mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
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7584f9bf98
* discgolf_face initial commit * Comment on wrong line * updated drawing method and added beeps * Put description in appropriate file, added license * fixed for loops that didn't cover whole array, long mode press snaps back to default face --------- Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
327 lines
12 KiB
C
327 lines
12 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include "discgolf_face.h"
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#include "watch.h" // Remember to change number of courses in this file
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#include "watch_utility.h"
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/*
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* Keep track of scores in discgolf or golf!
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* The watch face operates in three different modes:
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*
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* - dg_setting: Select a course
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* Enter this mode by holding down the light button. The screen will display
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* the label for the hole and the lowest score since last boot.
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* Press alarm to loop through the holes. Press the light button to make a
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* selection. This will reset all scores and start a new game in dg_idle mode.
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*
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* -dg_idle: We're playing a hole
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* This either shows your current score relative to par, or the score for a
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* particular hole.
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* At the start of a game, press alarm to loop through the holes and leave it
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* your starting hole. For optimal experience, play the course linearly after that
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* If you're viewing the hole you're supposed to be playing, the watch face will
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* display your score relative to par.
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* Use the alarm button to view other holes than the one you're playing, in which
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* case the input score for that hole will be displayed, in case it needs changing.
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* Long press the alarm button to snap back to currently playing hole.
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* To input scores for a hole in this mode, press the light button.
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*
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* -dg_scoring: Input score for a hole
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* In this mode, if the score is 0 (hasn't been entered during this round),
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* it will blink, indicating we're in scoring mode. Press the alarm button
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* to increment the score up until 15, in which case it loops back to 0.
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* Press the light button to save the score for that hole, advance one hole
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* if you're not editing an already input score, and returning to idle mode.
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*
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* When all scores have been entered, the LAP indicator turns on. At that point, if we enter
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* dg_setting to select a course, the score for that round is evaluated against the current
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* lowest score for that course, and saved if it is better.
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Enter course data
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/* Initialize lowest scores with a high number */
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int8_t best[courses];
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static const uint8_t pars[][18] = {
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{ 3, 3, 4, 3, 3, 3, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }, // Grafarholt
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{ 3, 4, 3, 3, 4, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3 }, // Gufunes
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0 }, // Vífilsstaðir
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0 }, // Dalvegur
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0 }, // Laugardalur
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0 }, // Guðmundarlundur
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Víðistaðatún
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{ 3, 3, 3, 4, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fossvogur
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Klambratún
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Seljahverfi
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{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Fella- og Hóla
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};
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static const uint8_t holes[] = { // Number of holes on each course
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18,
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18,
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10,
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10,
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10,
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10,
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9,
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9,
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9,
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9,
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9
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};
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/* Two-letter descriptive labels, second field can only be A, B, C, D, E, F, H, I, J, L, N, O, R, T, U and X. */
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static const char labels[][2] = {
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{ 'G', 'H' },
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{ 'G', 'N' },
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{ 'V', 'I' },
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{ 'D', 'V' },
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{ 'L', 'A' },
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{ 'G', 'L' },
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{ 'V', 'T' },
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{ 'F', 'V' },
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{ 'K', 'T' },
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{ 'S', 'E' },
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{ 'F', 'H' }
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};
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// End of course data
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///////////////////////////////////////////////////////////////////////////////////////////////
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/* Beep function */
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static inline void beep(movement_settings_t *settings) {
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if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
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}
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/* Prep for a new round */
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static inline void reset(discgolf_state_t *state) {
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for (int i = 0; i < holes[state->course]; i++) {
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state->scores[i] = 0;
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}
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state->hole = 1;
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watch_clear_indicator(WATCH_INDICATOR_LAP);
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return;
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}
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/* Total number of throws so far */
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static inline uint8_t score_sum(discgolf_state_t *state) {
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uint8_t sum = 0;
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for (int i = 0; i < holes[state->course]; i++) {
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sum = sum + state->scores[i];
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}
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return sum;
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}
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/* Count how many holes have been played */
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static inline uint8_t count_played(discgolf_state_t *state) {
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uint8_t holes_played = 0;
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for (int i = 0; i < holes[state->course]; i++) {
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if (state->scores[i] > 0) holes_played++;
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}
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return holes_played;
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}
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/* Calculate the current score relative to par */
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static inline int8_t calculate_score(discgolf_state_t *state) {
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uint8_t par_sum = 0;
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uint8_t score_sum = 0;
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for (int i = 0; i < holes[state->course]; i++) {
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if (state->scores[i] > 0) {
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par_sum = par_sum + pars[state->course][i];
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score_sum = score_sum + state->scores[i];
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}
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}
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return score_sum - par_sum;
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}
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/* Store score if it's the best so far */
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static inline void store_best(discgolf_state_t *state) {
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uint8_t played = count_played(state);
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if ( played == holes[state->course] ) {
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int8_t high_score = calculate_score(state);
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if (high_score < best[state->course] ) {
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best[state->course] = high_score;
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}
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}
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}
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/* Configuration at boot, the high score array can be initialized with your high scores if they're known */
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void discgolf_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(discgolf_state_t));
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discgolf_state_t *state = (discgolf_state_t *)*context_ptr;
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memset(*context_ptr, 0, sizeof(discgolf_state_t));
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state->hole = 1;
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state->course = 0;
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state->playing = holes[state->course] + 1;
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for (int i = 0; i < courses; i++) best[i] = 99;
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state->mode = dg_setting;
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}
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}
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void discgolf_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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watch_clear_colon();
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discgolf_state_t *state = (discgolf_state_t *)context;
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/* If we were playing, go to current hole */
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if (state->playing <= holes[0]) {
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state->hole = state->playing;
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}
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/* Set LAP if round finished */
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if (count_played(state) == holes[state->course] ) {
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watch_set_indicator(WATCH_INDICATOR_LAP);
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}
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movement_request_tick_frequency(4);
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}
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bool discgolf_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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discgolf_state_t *state = (discgolf_state_t *)context;
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switch (event.event_type) {
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case EVENT_TIMEOUT:
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/* Snap to first screen if we're not playing*/
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if ( count_played(state) == holes[state->course] || state->mode == dg_setting) {
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movement_move_to_face(0);
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}
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/* Cancel scoring if timed out */
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if (state->mode == dg_scoring) {
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state->scores[state->hole] = 0;
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state->mode = dg_idle;
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}
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break;
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/* Advance if not scoring */
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case EVENT_MODE_BUTTON_UP:
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if ( state->mode != dg_scoring ) {
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movement_move_to_next_face();
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}
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break;
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/* Go to default face if not scoring */
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case EVENT_MODE_LONG_PRESS:
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if ( state->mode != dg_scoring ) {
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movement_move_to_face(0);
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}
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break;
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case EVENT_LIGHT_BUTTON_UP:
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switch ( state->mode ) {
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case dg_idle:
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/* Check if selected hole is the first one */
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if ( score_sum(state) == 0 ) {
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state->playing = state->hole;
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}
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/* Enter scoring mode */
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state->mode = dg_scoring;
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break;
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case dg_scoring:
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/* Set the LAP indicator if all scores are entered */
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if (count_played(state) == holes[state->course] ) {
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watch_set_indicator(WATCH_INDICATOR_LAP);
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}
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/* Advance to next hole if not editing previously set score */
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if ( state->hole == state->playing ) {
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if (state->hole < holes[state->course]) state->hole++;
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else state->hole = 1;
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if (state->playing < holes[state->course]) state->playing++;
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else state->playing = 1;
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}
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/* Return to idle */
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state->mode = dg_idle;
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break;
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case dg_setting:
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/* Return to idle */
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state->playing = holes[state->course] + 1;
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state->mode = dg_idle;
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break;
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}
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beep(settings);
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break;
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case EVENT_ALARM_BUTTON_UP:
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switch (state->mode) {
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/* Setting, loop through courses */
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case dg_setting:
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state->course = (state->course + 1) % courses;
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break;
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/* Scoring, increment score for current hole */
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case dg_scoring:
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state->scores[state->hole - 1] = (state->scores[state->hole - 1] + 1) % 16; // Loop around at 15
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break;
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/* Idle, loop through holes */
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case dg_idle:
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if (state->hole < holes[state->course]) {
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state->hole++;
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} else { state->hole = 1; }
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break;
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}
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break;
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case EVENT_LIGHT_LONG_PRESS:
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/* Enter setting mode, reset state */
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if ( state->mode == dg_idle ) {
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state->mode = dg_setting;
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store_best(state);
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reset(state);
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beep(settings);
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}
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break;
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case EVENT_ALARM_LONG_PRESS:
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/* Snap back to currently playing hole if we've established one*/
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if ( (state->mode == dg_idle) && (state->hole != state->playing) && (state->playing <= holes[state->course]) ) {
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state->hole = state->playing;
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beep(settings);
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}
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break;
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default:
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break;
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}
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char buf[21];
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char prefix;
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int8_t diff;
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switch (state->mode) {
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/* Setting mode, display course label and high score */
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case dg_setting:
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if ( best[state->course] < 0 ) {
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prefix = '-';
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} else { prefix = ' '; }
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sprintf(buf, "%c%c %c%2d ", labels[state->course][0], labels[state->course][1], prefix, abs(best[state->course]));
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break;
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/* Idle, show relative or input score */
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case dg_idle:
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if (state->hole == state->playing) {
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diff = calculate_score(state);
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if ( diff < 0 ) {
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prefix = '-';
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} else { prefix = ' '; }
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sprintf(buf, "%c%c%2d %c%2d ", labels[state->course][0], labels[state->course][1], state->hole, prefix, abs(diff));
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} else {
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sprintf(buf, "%c%c%2d %2d ", labels[state->course][0], labels[state->course][1], state->hole, state->scores[state->hole - 1]);
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}
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break;
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/* Scoring, show set score */
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case dg_scoring:
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sprintf(buf, "%c%c%2d %2d ", labels[state->course][0], labels[state->course][1], state->hole, state->scores[state->hole - 1]);
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break;
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}
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/* Blink during scoring */
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if (event.subsecond % 2 && state->mode == dg_scoring) {
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buf[6] = buf[7] = ' ';
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}
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/* Draw screen */
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watch_display_string(buf, 0);
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return true;
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}
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void discgolf_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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watch_clear_indicator(WATCH_INDICATOR_LAP);
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}
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