K_WEEK_6_3[] = {300, 1500, 0};
uint16_t C25K_WEEK_7[] = {300, 1500, 0};
uint16_t C25K_WEEK_8[] = {300, 1680, 0};
uint16_t C25K_WEEK_9[] = {300, 1800, 0};
#define C25K_SESSIONS_LENGTH 3*9
uint16_t *C25K_SESSIONS[C25K_SESSIONS_LENGTH];
static inline bool _finished(couch_to_5k_state_t *state){
return state->exercise_type == C25K_FINISHED;
}
static inline bool _cleared(couch_to_5k_state_t *state){
return state->timer == C25K_SESSIONS[state->session][0]
&& state->exercise == 0;
}
static inline void _next_session(couch_to_5k_state_t *state){
if (++state->session >= C25K_SESSIONS_LENGTH){
state->session = 0;
}
}
static inline void _assign_exercise_type(couch_to_5k_state_t *state){
if (state->exercise == 0){
state->exercise_type = C25K_WARMUP;
} else if (state->exercise % 2 == 1){
state->exercise_type = C25K_RUN;
} else {
state->exercise_type = C25K_WALK;
}
}
static void _next_exercise(couch_to_5k_state_t *state){
state->exercise++;
state->timer = C25K_SESSIONS[state->session][state->exercise];
// If the new timer starts in zero, it's finished
if (state->timer == 0){
movement_play_alarm_beeps(7, BUZZER_NOTE_C8);
state->exercise_type = C25K_FINISHED;
return;
}
movement_play_alarm_beeps(4, BUZZER_NOTE_A7);
_assign_exercise_type(state);
}
static void _init_session(couch_to_5k_state_t *state){
state->exercise = 0; // Restart exercise counter
state->timer = C25K_SESSIONS[state->session][state->exercise];
_assign_exercise_type(state);
}
static char *_exercise_type_to_str(exercise_type_t t){
switch (t){
case C25K_WARMUP:
return "WU";
case C25K_RUN:
return "RU";
case C25K_WALK:
return "WA";
case C25K_FINISHED:
return "--";
default:
return " ";
}
}
static void _display(couch_to_5k_state_t *state, char *buf){
// TODO only repaint needed parts
uint8_t seconds = state->timer % 60;
sprintf(buf, "%s%2d%2d%02d%02d",
_exercise_type_to_str(state->exercise_type),
(state->session + 1) % 100,
((state->timer - seconds) / 60) % 100,
seconds,
(state->exercise + 1) % 100);
watch_display_string(buf, 0);
}
void couch_to_5k_face_setup(movement_settings_t *settings, uint8_t
watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(couch_to_5k_state_t));
memset(*context_ptr, 0, sizeof(couch_to_5k_state_t));
// Do any one-time tasks in here; the inside of this conditional
// happens only at boot.
// C25K_SESSIONS[0] = C25K_WEEK_TEST;
C25K_SESSIONS[0] = C25K_WEEK_1;
C25K_SESSIONS[1] = C25K_WEEK_1;
C25K_SESSIONS[2] = C25K_WEEK_1;
C25K_SESSIONS[3] = C25K_WEEK_2;
C25K_SESSIONS[4] = C25K_WEEK_2;
C25K_SESSIONS[5] = C25K_WEEK_2;
C25K_SESSIONS[6] = C25K_WEEK_3;
C25K_SESSIONS[7] = C25K_WEEK_3;
C25K_SESSIONS[8] = C25K_WEEK_3;
C25K_SESSIONS[9] = C25K_WEEK_4;
C25K_SESSIONS[10] = C25K_WEEK_4;
C25K_SESSIONS[11] = C25K_WEEK_4;
C25K_SESSIONS[12] = C25K_WEEK_5_1;
C25K_SESSIONS[13] = C25K_WEEK_5_2;
C25K_SESSIONS[14] = C25K_WEEK_5_3;
C25K_SESSIONS[15] = C25K_WEEK_6_1;
C25K_SESSIONS[16] = C25K_WEEK_6_2;
C25K_SESSIONS[17] = C25K_WEEK_6_3;
C25K_SESSIONS[18] = C25K_WEEK_7;
C25K_SESSIONS[19] = C25K_WEEK_7;
C25K_SESSIONS[20] = C25K_WEEK_7;
C25K_SESSIONS[21] = C25K_WEEK_8;
C25K_SESSIONS[22] = C25K_WEEK_8;
C25K_SESSIONS[23] = C25K_WEEK_8;
C25K_SESSIONS[24] = C25K_WEEK_9;
C25K_SESSIONS[25] = C25K_WEEK_9;
C25K_SESSIONS[26] = C25K_WEEK_9;
}
// Do any pin or peripheral setup here; this will be called whenever the
// watch wakes from deep sleep.
}
void couch_to_5k_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
// Handle any tasks related to your watch face coming on screen.
watch_set_colon();
}
bool couch_to_5k_face_loop(movement_event_t event, movement_settings_t *settings,
void *context) {
couch_to_5k_state_t *state = (couch_to_5k_state_t *)context;
static char buf[11];
static bool paused = true;
switch (event.event_type) {
case EVENT_ACTIVATE:
// Show your initial UI here.
movement_request_tick_frequency(1);
_init_session(state);
paused = true;
_display(state, buf);
break;
case EVENT_TICK:
if ( !paused && !_finished(state) ) {
if (state->timer == 0){
_next_exercise(state);
} else {
state->timer--;
}
}
_display(state, buf);
break;
case EVENT_LIGHT_BUTTON_UP:
// This is the next-exercise / reset button.
// When finished move to the next session and leave it paused
if ( _finished(state) ){
_next_session(state);
_init_session(state);
paused = true;
break;
}
// When paused and cleared move to next, when only paused, clear
if ( paused ) {
if ( _cleared(state) ){
_next_session(state);
}
_init_session(state);
}
break;
case EVENT_ALARM_BUTTON_UP:
if (settings->bit.button_should_sound) {
watch_buzzer_play_note(BUZZER_NOTE_C8, 50);
}
paused = !paused;
break;
case EVENT_TIMEOUT:
// Your watch face will receive this event after a period of
// inactivity. If it makes sense to resign,
movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
// If you did not resign in EVENT_TIMEOUT, you can use this event
// to update the display once a minute. Avoid displaying
// fast-updating values like seconds, since the display won't
// update again for 60 seconds. You should also consider starting
// the tick animation, to show the wearer that this is sleep mode:
// watch_start_tick_animation(500);
break;
default:
// Movement's default loop handler will step in for any cases you
// don't handle above:
// * EVENT_LIGHT_BUTTON_DOWN lights the LED
// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
// * EVENT_MODE_LONG_PRESS returns to the first watch face (or
// skips to the secondary watch face, if configured)
// You can override any of these behaviors by adding a case for
// these events to this switch statement.
return movement_default_loop_handler(event, settings);
}
// return true if the watch can enter standby mode. Generally speaking, you
// should always return true.
// Exceptions:
// * If you are displaying a color using the low-level watch_set_led_color
// function, you should return false.
// * If you are sounding the buzzer using the low-level
// watch_set_buzzer_on function, you should return false.
// Note that if you are driving the LED or buzzer using Movement functions
// like movement_illuminate_led or movement_play_alarm, you can still
// return true. This guidance only applies to the low-level watch_
// functions.
return true;
}
void couch_to_5k_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
// handle any cleanup before your watch face goes off-screen.
}