mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 11:10:29 +08:00
a9d503b807
The DST code has not yet been fully tested, the upcoming movement refactor is upon us and it will integrate with the micro timezone library anyway. Revert it so that next can be merged into main. This reverts commitac5bf8cfce
, reversing changes made to5a8a49a8c7
.
365 lines
14 KiB
C
365 lines
14 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Andreas Nebinger, building on Wesley Ellis’ countdown_face.c
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "timer_face.h"
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#include "watch.h"
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#include "watch_utility.h"
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static const uint32_t _default_timer_values[] = {0x000200, 0x000500, 0x000A00, 0x001400, 0x002D02}; // default timers: 2 min, 5 min, 10 min, 20 min, 2 h 45 min
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// sound sequence for a single beeping sequence
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static const int8_t _sound_seq_beep[] = {BUZZER_NOTE_C8, 3, BUZZER_NOTE_REST, 3, -2, 2, BUZZER_NOTE_C8, 5, BUZZER_NOTE_REST, 25, 0};
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static const int8_t _sound_seq_start[] = {BUZZER_NOTE_C8, 2, 0};
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static uint8_t _beeps_to_play; // temporary counter for ring signals playing
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static inline int32_t _get_tz_offset(movement_settings_t *settings) {
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return movement_timezone_offsets[settings->bit.time_zone] * 60;
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}
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static void _signal_callback() {
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if (_beeps_to_play) {
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_beeps_to_play--;
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watch_buzzer_play_sequence((int8_t *)_sound_seq_beep, _signal_callback);
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}
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}
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static void _start(timer_state_t *state, movement_settings_t *settings, bool with_beep) {
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if (state->timers[state->current_timer].value == 0) return;
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watch_date_time now = watch_rtc_get_date_time();
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state->now_ts = watch_utility_date_time_to_unix_time(now, _get_tz_offset(settings));
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if (state->mode == pausing)
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state->target_ts = state->now_ts + state->paused_left;
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else
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state->target_ts = watch_utility_offset_timestamp(state->now_ts,
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state->timers[state->current_timer].unit.hours,
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state->timers[state->current_timer].unit.minutes,
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state->timers[state->current_timer].unit.seconds);
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watch_date_time target_dt = watch_utility_date_time_from_unix_time(state->target_ts, _get_tz_offset(settings));
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state->mode = running;
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movement_schedule_background_task_for_face(state->watch_face_index, target_dt);
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watch_set_indicator(WATCH_INDICATOR_BELL);
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if (with_beep) watch_buzzer_play_sequence((int8_t *)_sound_seq_start, NULL);
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}
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static void _draw(timer_state_t *state, uint8_t subsecond) {
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char buf[14];
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uint32_t delta;
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div_t result;
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uint8_t h, min, sec;
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switch (state->mode) {
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case pausing:
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if (state->pausing_seconds % 2)
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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else
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watch_set_indicator(WATCH_INDICATOR_BELL);
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if (state->pausing_seconds != 1)
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// not 1st iteration (or 256th): do not write anything
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return;
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// fall through
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case running:
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delta = state->target_ts - state->now_ts;
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result = div(delta, 60);
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sec = result.rem;
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result = div(result.quot, 60);
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min = result.rem;
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h = result.quot;
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sprintf(buf, " %02u%02u%02u", h, min, sec);
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break;
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case setting:
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if (state->settings_state == 1) {
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// ask it the current timer shall be erased
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sprintf(buf, " CLEAR%c", state->erase_timer_flag ? 'y' : 'n');
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watch_clear_colon();
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} else if (state->settings_state == 5) {
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sprintf(buf, " LOOP%c", state->timers[state->current_timer].unit.repeat ? 'y' : 'n');
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watch_clear_colon();
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} else {
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sprintf(buf, " %02u%02u%02u", state->timers[state->current_timer].unit.hours,
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state->timers[state->current_timer].unit.minutes,
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state->timers[state->current_timer].unit.seconds);
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watch_set_colon();
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}
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break;
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case waiting:
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sprintf(buf, " %02u%02u%02u", state->timers[state->current_timer].unit.hours,
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state->timers[state->current_timer].unit.minutes,
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state->timers[state->current_timer].unit.seconds);
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break;
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}
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buf[0] = 49 + state->current_timer;
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if (state->mode == setting && subsecond % 2) {
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// blink the current settings value
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if (state->settings_state == 0) buf[0] = ' ';
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else if (state->settings_state == 1 || state->settings_state == 5) buf[6] = ' ';
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else buf[(state->settings_state - 1) * 2 - 1] = buf[(state->settings_state - 1) * 2] = ' ';
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}
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watch_display_string(buf, 3);
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// set lap indicator when we have a looping timer
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if (state->timers[state->current_timer].unit.repeat) watch_set_indicator(WATCH_INDICATOR_LAP);
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else watch_clear_indicator(WATCH_INDICATOR_LAP);
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}
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static void _reset(timer_state_t *state) {
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state->mode = waiting;
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movement_cancel_background_task_for_face(state->watch_face_index);
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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}
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static void _set_next_valid_timer(timer_state_t *state) {
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if ((state->timers[state->current_timer].value & 0xFFFFFF) == 0) {
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uint8_t i = state->current_timer;
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do {
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i = (i + 1) % TIMER_SLOTS;
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} while ((state->timers[i].value & 0xFFFFFF) == 0 && i != state->current_timer);
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state->current_timer = i;
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}
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}
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static void _resume_setting(timer_state_t *state) {
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state->settings_state = 0;
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state->mode = waiting;
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movement_request_tick_frequency(1);
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_set_next_valid_timer(state);
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}
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static void _settings_increment(timer_state_t *state) {
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switch(state->settings_state) {
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case 0:
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state->current_timer = (state->current_timer + 1) % TIMER_SLOTS;
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break;
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case 1:
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state->erase_timer_flag ^= 1;
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break;
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case 2:
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state->timers[state->current_timer].unit.hours = (state->timers[state->current_timer].unit.hours + 1) % 24;
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break;
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case 3:
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state->timers[state->current_timer].unit.minutes = (state->timers[state->current_timer].unit.minutes + 1) % 60;
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break;
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case 4:
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state->timers[state->current_timer].unit.seconds = (state->timers[state->current_timer].unit.seconds + 1) % 60;
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break;
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case 5:
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state->timers[state->current_timer].unit.repeat ^= 1;
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break;
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default:
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// should never happen
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break;
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}
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return;
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}
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static void _abort_quick_cycle(timer_state_t *state) {
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if (state->quick_cycle) {
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state->quick_cycle = false;
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movement_request_tick_frequency(4);
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}
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}
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static inline bool _check_for_signal() {
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if (_beeps_to_play) {
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_beeps_to_play = 0;
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return true;
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}
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return false;
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}
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void timer_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(timer_state_t));
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timer_state_t *state = (timer_state_t *)*context_ptr;
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memset(*context_ptr, 0, sizeof(timer_state_t));
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state->watch_face_index = watch_face_index;
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for (uint8_t i = 0; i < sizeof(_default_timer_values) / sizeof(uint32_t); i++) {
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state->timers[i].value = _default_timer_values[i];
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}
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}
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}
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void timer_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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timer_state_t *state = (timer_state_t *)context;
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watch_display_string("TR", 0);
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watch_set_colon();
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if(state->mode == running) {
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watch_date_time now = watch_rtc_get_date_time();
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state->now_ts = watch_utility_date_time_to_unix_time(now, _get_tz_offset(settings));
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watch_set_indicator(WATCH_INDICATOR_BELL);
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} else {
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state->pausing_seconds = 1;
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_beeps_to_play = 0;
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}
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}
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bool timer_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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timer_state_t *state = (timer_state_t *)context;
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uint8_t subsecond = event.subsecond;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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_draw(state, event.subsecond);
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break;
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case EVENT_TICK:
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if (state->mode == running) state->now_ts++;
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else if (state->mode == pausing) state->pausing_seconds++;
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else if (state->quick_cycle) {
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if (watch_get_pin_level(BTN_ALARM)) {
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_settings_increment(state);
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subsecond = 0;
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} else _abort_quick_cycle(state);
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}
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_draw(state, subsecond);
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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switch (state->mode) {
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case pausing:
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case running:
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movement_illuminate_led();
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break;
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case setting:
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if (state->erase_timer_flag) {
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state->timers[state->current_timer].value = 0;
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state->erase_timer_flag = false;
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}
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state->settings_state = (state->settings_state + 1) % 6;
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if (state->settings_state == 1 && state->timers[state->current_timer].value == 0) state->settings_state = 2;
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else if (state->settings_state == 5 && (state->timers[state->current_timer].value & 0xFFFFFF) == 0) state->settings_state = 0;
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break;
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default:
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break;
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}
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_draw(state, event.subsecond);
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (state->mode == waiting) movement_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_UP:
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_abort_quick_cycle(state);
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if (_check_for_signal()) break;;
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switch (state->mode) {
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case running:
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state->mode = pausing;
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state->pausing_seconds = 0;
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state->paused_left = state->target_ts - state->now_ts;
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movement_cancel_background_task();
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break;
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case pausing:
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_start(state, settings, false);
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break;
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case waiting: {
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uint8_t last_timer = state->current_timer;
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state->current_timer = (state->current_timer + 1) % TIMER_SLOTS;
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_set_next_valid_timer(state);
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// start the time immediately if there is only one valid timer slot
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if (last_timer == state->current_timer) _start(state, settings, true);
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break;
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}
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case setting:
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_settings_increment(state);
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subsecond = 0;
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break;
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}
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_draw(state, subsecond);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (state->mode == waiting) {
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// initiate settings
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state->mode = setting;
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state->settings_state = 0;
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state->erase_timer_flag = false;
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movement_request_tick_frequency(4);
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} else if (state->mode == setting) {
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_resume_setting(state);
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}
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_draw(state, event.subsecond);
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break;
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case EVENT_BACKGROUND_TASK:
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// play the alarm
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_beeps_to_play = 4;
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watch_buzzer_play_sequence((int8_t *)_sound_seq_beep, _signal_callback);
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_reset(state);
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if (state->timers[state->current_timer].unit.repeat) _start(state, settings, false);
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break;
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case EVENT_ALARM_LONG_PRESS:
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switch(state->mode) {
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case setting:
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switch (state->settings_state) {
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case 0:
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state->current_timer = 0;
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break;
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case 2:
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case 3:
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case 4:
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state->quick_cycle = true;
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movement_request_tick_frequency(8);
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break;
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default:
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break;
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}
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break;
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case waiting:
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_start(state, settings, true);
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break;
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case pausing:
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case running:
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_reset(state);
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
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break;
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default:
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break;
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}
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_draw(state, event.subsecond);
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break;
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case EVENT_ALARM_LONG_UP:
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_abort_quick_cycle(state);
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break;
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case EVENT_MODE_LONG_PRESS:
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case EVENT_TIMEOUT:
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_abort_quick_cycle(state);
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movement_move_to_face(0);
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break;
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default:
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movement_default_loop_handler(event, settings);
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break;
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}
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return true;
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}
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void timer_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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timer_state_t *state = (timer_state_t *)context;
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if (state->mode == setting) {
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state->settings_state = 0;
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state->mode = waiting;
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}
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}
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