mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
466 lines
16 KiB
C
466 lines
16 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2024 Patrick McGuire
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "simple_calculator_face.h"
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void simple_calculator_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(simple_calculator_state_t));
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memset(*context_ptr, 0, sizeof(simple_calculator_state_t));
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}
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}
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static void reset_to_zero(calculator_number_t *number) {
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number->negative = false;
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number->hundredths = 0;
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number->tenths = 0;
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number->ones = 0;
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number->tens = 0;
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number->hundreds = 0;
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number->thousands = 0;
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}
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void simple_calculator_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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simple_calculator_state_t *state = (simple_calculator_state_t *)context;
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state->placeholder = PLACEHOLDER_ONES;
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state->mode = MODE_ENTERING_FIRST_NUM;
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reset_to_zero(&state->second_num);
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reset_to_zero(&state->result);
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movement_request_tick_frequency(4);
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}
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static void increment_placeholder(calculator_number_t *number, calculator_placeholder_t placeholder) {
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uint8_t *digits[] = {
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&number->hundredths,
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&number->tenths,
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&number->ones,
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&number->tens,
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&number->hundreds,
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&number->thousands
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};
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*digits[placeholder] = (*digits[placeholder] + 1) % 10;
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}
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static float convert_to_float(calculator_number_t number) {
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float result = 0.0;
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// Add the whole number portion
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result += number.thousands * 1000.0f;
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result += number.hundreds * 100.0f;
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result += number.tens * 10.0f;
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result += number.ones * 1.0f;
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// Add the fractional portion
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result += number.tenths * 0.1f;
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result += number.hundredths * 0.01f;
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// Round to nearest hundredth
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result = roundf(result * 100) / 100;
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// Handle negative numbers
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if (number.negative) result = -result;
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//printf("convert_to_float results = %f\n", result); // For debugging
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return result;
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}
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static char* update_display_number(calculator_number_t *number, char *display_string, uint8_t which_num) {
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char sign = ' ';
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if (number->negative) sign = '-';
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sprintf(display_string, "CA%d%c%d%d%d%d%d%d",
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which_num,
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sign,
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number->thousands,
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number->hundreds,
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number->tens,
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number->ones,
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number->tenths,
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number->hundredths);
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return display_string;
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}
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static void set_operation(simple_calculator_state_t *state) {
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switch (state->operation) {
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case OP_ADD:
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watch_display_string(" Add", 0);
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break;
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case OP_SUB:
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watch_display_string(" sub", 0);
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break;
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case OP_MULT:
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watch_display_string(" n&ul", 0);
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break;
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case OP_DIV:
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watch_display_string(" div", 0);
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break;
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case OP_ROOT:
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watch_display_string(" root", 0);
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break;
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case OP_POWER:
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watch_display_string(" pow", 0);
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break;
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}
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}
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static void cycle_operation(simple_calculator_state_t *state) {
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state->operation = (state->operation + 1) % OPERATIONS_COUNT; // Assuming there are 6 operations
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}
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static calculator_number_t convert_to_string(float number) {
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calculator_number_t result;
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// Handle negative numbers
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if (number < 0) {
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number = -number;
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result.negative = true;
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} else result.negative = false;
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// Get each digit from each placeholder
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int int_part = (int)number;
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float decimal_part_float = ((number - int_part) * 100); // two decimal places
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//printf("decimal_part_float = %f\n", decimal_part_float); //For debugging
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int decimal_part = round(decimal_part_float);
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//printf("decimal_part = %d\n", decimal_part); //For debugging
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result.thousands = int_part / 1000 % 10;
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result.hundreds = int_part / 100 % 10;
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result.tens = int_part / 10 % 10;
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result.ones = int_part % 10;
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result.tenths = decimal_part / 10 % 10;
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result.hundredths = decimal_part % 10;
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return result;
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}
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// This is the main function for setting the first_num and second_num
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// WISH: there must be a way to pass less to this function?
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static void set_number(calculator_number_t *number, calculator_placeholder_t placeholder, char *display_string, char *temp_display_string, movement_event_t event, uint8_t which_num) {
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// Create the display index
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uint8_t display_index;
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// Update display string with current number and copy into temp string
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update_display_number(number, display_string, which_num);
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strcpy(temp_display_string, display_string);
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// Determine the display index based on the placeholder
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display_index = 9 - placeholder;
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// Blink selected placeholder
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// Check if `event.subsecond` is even
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if (event.subsecond % 2 == 0) {
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// Replace the character at the index corresponding to the current placeholder with a space
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temp_display_string[display_index] = ' ';
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}
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// Display the (possibly modified) string
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watch_display_string(temp_display_string, 0);
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}
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static void view_results(simple_calculator_state_t *state, char *display_string) {
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// Initialize float variables to do the math
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float first_num_float, second_num_float, result_float = 0.0f;
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// Convert the passed numbers to floats
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first_num_float = convert_to_float(state->first_num);
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second_num_float = convert_to_float(state->second_num);
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// Perform the calculation based on the selected operation
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switch (state->operation) {
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case OP_ADD:
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result_float = first_num_float + second_num_float;
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break;
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case OP_SUB:
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result_float = first_num_float - second_num_float;
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break;
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case OP_MULT:
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result_float = first_num_float * second_num_float;
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break;
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case OP_DIV:
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if (second_num_float != 0) {
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result_float = first_num_float / second_num_float;
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} else {
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state->mode = MODE_ERROR;
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return;
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}
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break;
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case OP_ROOT:
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if (first_num_float >= 0) {
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result_float = sqrtf(first_num_float);
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} else {
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state->mode = MODE_ERROR;
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return;
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}
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break;
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case OP_POWER:
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result_float = powf(first_num_float, second_num_float);
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break;
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default:
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result_float = 0.0f;
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break;
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}
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// Be sure the result can fit on the watch display, else error
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if (result_float > 9999.99 || result_float < -9999.99) {
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state->mode = MODE_ERROR;
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return;
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}
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result_float = roundf(result_float * 100.0f) / 100.0f; // Might not be needed
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//printf("result as float = %f\n", result_float); // For debugging
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// Convert the float result to a string
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// This isn't strictly necessary, but allows easily reusing the result as
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// the next calculation's first_num
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state->result = convert_to_string(result_float);
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// Update the display with the result
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update_display_number(&state->result, display_string, 3);
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//printf("display_string = %s\n", display_string); // For debugging
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watch_display_string(display_string, 0);
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}
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// Used both when returning from errors and when long pressing MODE
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static void reset_all(simple_calculator_state_t *state) {
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reset_to_zero(&state->first_num);
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reset_to_zero(&state->second_num);
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state->mode = MODE_ENTERING_FIRST_NUM;
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state->operation = OP_ADD;
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state->placeholder = PLACEHOLDER_ONES;
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}
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bool simple_calculator_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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simple_calculator_state_t *state = (simple_calculator_state_t *)context;
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char display_string[10];
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char temp_display_string[10]; // Temporary buffer for blinking effect
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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switch (state->mode) {
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case MODE_ENTERING_FIRST_NUM:
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// See the WISH for this function above
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set_number(&state->first_num,
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state->placeholder,
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display_string,
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temp_display_string,
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event,
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1);
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break;
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case MODE_CHOOSING:
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set_operation(state);
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break;
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case MODE_ENTERING_SECOND_NUM:
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// If doing a square root calculation, skip to results
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if (state->operation == OP_ROOT) {
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state->mode = MODE_VIEW_RESULTS;
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} else {
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// See the WISH for this function above
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set_number(&state->second_num,
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state->placeholder,
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display_string,
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temp_display_string,
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event,
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2);
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}
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break;
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case MODE_VIEW_RESULTS:
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view_results(state, display_string);
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break;
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case MODE_ERROR:
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watch_display_string("CA Error ", 0);
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break;
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}
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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break;
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case EVENT_LIGHT_BUTTON_UP:
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switch (state->mode) {
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case MODE_ENTERING_FIRST_NUM:
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case MODE_ENTERING_SECOND_NUM:
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// Move to the next placeholder when the light button is pressed
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state->placeholder = (state->placeholder + 1) % MAX_PLACEHOLDERS; // Loop back to the start after PLACEHOLDER_THOUSANDS
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break;
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case MODE_CHOOSING:
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cycle_operation(state);
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break;
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case MODE_ERROR:
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reset_all(state);
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break;
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case MODE_VIEW_RESULTS:
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break;
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}
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break;
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case EVENT_LIGHT_LONG_PRESS:
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switch (state->mode) {
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case MODE_ENTERING_FIRST_NUM:
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// toggle negative on state->first_num
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state->first_num.negative = !state->first_num.negative;
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break;
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case MODE_ENTERING_SECOND_NUM:
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// toggle negative on state->second_num
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state->second_num.negative = !state->second_num.negative;
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break;
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case MODE_ERROR:
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reset_all(state);
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break;
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case MODE_CHOOSING:
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case MODE_VIEW_RESULTS:
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break;
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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switch (state->mode) {
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case MODE_ENTERING_FIRST_NUM:
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// Increment the digit in the current placeholder
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increment_placeholder(&state->first_num, state->placeholder);
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update_display_number(&state->first_num, display_string, 1);
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//printf("display_string = %s\n", display_string); // For debugging
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break;
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case MODE_CHOOSING:
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// Confirm and select the current operation
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state->mode = MODE_ENTERING_SECOND_NUM;
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break;
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case MODE_ENTERING_SECOND_NUM:
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// Increment the digit in the current placeholder
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increment_placeholder(&state->second_num, state->placeholder);
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update_display_number(&state->second_num, display_string, 2);
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//printf("display_string = %s\n", display_string); // For debugging
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break;
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case MODE_ERROR:
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reset_all(state);
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break;
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case MODE_VIEW_RESULTS:
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break;
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}
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break;
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case EVENT_ALARM_LONG_PRESS:
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switch (state->mode) {
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case MODE_ENTERING_FIRST_NUM:
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reset_to_zero(&state->first_num);
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break;
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case MODE_ENTERING_SECOND_NUM:
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reset_to_zero(&state->second_num);
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break;
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case MODE_ERROR:
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reset_all(state);
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break;
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case MODE_CHOOSING:
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case MODE_VIEW_RESULTS:
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break;
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}
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break;
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case EVENT_MODE_BUTTON_DOWN:
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break;
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case EVENT_MODE_BUTTON_UP:
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if (state->mode == MODE_ERROR) {
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reset_all(state);
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} else if (state->mode == MODE_ENTERING_FIRST_NUM &&
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state->first_num.hundredths == 0 &&
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state->first_num.tenths == 0 &&
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state->first_num.ones== 0 &&
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state->first_num.tens == 0 &&
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state->first_num.hundreds == 0 &&
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state->first_num.thousands == 0) {
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movement_move_to_next_face();
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} else {
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// Reset the placeholder and proceed to the next MODE
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state->placeholder = PLACEHOLDER_ONES;
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state->mode = (state->mode + 1) % 4;
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// When looping back to MODE_ENTERING_FIRST_NUM, reuse the
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// previous calculation's results as the next calculation's
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// first_num; also reset other numbers
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if (state->mode == MODE_ENTERING_FIRST_NUM) {
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state->first_num = state->result;
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reset_to_zero(&state->second_num);
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reset_to_zero(&state->result);
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}
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}
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break;
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case EVENT_MODE_LONG_PRESS:
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// Move to next face if first number is 0
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if (state->first_num.hundredths == 0 &&
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state->first_num.tenths == 0 &&
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state->first_num.ones== 0 &&
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state->first_num.tens == 0 &&
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state->first_num.hundreds == 0 &&
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state->first_num.thousands == 0) {
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movement_move_to_face(0);
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// otherwise, start over
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} else {
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reset_all(state);
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}
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break;
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case EVENT_TIMEOUT:
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movement_request_tick_frequency(1);
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movement_move_to_face(0);
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break;
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default:
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return movement_default_loop_handler(event, settings);
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}
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return true;
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}
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void simple_calculator_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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movement_request_tick_frequency(1);
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}
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