mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
140 lines
4.3 KiB
C
140 lines
4.3 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Aptekar-Cassels
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#if __EMSCRIPTEN__
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#include <time.h>
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#else
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#include "saml22j18a.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "simple_coin_flip_face.h"
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#define SIMPLE_COIN_FLIP_REQUIRE_LONG_PRESS_FOR_REFLIP true
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void simple_coin_flip_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(simple_coin_flip_state_t));
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memset(*context_ptr, 0, sizeof(simple_coin_flip_state_t));
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}
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}
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void simple_coin_flip_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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static uint32_t get_random(uint32_t max) {
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#if __EMSCRIPTEN__
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return rand() % max;
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#else
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return arc4random_uniform(max);
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#endif
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}
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static void animation_0() {
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watch_display_string(" ", 8);
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watch_set_pixel(0, 3);
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watch_set_pixel(0, 6);
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}
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static void animation_1() {
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watch_display_string(" ", 8);
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watch_set_pixel(1, 3);
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watch_set_pixel(1, 5);
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}
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static void animation_2() {
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watch_display_string(" ", 8);
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watch_set_pixel(2, 2);
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watch_set_pixel(2, 4);
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}
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bool simple_coin_flip_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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simple_coin_flip_state_t *state = (simple_coin_flip_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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watch_display_string("flip", 5);
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state->animation_frame = 0;
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break;
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case EVENT_TICK:
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switch (state->animation_frame) {
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case 0:
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case 7:
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return true;
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case 1:
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movement_request_tick_frequency(8);
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watch_display_string(" ", 4);
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// fallthrough
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case 5:
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animation_0();
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break;
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case 2:
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case 4:
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animation_1();
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break;
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case 3:
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animation_2();
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break;
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case 6:
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movement_request_tick_frequency(1);
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if (get_random(2)) {
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watch_display_string("Heads ", 4);
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} else {
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watch_display_string(" Tails", 4);
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}
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break;
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}
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state->animation_frame++;
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break;
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case EVENT_LIGHT_BUTTON_UP:
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case EVENT_ALARM_BUTTON_UP:
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if (!SIMPLE_COIN_FLIP_REQUIRE_LONG_PRESS_FOR_REFLIP || state->animation_frame == 0) {
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state->animation_frame = 1;
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}
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break;
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case EVENT_ALARM_LONG_PRESS:
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case EVENT_LIGHT_LONG_PRESS:
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state->animation_frame = 1;
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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break;
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default:
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return movement_default_loop_handler(event, settings);
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}
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return true;
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}
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void simple_coin_flip_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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