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https://github.com/firewalkwithm3/Sensor-Watch.git
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7802994854
* Move from .c to .h as needed for consistency. * When missing from both, copy from pull request or wiki. * When missing entirely, infer functionality from source code.
114 lines
4.6 KiB
C
114 lines
4.6 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2023 Tobias Raayoni Last / @randogoth
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef RANDONAUT_FACE_H_
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#define RANDONAUT_FACE_H_
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/*
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* RANDONAUT face
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* ==============
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*
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* Randonauting is a way to turn the world around you into an adventure and get the user outside
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* of their day-to-day routine by using a random number generator to derive a coordinate to journey
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* to. In Randonauts lore so-called "Blind Spots" are places you cannot reach methodologically. They
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* may exist in your own backyard for your whole life and you will never even notice them, because
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* you simply have no reason to go to that exact place or look in its direction. Since the very
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* limitations of our behavioral algorithms are the reason for the existence of blindspots, they
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* can only be found using a randomizer.
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*
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* This watch face generates a random location based on the watch's location and a set radius using
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* the official Randonautica Blind Spot algorithm.
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*
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* The ALARM button starts the random location generation and then automatically displays the found
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* Blind Spot.
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*
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* By pressing ALARM again the user can flip through different pieces of information about the Blind
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* Spot: Distance (DI), Bearing Degree (BE), Latitude degrees and decimal digits (LA), Longitude
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* degrees and decimal digits (LO).
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*
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* Pressing LIGHT switches between generating a new blind spot ("Rando") and displaying the info of
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* the last generated one ("Point").
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*
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* LONG PRESSING LIGHT toggles setup mode. Here pressing LIGHT switches between setting the desired
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* radius (RA) and setting the random number generator (RNG) for generating the blind spot.
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*
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* ALARM changes the values respectively:
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*
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* - The radius can be set in 500 meter steps between 1000 and 10,000 meters
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*
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* - The RNG can be set to "true" which utilizes the SAML22J's internal True Random Number Generator
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* - Setting it to "psudo" will use the pseudorandom number generation algorithm arc4random
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* - Setting it to "chance" will randomly chose either of the RNGs for each generation (default)
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*
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* LONG PRESSING ALARM toggles DATA mode in which the currently generated Blind Spot coordinate can
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* be written to the <place.loc> file on the watch (press ALARM) and set as active high precision
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* location used by other watch faces. It does not overwrite the low precision location information
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* in the watch register commonly used for astronomical watch faces.
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*
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*/
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#include "movement.h"
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#include "place_face.h"
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typedef struct {
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uint8_t mode :3;
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uint8_t location_format :3;
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uint8_t rng: 2;
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} randonaut_face_mode_t;
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typedef struct {
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int32_t latitude : 26;
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int32_t longitude : 26;
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uint16_t distance : 14;
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uint16_t bearing : 9;
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} randonaut_coordinate_t;
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typedef struct {
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// Anything you need to keep track of, put it here!
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coordinate_t location;
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randonaut_coordinate_t point;
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uint16_t radius : 14;
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uint32_t entropy;
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bool quantum;
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bool chance;
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randonaut_face_mode_t face;
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char scratchpad[10];
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} randonaut_state_t;
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void randonaut_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void randonaut_face_activate(movement_settings_t *settings, void *context);
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bool randonaut_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void randonaut_face_resign(movement_settings_t *settings, void *context);
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#define randonaut_face ((const watch_face_t){ \
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randonaut_face_setup, \
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randonaut_face_activate, \
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randonaut_face_loop, \
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randonaut_face_resign, \
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NULL, \
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})
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#endif // RANDONAUT_FACE_H_
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