sensor-watch/launcher/launcher.h
2021-10-03 11:45:06 -04:00

75 lines
3.4 KiB
C

#ifndef LAUNCHER_H_
#define LAUNCHER_H_
#include <stdio.h>
#include <stdbool.h>
// TODO: none of this is implemented
typedef union {
struct {
uint32_t reserved : 1;
uint32_t clock_mode_24h : 1; // determines whether display should use 12 or 24 hour mode.
uint32_t signal_should_sound : 1; // if true, a double beep is played at the top of each hour.
uint32_t alarm_should_sound : 1; // if true, the alarm interrupt plays a song.
uint32_t note_index : 7; // the index of the tone to play, or 0x7F for no tone.
uint32_t snapback_enabled : 1; // if true, snaps back to the main screen after 5 minutes
uint32_t sleep_interval : 3; // 0 to disable sleep, or a number of days to sleep after.
uint32_t sleep_blanks_screen : 1; // blank screen or display "SLEEP" when asleep
uint32_t led_red_color : 8; // for general purpose illumination, the red LED value
uint32_t led_green_color : 8; // for general purpose illumination, the green LED value
} bit;
uint32_t value;
} LauncherSettings;
typedef enum LauncherEvent {
EVENT_NONE = 0, // There is no event to report.
EVENT_ACTIVATE, // Your widget is entering the foreground.
EVENT_TICK, // Most common event type. Your widget is being called from the tick callback.
EVENT_LOOP, // The app did not sleep, and is going into another invocation of the run loop.
EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released.
EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
EVENT_MODE_BUTTON_UP, // The mode button was pressed and released.
EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released.
EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released.
EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released.
} LauncherEvent;
typedef void (*launcher_widget_setup)(LauncherSettings *settings, void ** context_ptr);
typedef void (*launcher_widget_enter_foreground)(LauncherSettings *settings, void *context);
typedef bool (*launcher_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context);
typedef void (*launcher_widget_enter_background)(LauncherSettings *settings, void *context);
typedef struct WatchWidget {
launcher_widget_setup setup;
launcher_widget_enter_foreground enter_foreground;
launcher_widget_loop loop;
launcher_widget_enter_background enter_background;
} WatchWidget;
typedef struct LauncherState {
// properties stored in BACKUP register
LauncherSettings launcherSettings;
// transient properties
int16_t current_widget;
bool widget_changed;
// LED stuff
uint8_t light_ticks;
bool led_on;
// button tracking for long press
uint8_t light_down_timestamp;
uint8_t mode_down_timestamp;
uint8_t alarm_down_timestamp;
} LauncherState;
void cb_mode_pressed();
void cb_light_pressed();
void cb_alarm_pressed();
void cb_tick();
#endif // LAUNCHER_H_