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https://github.com/firewalkwithm3/Sensor-Watch.git
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a18c285e58
watch faces that handle EVENT_LIGHT_BUTTON_UP but not EVENT_LIGHT_BUTTON_DOWN probably don't want the default EVENT_LIGHT_BUTTON_DOWN LED activation behavior
156 lines
6.5 KiB
C
156 lines
6.5 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Mikhail Svarichevsky
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Displays some pre-defined data that you might want to remember. Math constants, birthdays, phone numbers...
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "databank_face.h"
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#include "watch.h"
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#include "watch_private_display.h"
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const char *pi_data[] = {
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"PI", "314159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955058223172535940812848111745028410270193852110555964462294895493038196442",
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"S ", "9192631770",
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"31", "2147483648",
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"32", "4294967296",
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"63", "9223372036854775808",
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"64", "18446744073709551616",
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};
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//we show 6 characters per screen
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const int databank_num_pages = (sizeof(pi_data) / sizeof(char*) / 2);
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struct {
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uint8_t current_word;
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uint8_t databank_page;
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bool animating;
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} databank_state;
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void databank_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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// These next two lines just silence the compiler warnings associated with unused parameters.
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// We have no use for the settings or the watch_face_index, so we make that explicit here.
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(void) settings;
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(void) context_ptr;
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(void) watch_face_index;
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// At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
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}
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void databank_face_activate(movement_settings_t *settings, void *context) {
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// same as above: silence the warning, we don't need to check the settings.
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(void) settings;
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(void) context;
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// we do however need to set some things in our context. Here we cast it to the correct type...
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databank_state.current_word = 0;
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databank_state.animating = true;
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}
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static void display()
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{
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char buf[14];
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int page = databank_state.current_word;
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sprintf(buf, "%s%2d", pi_data[databank_state.databank_page * 2 + 0], page);
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watch_display_string(buf, 0);
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bool data_ended = false;
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for (int i = 0; i < 6; i++) {
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if (pi_data[databank_state.databank_page * 2 + 1][page * 6 + i] == 0) {
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data_ended = true;
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}
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if (!data_ended) {
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watch_display_character(pi_data[databank_state.databank_page * 2 + 1][page * 6 + i], 4 + i);
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} else {
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// only 6 digits per page
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watch_display_character(' ', 4 + i);
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}
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}
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}
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bool databank_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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int max_words = (strlen(pi_data[databank_state.databank_page * 2 + 1]) - 1) / 6 + 1;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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display();
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case EVENT_TICK:
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// on activate and tick, if we are animating,
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break;
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case EVENT_LIGHT_BUTTON_UP:
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// when the user presses 'light', we illuminate the LED. We could override this if
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// our UI needed an additional button for input, consuming the light button press
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// but not illuminating the LED.
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databank_state.current_word = (databank_state.current_word + max_words - 1) % max_words;
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display();
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break;
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case EVENT_LIGHT_LONG_PRESS:
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databank_state.databank_page = (databank_state.databank_page + databank_num_pages - 1) % databank_num_pages;
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databank_state.current_word = 0;
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display();
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break;
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case EVENT_ALARM_LONG_PRESS:
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databank_state.databank_page = (databank_state.databank_page + 1) % databank_num_pages;
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databank_state.current_word = 0;
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display();
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break;
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case EVENT_ALARM_BUTTON_UP:
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// when the user presses 'alarm', we toggle the state of the animation. If animating,
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// we stop; if stopped, we resume.
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databank_state.current_word = (databank_state.current_word + 1) % max_words;
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display();
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// This low energy mode update occurs once a minute, if the watch face is in the
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// foreground when Movement enters low energy mode. We have the option of supporting
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// this mode, but since our watch face animates once a second, the "Hello there" face
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// isn't very useful in this mode. So we choose not to support it. (continued below)
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break;
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case EVENT_TIMEOUT:
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// ... Instead, we respond to the timeout event. This event happens after a configurable
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// interval on screen (1-30 minutes). The watch will give us this event as a chance to
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// resign control if we want to, and in this case, we do.
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// This function will return the watch to the first screen (usually a simple clock),
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// and it will do it long before the watch enters low energy mode. This ensures we
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// won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.
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movement_move_to_face(0);
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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// don't light up every time light is hit
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break;
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default:
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movement_default_loop_handler(event, settings);
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break;
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}
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return true;
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}
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void databank_face_resign(movement_settings_t *settings, void *context) {
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// our watch face, like most watch faces, has nothing special to do when resigning.
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// watch faces that enable a peripheral or interact with a sensor may want to turn it off here.
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(void) settings;
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(void) context;
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}
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