mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
014ef32576
Adds an instant LED duration preference that only keeps the LED lit while the LIGHT button remains held down. Matches the behavior of the original watch. Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com> Tested-on-hardware-by: Wesley Aptekar-Cassels <me@wesleyac.com> Tested-on-hardware-by: 814d3 (GitHub) GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/293
810 lines
32 KiB
C
810 lines
32 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#define MOVEMENT_LONG_PRESS_TICKS 64
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#define DEBOUNCE_TICKS_DOWN 0
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#define DEBOUNCE_TICKS_UP 0
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/*
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DEBOUNCE_TICKS_DOWN and DEBOUNCE_TICKS_UP are in terms of fast_cb ticks after a button is pressed.
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The logic is that pressed of a button are ignored until the cb_fast_tick function runs this variable amount of times.
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Without modifying the code, the cb_fast_tick frequency is 128Hz, or 7.8125ms.
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It is not suggested to set this value to one for debouncing, as the callback occurs asynchronously of the button's press,
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meaning that if a button was pressed and 7ms passed since th elast time cb_fast_tick was called, then there will be only 812.5us
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of debounce time.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "watch.h"
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#include "filesystem.h"
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#include "movement.h"
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#include "shell.h"
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#ifndef MOVEMENT_FIRMWARE
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#include "movement_config.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_STANDARD
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#include "movement_config.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_BACKER
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#include "alt_fw/backer.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_ALT_TIME
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#include "alt_fw/alt_time.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_FOCUS
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#include "alt_fw/focus.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_THE_BACKPACKER
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#include "alt_fw/the_backpacker.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_THE_ATHLETE
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#include "alt_fw/the_athlete.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_THE_STARGAZER
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#include "alt_fw/the_stargazer.h"
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#elif MOVEMENT_FIRMWARE == MOVEMENT_FIRMWARE_DEEP_SPACE_NOW
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#include "alt_fw/deep_space_now.h"
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#endif
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#include "movement_custom_signal_tunes.h"
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// Default to no secondary face behaviour.
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#ifndef MOVEMENT_SECONDARY_FACE_INDEX
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#define MOVEMENT_SECONDARY_FACE_INDEX 0
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#endif
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// Set default LED colors if not set
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#ifndef MOVEMENT_DEFAULT_RED_COLOR
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#define MOVEMENT_DEFAULT_RED_COLOR 0x0
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#endif
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#ifndef MOVEMENT_DEFAULT_GREEN_COLOR
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#define MOVEMENT_DEFAULT_GREEN_COLOR 0xF
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#endif
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// Default to 12h mode
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#ifndef MOVEMENT_DEFAULT_24H_MODE
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#define MOVEMENT_DEFAULT_24H_MODE false
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#endif
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// Default to mode button sounding on press
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#ifndef MOVEMENT_DEFAULT_BUTTON_SOUND
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#define MOVEMENT_DEFAULT_BUTTON_SOUND true
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#endif
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// Default to switch back to main watch face after 60 seconds
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#ifndef MOVEMENT_DEFAULT_TIMEOUT_INTERVAL
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#define MOVEMENT_DEFAULT_TIMEOUT_INTERVAL 0
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#endif
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// Default to switch to low energy mode after 2 hours
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#ifndef MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL
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#define MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL 2
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#endif
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// Default to 1 second led duration
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#ifndef MOVEMENT_DEFAULT_LED_DURATION
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#define MOVEMENT_DEFAULT_LED_DURATION 1
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#endif
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// Default to no set location latitude
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#ifndef MOVEMENT_DEFAULT_LATITUDE
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#define MOVEMENT_DEFAULT_LATITUDE 0
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#endif
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// Default to no set location longitude
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#ifndef MOVEMENT_DEFAULT_LONGITUDE
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#define MOVEMENT_DEFAULT_LONGITUDE 0
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#endif
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// Default to no set birthdate year
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#ifndef MOVEMENT_DEFAULT_BIRTHDATE_YEAR
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#define MOVEMENT_DEFAULT_BIRTHDATE_YEAR 0
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#endif
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// Default to no set birthdate month
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#ifndef MOVEMENT_DEFAULT_BIRTHDATE_MONTH
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#define MOVEMENT_DEFAULT_BIRTHDATE_MONTH 0
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#endif
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// Default to no set birthdate day
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#ifndef MOVEMENT_DEFAULT_BIRTHDATE_DAY
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#define MOVEMENT_DEFAULT_BIRTHDATE_DAY 0
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#endif
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#if __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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movement_state_t movement_state;
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void * watch_face_contexts[MOVEMENT_NUM_FACES];
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watch_date_time scheduled_tasks[MOVEMENT_NUM_FACES];
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const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 600, 3600, 7200, 21600, 43200, 86400, 604800};
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const int16_t movement_timeout_inactivity_deadlines[4] = {60, 120, 300, 1800};
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movement_event_t event;
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const int16_t movement_timezone_offsets[] = {
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0, // 0 : 0:00:00 (UTC)
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60, // 1 : 1:00:00 (Central European Time)
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120, // 2 : 2:00:00 (South African Standard Time)
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180, // 3 : 3:00:00 (Arabia Standard Time)
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210, // 4 : 3:30:00 (Iran Standard Time)
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240, // 5 : 4:00:00 (Georgia Standard Time)
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270, // 6 : 4:30:00 (Afghanistan Time)
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300, // 7 : 5:00:00 (Pakistan Standard Time)
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330, // 8 : 5:30:00 (Indian Standard Time)
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345, // 9 : 5:45:00 (Nepal Time)
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360, // 10 : 6:00:00 (Kyrgyzstan time)
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390, // 11 : 6:30:00 (Myanmar Time)
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420, // 12 : 7:00:00 (Thailand Standard Time)
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480, // 13 : 8:00:00 (China Standard Time, Australian Western Standard Time)
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525, // 14 : 8:45:00 (Australian Central Western Standard Time)
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540, // 15 : 9:00:00 (Japan Standard Time, Korea Standard Time)
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570, // 16 : 9:30:00 (Australian Central Standard Time)
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600, // 17 : 10:00:00 (Australian Eastern Standard Time)
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630, // 18 : 10:30:00 (Lord Howe Standard Time)
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660, // 19 : 11:00:00 (Solomon Islands Time)
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720, // 20 : 12:00:00 (New Zealand Standard Time)
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765, // 21 : 12:45:00 (Chatham Standard Time)
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780, // 22 : 13:00:00 (Tonga Time)
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825, // 23 : 13:45:00 (Chatham Daylight Time)
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840, // 24 : 14:00:00 (Line Islands Time)
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-720, // 25 : -12:00:00 (Baker Island Time)
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-660, // 26 : -11:00:00 (Niue Time)
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-600, // 27 : -10:00:00 (Hawaii-Aleutian Standard Time)
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-570, // 28 : -9:30:00 (Marquesas Islands Time)
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-540, // 29 : -9:00:00 (Alaska Standard Time)
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-480, // 30 : -8:00:00 (Pacific Standard Time)
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-420, // 31 : -7:00:00 (Mountain Standard Time)
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-360, // 32 : -6:00:00 (Central Standard Time)
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-300, // 33 : -5:00:00 (Eastern Standard Time)
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-270, // 34 : -4:30:00 (Venezuelan Standard Time)
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-240, // 35 : -4:00:00 (Atlantic Standard Time)
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-210, // 36 : -3:30:00 (Newfoundland Standard Time)
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-180, // 37 : -3:00:00 (Brasilia Time)
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-150, // 38 : -2:30:00 (Newfoundland Daylight Time)
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-120, // 39 : -2:00:00 (Fernando de Noronha Time)
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-60, // 40 : -1:00:00 (Azores Standard Time)
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};
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const char movement_valid_position_0_chars[] = " AaBbCcDdEeFGgHhIiJKLMNnOoPQrSTtUuWXYZ-='+\\/0123456789";
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const char movement_valid_position_1_chars[] = " ABCDEFHlJLNORTtUX-='01378";
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void cb_mode_btn_interrupt(void);
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void cb_light_btn_interrupt(void);
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void cb_alarm_btn_interrupt(void);
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void cb_alarm_btn_extwake(void);
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void cb_alarm_fired(void);
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void cb_fast_tick(void);
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void cb_tick(void);
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static inline void _movement_reset_inactivity_countdown(void) {
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movement_state.le_mode_ticks = movement_le_inactivity_deadlines[movement_state.settings.bit.le_interval];
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movement_state.timeout_ticks = movement_timeout_inactivity_deadlines[movement_state.settings.bit.to_interval];
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}
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static inline void _movement_enable_fast_tick_if_needed(void) {
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if (!movement_state.fast_tick_enabled) {
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movement_state.fast_ticks = 0;
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movement_state.debounce_ticks_light = 0;
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movement_state.debounce_ticks_alarm = 0;
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movement_state.debounce_ticks_mode = 0;
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watch_rtc_register_periodic_callback(cb_fast_tick, 128);
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movement_state.fast_tick_enabled = true;
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}
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}
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static inline void _movement_disable_fast_tick_if_possible(void) {
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if ((movement_state.light_ticks == -1) &&
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(movement_state.alarm_ticks == -1) &&
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((movement_state.debounce_ticks_light + movement_state.debounce_ticks_mode + movement_state.debounce_ticks_alarm) == 0) &&
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((movement_state.light_down_timestamp + movement_state.mode_down_timestamp + movement_state.alarm_down_timestamp) == 0)) {
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movement_state.fast_tick_enabled = false;
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watch_rtc_disable_periodic_callback(128);
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}
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}
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static void _movement_handle_background_tasks(void) {
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for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
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// For each face, if the watch face wants a background task...
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if (watch_faces[i].wants_background_task != NULL && watch_faces[i].wants_background_task(&movement_state.settings, watch_face_contexts[i])) {
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// ...we give it one. pretty straightforward!
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movement_event_t background_event = { EVENT_BACKGROUND_TASK, 0 };
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watch_faces[i].loop(background_event, &movement_state.settings, watch_face_contexts[i]);
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}
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}
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movement_state.needs_background_tasks_handled = false;
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}
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static void _movement_handle_scheduled_tasks(void) {
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watch_date_time date_time = watch_rtc_get_date_time();
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uint8_t num_active_tasks = 0;
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for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
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if (scheduled_tasks[i].reg) {
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if (scheduled_tasks[i].reg <= date_time.reg) {
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scheduled_tasks[i].reg = 0;
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movement_event_t background_event = { EVENT_BACKGROUND_TASK, 0 };
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watch_faces[i].loop(background_event, &movement_state.settings, watch_face_contexts[i]);
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// check if loop scheduled a new task
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if (scheduled_tasks[i].reg) {
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num_active_tasks++;
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}
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} else {
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num_active_tasks++;
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}
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}
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}
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if (num_active_tasks == 0) {
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movement_state.has_scheduled_background_task = false;
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} else {
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_movement_reset_inactivity_countdown();
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}
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}
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void movement_request_tick_frequency(uint8_t freq) {
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// Movement uses the 128 Hz tick internally
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if (freq == 128) return;
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// Movement requires at least a 1 Hz tick.
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// If we are asked for an invalid frequency, default back to 1 Hz.
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if (freq == 0 || __builtin_popcount(freq) != 1) freq = 1;
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// disable all callbacks except the 128 Hz one
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watch_rtc_disable_matching_periodic_callbacks(0xFE);
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movement_state.subsecond = 0;
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movement_state.tick_frequency = freq;
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watch_rtc_register_periodic_callback(cb_tick, freq);
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}
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void movement_illuminate_led(void) {
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if (movement_state.settings.bit.led_duration != 0b111) {
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watch_set_led_color(movement_state.settings.bit.led_red_color ? (0xF | movement_state.settings.bit.led_red_color << 4) : 0,
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movement_state.settings.bit.led_green_color ? (0xF | movement_state.settings.bit.led_green_color << 4) : 0);
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if (movement_state.settings.bit.led_duration == 0) {
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movement_state.light_ticks = 1;
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} else {
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movement_state.light_ticks = (movement_state.settings.bit.led_duration * 2 - 1) * 128;
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}
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_movement_enable_fast_tick_if_needed();
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}
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}
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static void _movement_led_off(void) {
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watch_set_led_off();
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movement_state.light_ticks = -1;
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_movement_disable_fast_tick_if_possible();
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}
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bool movement_default_loop_handler(movement_event_t event, movement_settings_t *settings) {
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(void)settings;
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switch (event.event_type) {
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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movement_illuminate_led();
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (movement_state.settings.bit.led_duration == 0) {
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_movement_led_off();
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}
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break;
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case EVENT_MODE_LONG_PRESS:
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if (MOVEMENT_SECONDARY_FACE_INDEX && movement_state.current_face_idx == 0) {
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movement_move_to_face(MOVEMENT_SECONDARY_FACE_INDEX);
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} else {
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movement_move_to_face(0);
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}
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break;
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default:
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break;
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}
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return true;
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}
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void movement_move_to_face(uint8_t watch_face_index) {
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movement_state.watch_face_changed = true;
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movement_state.next_face_idx = watch_face_index;
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}
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void movement_move_to_next_face(void) {
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uint16_t face_max;
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if (MOVEMENT_SECONDARY_FACE_INDEX) {
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face_max = (movement_state.current_face_idx < (int16_t)MOVEMENT_SECONDARY_FACE_INDEX) ? MOVEMENT_SECONDARY_FACE_INDEX : MOVEMENT_NUM_FACES;
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} else {
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face_max = MOVEMENT_NUM_FACES;
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}
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movement_move_to_face((movement_state.current_face_idx + 1) % face_max);
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}
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void movement_schedule_background_task(watch_date_time date_time) {
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movement_schedule_background_task_for_face(movement_state.current_face_idx, date_time);
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}
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void movement_cancel_background_task(void) {
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movement_cancel_background_task_for_face(movement_state.current_face_idx);
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}
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void movement_schedule_background_task_for_face(uint8_t watch_face_index, watch_date_time date_time) {
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watch_date_time now = watch_rtc_get_date_time();
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if (date_time.reg > now.reg) {
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movement_state.has_scheduled_background_task = true;
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scheduled_tasks[watch_face_index].reg = date_time.reg;
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}
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}
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void movement_cancel_background_task_for_face(uint8_t watch_face_index) {
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scheduled_tasks[watch_face_index].reg = 0;
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bool other_tasks_scheduled = false;
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for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
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if (scheduled_tasks[i].reg != 0) {
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other_tasks_scheduled = true;
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break;
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}
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}
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movement_state.has_scheduled_background_task = other_tasks_scheduled;
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}
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void movement_request_wake() {
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movement_state.needs_wake = true;
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_movement_reset_inactivity_countdown();
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}
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static void end_buzzing() {
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movement_state.is_buzzing = false;
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}
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static void end_buzzing_and_disable_buzzer(void) {
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end_buzzing();
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watch_disable_buzzer();
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}
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static void set_initial_clock_mode(void) {
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#ifdef CLOCK_FACE_24H_ONLY
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movement_state.settings.bit.clock_mode_24h = true;
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#else
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movement_state.settings.bit.clock_mode_24h = MOVEMENT_DEFAULT_24H_MODE;
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#endif
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}
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void movement_play_signal(void) {
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void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
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if (watch_is_buzzer_or_led_enabled()) {
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maybe_disable_buzzer = end_buzzing;
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} else {
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watch_enable_buzzer();
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}
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movement_state.is_buzzing = true;
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watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
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if (movement_state.le_mode_ticks == -1) {
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// the watch is asleep. wake it up for "1" round through the main loop.
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// the sleep_mode_app_loop will notice the is_buzzing and note that it
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// only woke up to beep and then it will spinlock until the callback
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// turns off the is_buzzing flag.
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movement_state.needs_wake = true;
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movement_state.le_mode_ticks = 1;
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}
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}
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void movement_play_alarm(void) {
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movement_play_alarm_beeps(5, BUZZER_NOTE_C8);
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}
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void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note) {
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if (rounds == 0) rounds = 1;
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if (rounds > 20) rounds = 20;
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movement_request_wake();
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movement_state.alarm_note = alarm_note;
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// our tone is 0.375 seconds of beep and 0.625 of silence, repeated as given.
|
|
movement_state.alarm_ticks = 128 * rounds - 75;
|
|
_movement_enable_fast_tick_if_needed();
|
|
}
|
|
|
|
uint8_t movement_claim_backup_register(void) {
|
|
if (movement_state.next_available_backup_register >= 8) return 0;
|
|
return movement_state.next_available_backup_register++;
|
|
}
|
|
|
|
void app_init(void) {
|
|
#if defined(NO_FREQCORR)
|
|
watch_rtc_freqcorr_write(0, 0);
|
|
#elif defined(WATCH_IS_BLUE_BOARD)
|
|
watch_rtc_freqcorr_write(11, 0);
|
|
#else
|
|
watch_rtc_freqcorr_write(22, 0);
|
|
#endif
|
|
|
|
memset(&movement_state, 0, sizeof(movement_state));
|
|
set_initial_clock_mode();
|
|
movement_state.settings.bit.led_red_color = MOVEMENT_DEFAULT_RED_COLOR;
|
|
movement_state.settings.bit.led_green_color = MOVEMENT_DEFAULT_GREEN_COLOR;
|
|
movement_state.settings.bit.button_should_sound = MOVEMENT_DEFAULT_BUTTON_SOUND;
|
|
movement_state.settings.bit.to_interval = MOVEMENT_DEFAULT_TIMEOUT_INTERVAL;
|
|
movement_state.settings.bit.le_interval = MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL;
|
|
movement_state.settings.bit.led_duration = MOVEMENT_DEFAULT_LED_DURATION;
|
|
movement_state.location.bit.latitude = MOVEMENT_DEFAULT_LATITUDE;
|
|
movement_state.location.bit.longitude = MOVEMENT_DEFAULT_LONGITUDE;
|
|
movement_state.birthdate.bit.year = MOVEMENT_DEFAULT_BIRTHDATE_YEAR;
|
|
movement_state.birthdate.bit.month = MOVEMENT_DEFAULT_BIRTHDATE_MONTH;
|
|
movement_state.birthdate.bit.day = MOVEMENT_DEFAULT_BIRTHDATE_DAY;
|
|
movement_state.light_ticks = -1;
|
|
movement_state.alarm_ticks = -1;
|
|
movement_state.next_available_backup_register = 4;
|
|
_movement_reset_inactivity_countdown();
|
|
|
|
filesystem_init();
|
|
|
|
#if __EMSCRIPTEN__
|
|
int32_t time_zone_offset = EM_ASM_INT({
|
|
return -new Date().getTimezoneOffset();
|
|
});
|
|
for (int i = 0, count = sizeof(movement_timezone_offsets) / sizeof(movement_timezone_offsets[0]); i < count; i++) {
|
|
if (movement_timezone_offsets[i] == time_zone_offset) {
|
|
movement_state.settings.bit.time_zone = i;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void app_wake_from_backup(void) {
|
|
movement_state.settings.reg = watch_get_backup_data(0);
|
|
movement_state.location.reg = watch_get_backup_data(1);
|
|
movement_state.birthdate.reg = watch_get_backup_data(2);
|
|
}
|
|
|
|
void app_setup(void) {
|
|
watch_store_backup_data(movement_state.settings.reg, 0);
|
|
watch_store_backup_data(movement_state.location.reg, 1);
|
|
watch_store_backup_data(movement_state.birthdate.reg, 2);
|
|
|
|
static bool is_first_launch = true;
|
|
|
|
if (is_first_launch) {
|
|
#ifdef MOVEMENT_CUSTOM_BOOT_COMMANDS
|
|
MOVEMENT_CUSTOM_BOOT_COMMANDS()
|
|
#endif
|
|
|
|
for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
|
|
watch_face_contexts[i] = NULL;
|
|
scheduled_tasks[i].reg = 0;
|
|
is_first_launch = false;
|
|
}
|
|
|
|
// set up the 1 minute alarm (for background tasks and low power updates)
|
|
watch_date_time alarm_time;
|
|
alarm_time.reg = 0;
|
|
alarm_time.unit.second = 59; // after a match, the alarm fires at the next rising edge of CLK_RTC_CNT, so 59 seconds lets us update at :00
|
|
watch_rtc_register_alarm_callback(cb_alarm_fired, alarm_time, ALARM_MATCH_SS);
|
|
}
|
|
if (movement_state.le_mode_ticks != -1) {
|
|
watch_disable_extwake_interrupt(BTN_ALARM);
|
|
|
|
watch_enable_external_interrupts();
|
|
watch_register_interrupt_callback(BTN_MODE, cb_mode_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
|
|
watch_register_interrupt_callback(BTN_LIGHT, cb_light_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
|
|
watch_register_interrupt_callback(BTN_ALARM, cb_alarm_btn_interrupt, INTERRUPT_TRIGGER_BOTH);
|
|
|
|
watch_enable_buzzer();
|
|
watch_enable_leds();
|
|
watch_enable_display();
|
|
|
|
movement_request_tick_frequency(1);
|
|
|
|
for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) {
|
|
watch_faces[i].setup(&movement_state.settings, i, &watch_face_contexts[i]);
|
|
}
|
|
|
|
watch_faces[movement_state.current_face_idx].activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
|
|
event.subsecond = 0;
|
|
event.event_type = EVENT_ACTIVATE;
|
|
}
|
|
}
|
|
|
|
void app_prepare_for_standby(void) {
|
|
}
|
|
|
|
void app_wake_from_standby(void) {
|
|
}
|
|
|
|
static void _sleep_mode_app_loop(void) {
|
|
movement_state.needs_wake = false;
|
|
movement_state.ignore_alarm_btn_after_sleep = true;
|
|
// as long as le_mode_ticks is -1 (i.e. we are in low energy mode), we wake up here, update the screen, and go right back to sleep.
|
|
while (movement_state.le_mode_ticks == -1) {
|
|
// we also have to handle background tasks here in the mini-runloop
|
|
if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
|
|
|
|
event.event_type = EVENT_LOW_ENERGY_UPDATE;
|
|
watch_faces[movement_state.current_face_idx].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
|
|
|
|
// if we need to wake immediately, do it!
|
|
if (movement_state.needs_wake) return;
|
|
// otherwise enter sleep mode, and when the extwake handler is called, it will reset le_mode_ticks and force us out at the next loop.
|
|
else watch_enter_sleep_mode();
|
|
}
|
|
}
|
|
|
|
bool app_loop(void) {
|
|
const watch_face_t *wf = &watch_faces[movement_state.current_face_idx];
|
|
bool woke_up_for_buzzer = false;
|
|
if (movement_state.watch_face_changed) {
|
|
if (movement_state.settings.bit.button_should_sound) {
|
|
// low note for nonzero case, high note for return to watch_face 0
|
|
watch_buzzer_play_note(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50);
|
|
}
|
|
wf->resign(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
|
|
movement_state.current_face_idx = movement_state.next_face_idx;
|
|
// we have just updated the face idx, so we must recache the watch face pointer.
|
|
wf = &watch_faces[movement_state.current_face_idx];
|
|
watch_clear_display();
|
|
movement_request_tick_frequency(1);
|
|
wf->activate(&movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
|
|
event.subsecond = 0;
|
|
event.event_type = EVENT_ACTIVATE;
|
|
movement_state.watch_face_changed = false;
|
|
}
|
|
|
|
// if the LED should be off, turn it off
|
|
if (movement_state.light_ticks == 0) {
|
|
// unless the user is holding down the LIGHT button, in which case, give them more time.
|
|
if (watch_get_pin_level(BTN_LIGHT)) {
|
|
movement_state.light_ticks = 1;
|
|
} else {
|
|
_movement_led_off();
|
|
}
|
|
}
|
|
|
|
// handle background tasks, if the alarm handler told us we need to
|
|
if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
|
|
|
|
// if we have a scheduled background task, handle that here:
|
|
if (event.event_type == EVENT_TICK && movement_state.has_scheduled_background_task) _movement_handle_scheduled_tasks();
|
|
|
|
// if we have timed out of our low energy mode countdown, enter low energy mode.
|
|
if (movement_state.le_mode_ticks == 0) {
|
|
movement_state.le_mode_ticks = -1;
|
|
watch_register_extwake_callback(BTN_ALARM, cb_alarm_btn_extwake, true);
|
|
event.event_type = EVENT_NONE;
|
|
event.subsecond = 0;
|
|
|
|
// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
|
|
// or wake is requested using the movement_request_wake function.
|
|
_sleep_mode_app_loop();
|
|
// as soon as _sleep_mode_app_loop returns, we prepare to reactivate
|
|
// ourselves, but first, we check to see if we woke up for the buzzer:
|
|
if (movement_state.is_buzzing) {
|
|
woke_up_for_buzzer = true;
|
|
}
|
|
event.event_type = EVENT_ACTIVATE;
|
|
// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
|
|
// need to figure out if there's a better heuristic for determining how we woke up.
|
|
app_setup();
|
|
}
|
|
|
|
// default to being allowed to sleep by the face.
|
|
bool can_sleep = true;
|
|
|
|
if (event.event_type) {
|
|
event.subsecond = movement_state.subsecond;
|
|
// the first trip through the loop overrides the can_sleep state
|
|
can_sleep = wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
|
|
event.event_type = EVENT_NONE;
|
|
}
|
|
|
|
// if we have timed out of our timeout countdown, give the app a hint that they can resign.
|
|
if (movement_state.timeout_ticks == 0) {
|
|
movement_state.timeout_ticks = -1;
|
|
if (movement_state.settings.bit.to_always == false) {
|
|
// if "timeout always" is false, give the current watch face a chance to exit gracefully...
|
|
event.event_type = EVENT_TIMEOUT;
|
|
}
|
|
event.subsecond = movement_state.subsecond;
|
|
// if we run through the loop again to time out, we need to reconsider whether or not we can sleep.
|
|
// if the first trip said true, but this trip said false, we need the false to override, thus
|
|
// we will be using boolean AND:
|
|
//
|
|
// first trip | can sleep | cannot sleep | can sleep | cannot sleep
|
|
// second trip | can sleep | cannot sleep | cannot sleep | can sleep
|
|
// && | can sleep | cannot sleep | cannot sleep | cannot sleep
|
|
bool can_sleep2 = wf->loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_face_idx]);
|
|
can_sleep = can_sleep && can_sleep2;
|
|
event.event_type = EVENT_NONE;
|
|
if (movement_state.settings.bit.to_always && movement_state.current_face_idx != 0) {
|
|
// ...but if the user has "timeout always" set, give it the boot.
|
|
movement_move_to_face(0);
|
|
}
|
|
}
|
|
|
|
// Now that we've handled all display update tasks, handle the alarm.
|
|
if (movement_state.alarm_ticks >= 0) {
|
|
uint8_t buzzer_phase = (movement_state.alarm_ticks + 80) % 128;
|
|
if(buzzer_phase == 127) {
|
|
// failsafe: buzzer could have been disabled in the meantime
|
|
if (!watch_is_buzzer_or_led_enabled()) watch_enable_buzzer();
|
|
// play 4 beeps plus pause
|
|
for(uint8_t i = 0; i < 4; i++) {
|
|
// TODO: This method of playing the buzzer blocks the UI while it's beeping.
|
|
// It might be better to time it with the fast tick.
|
|
watch_buzzer_play_note(movement_state.alarm_note, (i != 3) ? 50 : 75);
|
|
if (i != 3) watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
|
|
}
|
|
}
|
|
if (movement_state.alarm_ticks == 0) {
|
|
movement_state.alarm_ticks = -1;
|
|
_movement_disable_fast_tick_if_possible();
|
|
}
|
|
}
|
|
|
|
// if we are plugged into USB, handle the serial shell
|
|
if (watch_is_usb_enabled()) {
|
|
shell_task();
|
|
}
|
|
|
|
event.subsecond = 0;
|
|
|
|
// if the watch face changed, we can't sleep because we need to update the display.
|
|
if (movement_state.watch_face_changed) can_sleep = false;
|
|
|
|
// if we woke up for the buzzer, stay awake until it's finished.
|
|
if (woke_up_for_buzzer) {
|
|
while(watch_is_buzzer_or_led_enabled());
|
|
}
|
|
|
|
// if the LED is on, we need to stay awake to keep the TCC running.
|
|
if (movement_state.light_ticks != -1) can_sleep = false;
|
|
|
|
return can_sleep;
|
|
}
|
|
|
|
static movement_event_type_t _figure_out_button_event(bool pin_level, movement_event_type_t button_down_event_type, uint16_t *down_timestamp) {
|
|
// force alarm off if the user pressed a button.
|
|
if (movement_state.alarm_ticks) movement_state.alarm_ticks = 0;
|
|
|
|
if (pin_level) {
|
|
// handle rising edge
|
|
_movement_enable_fast_tick_if_needed();
|
|
*down_timestamp = movement_state.fast_ticks + 1;
|
|
return button_down_event_type;
|
|
} else {
|
|
// this line is hack but it handles the situation where the light button was held for more than 20 seconds.
|
|
// fast tick is disabled by then, and the LED would get stuck on since there's no one left decrementing light_ticks.
|
|
if (movement_state.light_ticks == 1) movement_state.light_ticks = 0;
|
|
// now that that's out of the way, handle falling edge
|
|
uint16_t diff = movement_state.fast_ticks - *down_timestamp;
|
|
*down_timestamp = 0;
|
|
// any press over a half second is considered a long press. Fire the long-up event
|
|
if (diff > MOVEMENT_LONG_PRESS_TICKS) return button_down_event_type + 3;
|
|
else return button_down_event_type + 1;
|
|
}
|
|
}
|
|
|
|
static movement_event_type_t btn_action(bool pin_level, int code, uint16_t *timestamp) {
|
|
_movement_reset_inactivity_countdown();
|
|
return _figure_out_button_event(pin_level, code, timestamp);
|
|
}
|
|
|
|
static void light_btn_action(bool pin_level) {
|
|
event.event_type = btn_action(pin_level, EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp);
|
|
}
|
|
|
|
static void mode_btn_action(bool pin_level) {
|
|
event.event_type = btn_action(pin_level, EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp);
|
|
}
|
|
|
|
static void alarm_btn_action(bool pin_level) {
|
|
uint8_t event_type = btn_action(pin_level, EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp);
|
|
if (movement_state.ignore_alarm_btn_after_sleep){
|
|
if (event_type == EVENT_ALARM_BUTTON_UP || event_type == EVENT_ALARM_LONG_UP) movement_state.ignore_alarm_btn_after_sleep = false;
|
|
return;
|
|
}
|
|
event.event_type = event_type;
|
|
}
|
|
|
|
static void debounce_btn_press(uint8_t pin, uint8_t *debounce_ticks, uint16_t *down_timestamp, void (*function)(bool)) {
|
|
if (*debounce_ticks == 0) {
|
|
bool pin_level = watch_get_pin_level(pin);
|
|
function(pin_level);
|
|
*debounce_ticks = pin_level ? DEBOUNCE_TICKS_DOWN : DEBOUNCE_TICKS_UP;
|
|
if (*debounce_ticks != 0) _movement_enable_fast_tick_if_needed();
|
|
}
|
|
else
|
|
*down_timestamp = 0;
|
|
}
|
|
|
|
static void disable_if_needed(uint8_t *ticks) {
|
|
if (*ticks > 0 && --*ticks == 0)
|
|
_movement_disable_fast_tick_if_possible();
|
|
}
|
|
|
|
static void movement_disable_if_debounce_complete(void) {
|
|
disable_if_needed(&movement_state.debounce_ticks_light);
|
|
disable_if_needed(&movement_state.debounce_ticks_alarm);
|
|
disable_if_needed(&movement_state.debounce_ticks_mode);
|
|
}
|
|
|
|
void cb_light_btn_interrupt(void) {
|
|
debounce_btn_press(BTN_LIGHT, &movement_state.debounce_ticks_light, &movement_state.light_down_timestamp, light_btn_action);
|
|
}
|
|
|
|
void cb_mode_btn_interrupt(void) {
|
|
debounce_btn_press(BTN_MODE, &movement_state.debounce_ticks_mode, &movement_state.mode_down_timestamp, mode_btn_action);
|
|
}
|
|
|
|
void cb_alarm_btn_interrupt(void) {
|
|
debounce_btn_press(BTN_ALARM, &movement_state.debounce_ticks_alarm, &movement_state.alarm_down_timestamp, alarm_btn_action);
|
|
}
|
|
|
|
void cb_alarm_btn_extwake(void) {
|
|
// wake up!
|
|
_movement_reset_inactivity_countdown();
|
|
}
|
|
|
|
void cb_alarm_fired(void) {
|
|
movement_state.needs_background_tasks_handled = true;
|
|
}
|
|
|
|
void cb_fast_tick(void) {
|
|
movement_disable_if_debounce_complete();
|
|
if (movement_state.debounce_ticks_light + movement_state.debounce_ticks_mode + movement_state.debounce_ticks_alarm == 0)
|
|
movement_state.fast_ticks++;
|
|
if (movement_state.light_ticks > 0) movement_state.light_ticks--;
|
|
if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;
|
|
// check timestamps and auto-fire the long-press events
|
|
// Notice: is it possible that two or more buttons have an identical timestamp? In this case
|
|
// only one of these buttons would receive the long press event. Don't bother for now...
|
|
if (movement_state.light_down_timestamp > 0)
|
|
if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
|
|
event.event_type = EVENT_LIGHT_LONG_PRESS;
|
|
if (movement_state.mode_down_timestamp > 0)
|
|
if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
|
|
event.event_type = EVENT_MODE_LONG_PRESS;
|
|
if (movement_state.alarm_down_timestamp > 0)
|
|
if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
|
|
event.event_type = EVENT_ALARM_LONG_PRESS;
|
|
// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
|
|
// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.
|
|
if (movement_state.fast_ticks >= 128 * 20) {
|
|
watch_rtc_disable_periodic_callback(128);
|
|
movement_state.fast_tick_enabled = false;
|
|
}
|
|
}
|
|
|
|
void cb_tick(void) {
|
|
event.event_type = EVENT_TICK;
|
|
watch_date_time date_time = watch_rtc_get_date_time();
|
|
if (date_time.unit.second != movement_state.last_second) {
|
|
// TODO: can we consolidate these two ticks?
|
|
if (movement_state.settings.bit.le_interval && movement_state.le_mode_ticks > 0) movement_state.le_mode_ticks--;
|
|
if (movement_state.timeout_ticks > 0) movement_state.timeout_ticks--;
|
|
|
|
movement_state.last_second = date_time.unit.second;
|
|
movement_state.subsecond = 0;
|
|
} else {
|
|
movement_state.subsecond++;
|
|
}
|
|
}
|