mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
synced 2024-11-22 19:20:30 +08:00
199 lines
7.1 KiB
C
199 lines
7.1 KiB
C
#include <stdio.h>
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#include <string.h>
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#include "watch.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// This section sets up types and storage for our application state.
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// You can tear this out and replace it with whatever you want.
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typedef enum ApplicationMode {
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MODE_HELLO = 0,
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MODE_THERE
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} ApplicationMode;
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typedef enum LightColor {
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COLOR_RED = 0,
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COLOR_GREEN,
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COLOR_YELLOW
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} LightColor;
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typedef struct ApplicationState {
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ApplicationMode mode;
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LightColor color;
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bool light_on;
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bool beep;
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uint8_t wake_count;
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bool enter_sleep_mode;
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} ApplicationState;
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ApplicationState application_state;
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//////////////////////////////////////////////////////////////////////////////////////////
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// This section defines the callbacks for our button press events (implemented at bottom).
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// Add any other callbacks you may need either here or in another file.
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void cb_light_pressed(void);
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void cb_mode_pressed(void);
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void cb_alarm_pressed(void);
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//////////////////////////////////////////////////////////////////////////////////////////
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// This section contains the required functions for any watch app. You should tear out
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// all the code in these functions when writing your app, but you must implement all
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// of the functions, even if they are empty stubs. You can also replace the documentation
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// lines with documentation that describes what your functions do!
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/**
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* @brief the app_init function is called before anything else. Use it to set up any
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* internal data structures or application state required by your app.
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*/
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void app_init(void) {
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memset(&application_state, 0, sizeof(application_state));
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}
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/**
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* @brief the app_wake_from_backup function is only called if your app is waking from
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* the ultra-low power BACKUP sleep mode. You may have chosen to store some state in the
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* RTC's backup registers prior to entering this mode. You may restore that state here.
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*
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* @see watch_enter_deep_sleep()
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*/
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void app_wake_from_backup(void) {
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// This app does not support BACKUP mode.
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}
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/**
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* @brief the app_setup function is like setup() in Arduino. It is called once when the
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* program begins. You should set pin modes and enable any peripherals you want to
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* set up (real-time clock, I2C, etc.) Depending on your application, you may or may not
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* want to configure sensors on your sensor board here. For example, a low-power
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* accelerometer that will run at all times should be configured here, whereas you may
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* want to enable a more power-hungry environmental sensor only when you need it.
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*
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* @note If your app enters the Sleep or Deep Sleep modes, this function will be called
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* again on wake, since those modes will have disabled all pins and peripherals; you'll
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* likely need to set them up again. This function will also be called again if your app
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* entered the ultra-low power BACKUP mode, since BACKUP mode will have done all that and
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* also wiped out the system RAM. Note that when this is called after waking from sleep,
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* the RTC will still be configured with the correct date and time.
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*/
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void app_setup(void) {
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watch_enable_leds();
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watch_enable_buzzer();
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watch_enable_external_interrupts();
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// This starter app demonstrates three different ways of using the button interrupts.
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// The BTN_MODE interrupt only triggers on a rising edge, so the mode changes once per press.
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watch_register_interrupt_callback(BTN_MODE, cb_mode_pressed, INTERRUPT_TRIGGER_RISING);
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// The BTN_LIGHT interrupt triggers on both rising and falling edges. The callback then checks
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// the pin state when triggered: on a button down event, it increments the color and turns the
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// LED on, whereas on a button up event, it turns the light off.
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watch_register_interrupt_callback(BTN_LIGHT, cb_light_pressed, INTERRUPT_TRIGGER_BOTH);
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// The BTN_ALARM callback is on an external wake pin; we can avoid using the EIC for this pin
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// by using the extwake interrupt — but note that it can only trigger on either a rising or
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// a falling edge, not both.
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watch_register_extwake_callback(BTN_ALARM, cb_alarm_pressed, true);
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watch_enable_display();
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}
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/**
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* @brief the app_prepare_for_standby function is called before the watch goes into STANDBY mode.
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* In STANDBY mode, most peripherals are shut down, and no code will run until the watch receives
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* an interrupt (generally either the 1Hz tick or a press on one of the buttons).
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*/
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void app_prepare_for_standby(void) {
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}
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/**
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* @brief the app_wake_from_standby function is called after the watch wakes from STANDBY mode,
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* but before your main app_loop.
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*/
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void app_wake_from_standby(void) {
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application_state.wake_count++;
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}
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/**
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* @brief the app_loop function is called once on app startup and then again each time the
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* watch exits STANDBY mode.
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*/
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bool app_loop(void) {
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if (application_state.beep) {
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watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
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application_state.beep = false;
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}
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// set the LED to a color
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if (application_state.light_on) {
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switch (application_state.color) {
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case COLOR_RED:
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watch_set_led_red();
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break;
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case COLOR_GREEN:
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watch_set_led_green();
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break;
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case COLOR_YELLOW:
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watch_set_led_yellow();
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break;
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}
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} else {
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watch_set_led_off();
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}
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// Display the number of times we've woken up (modulo 32 to fit in 2 digits at top right)
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char buf[3] = {0};
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sprintf(buf, "%2d", application_state.wake_count % 32);
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watch_display_string(buf, 2);
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// display "Hello there" text
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switch (application_state.mode) {
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case MODE_HELLO:
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watch_display_string("Hello", 5);
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break;
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case MODE_THERE:
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watch_display_string("there", 5);
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break;
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}
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if (application_state.enter_sleep_mode) {
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// wait a moment for the user's finger to be off the button
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delay_ms(250);
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// nap time :)
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watch_enter_deep_sleep_mode();
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// we just woke up; wait a moment again for the user's finger to be off the button...
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delay_ms(250);
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// and prevent ourselves from going right back to sleep.
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application_state.enter_sleep_mode = false;
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// finally, after sleep, return false so that our app loop runs again and updates the display.
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return false;
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Implementations for our callback functions. Replace these with whatever functionality
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// your app requires.
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void cb_light_pressed(void) {
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// always turn the light off when the pin goes low
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if (watch_get_pin_level(BTN_LIGHT) == 0) {
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application_state.light_on = false;
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return;
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}
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application_state.color = (application_state.color + 1) % 3;
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application_state.light_on = true;
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}
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void cb_mode_pressed(void) {
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application_state.mode = (application_state.mode + 1) % 2;
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application_state.beep = true;
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}
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void cb_alarm_pressed(void) {
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application_state.enter_sleep_mode = true;
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}
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