mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
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75 lines
3.4 KiB
C
75 lines
3.4 KiB
C
#ifndef LAUNCHER_H_
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#define LAUNCHER_H_
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#include <stdio.h>
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#include <stdbool.h>
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// TODO: none of this is implemented
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typedef union {
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struct {
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uint32_t reserved : 1;
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uint32_t clock_mode_24h : 1; // determines whether display should use 12 or 24 hour mode.
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uint32_t signal_should_sound : 1; // if true, a double beep is played at the top of each hour.
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uint32_t alarm_should_sound : 1; // if true, the alarm interrupt plays a song.
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uint32_t note_index : 7; // the index of the tone to play, or 0x7F for no tone.
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uint32_t snapback_enabled : 1; // if true, snaps back to the main screen after 5 minutes
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uint32_t sleep_interval : 3; // 0 to disable sleep, or a number of days to sleep after.
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uint32_t sleep_blanks_screen : 1; // blank screen or display "SLEEP" when asleep
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uint32_t led_red_color : 8; // for general purpose illumination, the red LED value
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uint32_t led_green_color : 8; // for general purpose illumination, the green LED value
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} bit;
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uint32_t value;
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} LauncherSettings;
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typedef enum LauncherEvent {
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EVENT_NONE = 0, // There is no event to report.
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EVENT_ACTIVATE, // Your widget is entering the foreground.
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EVENT_TICK, // Most common event type. Your widget is being called from the tick callback.
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EVENT_LOOP, // The app did not sleep, and is going into another invocation of the run loop.
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EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
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EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released.
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EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
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EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
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EVENT_MODE_BUTTON_UP, // The mode button was pressed and released.
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EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released.
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EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
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EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released.
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EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released.
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} LauncherEvent;
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typedef void (*launcher_widget_setup)(LauncherSettings *settings, void ** context_ptr);
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typedef void (*launcher_widget_enter_foreground)(LauncherSettings *settings, void *context);
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typedef bool (*launcher_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context);
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typedef void (*launcher_widget_enter_background)(LauncherSettings *settings, void *context);
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typedef struct WatchWidget {
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launcher_widget_setup setup;
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launcher_widget_enter_foreground enter_foreground;
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launcher_widget_loop loop;
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launcher_widget_enter_background enter_background;
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} WatchWidget;
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typedef struct LauncherState {
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// properties stored in BACKUP register
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LauncherSettings launcherSettings;
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// transient properties
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int16_t current_widget;
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bool widget_changed;
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// LED stuff
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uint8_t light_ticks;
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bool led_on;
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// button tracking for long press
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uint8_t light_down_timestamp;
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uint8_t mode_down_timestamp;
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uint8_t alarm_down_timestamp;
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} LauncherState;
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void cb_mode_pressed();
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void cb_light_pressed();
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void cb_alarm_pressed();
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void cb_tick();
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#endif // LAUNCHER_H_
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