Revert "Randonaut Watch Face (#233)"

This reverts commit a3fe36f6db.
This commit is contained in:
joeycastillo 2023-04-16 10:46:44 -04:00
parent 721cb8386d
commit 00e641c2a7
5 changed files with 0 additions and 757 deletions

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@ -112,7 +112,6 @@ SRCS += \
../watch_faces/complication/invaders_face.c \
../watch_faces/clock/world_clock2_face.c \
../watch_faces/complication/time_left_face.c \
../watch_faces/complication/randonaut_face.c \
../watch_faces/complication/toss_up_face.c \
../watch_faces/complication/geomancy_face.c \
# New watch faces go above this line.

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@ -87,7 +87,6 @@
#include "invaders_face.h"
#include "world_clock2_face.h"
#include "time_left_face.h"
#include "randonaut_face.h"
#include "toss_up_face.h"
#include "geomancy_face.h"
#include "dual_timer_face.h"

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@ -1,411 +0,0 @@
/*
* MIT License
*
* Copyright (c) 2023 Tobias Raayoni Last / @randogoth
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Emulator only: need time() to seed the random number generator.
#if __EMSCRIPTEN__
#include <time.h>
#else
#include "saml22j18a.h"
#endif
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "filesystem.h"
#include "randonaut_face.h"
#define R 6371 // Earth's radius in km
#define PI 3.14159265358979323846
static void _get_location_from_file(randonaut_state_t *state);
static void _save_point_to_file(randonaut_state_t *state);
static void _get_entropy(randonaut_state_t *state);
static void _generate_blindspot(randonaut_state_t *state);
static void _randonaut_face_display(randonaut_state_t *state);
static void _generate_blindspot(randonaut_state_t *state);
static uint32_t _get_pseudo_entropy(uint32_t max);
static uint32_t _get_true_entropy(void);
static void _get_entropy(randonaut_state_t *state);
static uint32_t (*__0x2_)(uint32_t) = &_get_pseudo_entropy;
static void (*_0x22)(uint8_t,uint8_t) = &watch_clear_pixel;
static void (*___0xf322)(uint8_t,uint8_t) = &watch_set_pixel;
// MOVEMENT WATCH FACE FUNCTIONS //////////////////////////////////////////////
void randonaut_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(randonaut_state_t));
memset(*context_ptr, 0, sizeof(randonaut_state_t));
// Do any one-time tasks in here; the inside of this conditional happens only at boot.
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void randonaut_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
randonaut_state_t *state = (randonaut_state_t *)context;
_get_location_from_file(state);
state->face.mode = 0;
state->radius = 1000;
_get_entropy(state);
state->chance = true;
// Handle any tasks related to your watch face coming on screen.
}
bool randonaut_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
randonaut_state_t *state = (randonaut_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
// Show your initial UI here.
break;
case EVENT_TICK:
// If needed, update your display here.
break;
case EVENT_LIGHT_BUTTON_DOWN:
break;
case EVENT_LIGHT_BUTTON_UP:
switch ( state->face.mode ) {
case 0: // home
state->face.mode = 2; //point
state->face.location_format = 0; // title
break;
case 1: // generate
state->face.mode = 0; //home
break;
case 2: // point
state->face.mode = 0; //home
break;
case 3: // setup radius
state->face.mode = 4; // toggle to RNG
break;
case 4: // setup RNG
state->face.mode = 3; // toggle to Radius
break;
case 5: // data processing
break;
}
break;
case EVENT_LIGHT_LONG_PRESS:
switch ( state->face.mode ) {
case 3: // setup
case 4:
state->face.mode = 0; //home
break;
default:
state->face.mode = 3; //setup
watch_clear_display();
}
break;
case EVENT_ALARM_BUTTON_UP:
switch ( state->face.mode ) {
case 0: //home
state->face.mode = 1; // generate
break;
case 2: // point
state->face.location_format = (( state->face.location_format + 1) % (7));
if ( state->face.location_format == 0 )
state->face.location_format++;
break;
case 3: //setup radius
state->radius += 500;
if ( state->radius > 10000 )
state->radius = 1000;
break;
case 4: //setup RNG
state->face.rng = (state->face.rng + 1) % 3;
switch ( state->face.rng ) {
case 0:
state->chance = true;
break;
case 1:
state->chance = false;
state->quantum = true;
break;
case 2:
state->chance = false;
state->quantum = false;
break;
}
break;
case 5: // data processing
_save_point_to_file(state);
break;
default:
break;
}
break;
case EVENT_ALARM_LONG_PRESS:
if ( state->face.mode == 5 )
state->face.mode = 0; // home
else
state->face.mode = 5; // data processing
break;
case EVENT_TIMEOUT:
// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
// you may uncomment this line to move back to the first watch face in the list:
// movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
// watch_start_tick_animation(500);
break;
default:
// Movement's default loop handler will step in for any cases you don't handle above:
// * EVENT_LIGHT_BUTTON_DOWN lights the LED
// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
// * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured)
// You can override any of these behaviors by adding a case for these events to this switch statement.
return movement_default_loop_handler(event, settings);
}
_randonaut_face_display(state);
// return true if the watch can enter standby mode. Generally speaking, you should always return true.
// Exceptions:
// * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
// * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
// Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
// movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
return true;
}
void randonaut_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
// handle any cleanup before your watch face goes off-screen.
}
// PRIVATE STATIC FUNCTIONS ///////////////////////////////////////////////////
/** @brief display handler
*/
static void _randonaut_face_display(randonaut_state_t *state) {
char buf[11];
watch_clear_colon();
switch ( state->face.mode ) {
case 0: //home
sprintf(buf, "RA Rando");
break;
case 1: //generate
if ( state->quantum )
// All Hail Steve /;[;[/.;]/[.;[/;/;/;/;.;.];.]]--=/
for ( uint8_t c = 100; c > 0; c--) {////////////////
___0xf322(__0x2_(/*0xD68 _0x22*//*__0x22*///////
/*_0x22*/0x2),__0x2_(/* _0x22*//*_0x22*////////
0x33-0x1C));___0xf322(__0x2_(/*___0x2222_22___*/
/*0x2*/0x2),__0x2_(3432/*_0x22*//*_0x2222*//////
-3409));___0xf322(__0x2_(/*0x2*//*____0x222222*/
002),__0x2_(0xE +9));___0xf322(/*_0x2222222222*/
__0x2_(0x2),__0x2_(23));___0xf322(/*____0x2222*/
/*0x2*/__0x2_(002),__0x2_(12+7+11));/*___00x22*/
if(/*_0x22*/c<70){_0x22(__0x2_(2),/*____0x2222*/
__0x2_(12+7+11));}if(c<60){_0x22(/*_______0x22*/
/*_0x22*/__0x2_(002),__0x2_(0xD68-/*_0x2222222*/
0xD4A));}if(c<50){_0x22(__0x2_(0x2),/*____0x22*/
__0x2_(14+9));}delay_ms(__0x2_(c)+20);if/*_0x2*/
(c<30){watch_display_string(" ",__0x2_(/*_2**2*/
10));}_0x22(__0x2_(02),__0x2_(3432-3409)/*0x22*/
);_0x22(__0x2_(002),__0x2_(51-28));/*_____0x22*/
/**/ _0x22(__0x2_(0x2),__0x2_(23));if(c<20)////
/*_*/{_0x22(__0x2_(02),__0x2_(51-28));/*__0x22*/
/*_0x22*/_0x22(__0x2_(2),__0x2_(14+9));/*_0x22*/
/*_0x22*/_0x22(__0x2_(0x2),__0x2_(0xD68-0xD4A));
/*_0x22*/_0x22(__0x2_(0x2),__0x2_(3432-3409));//
/*_0x22*/_0x22(__0x2_(002),__0x2_(12+7+11));////
/*_0x22**_0x22*/_0x22(__0x2_(2),__0x2_(51-28));}
}
else
for ( uint8_t c = 30; c > 0; c--) {
watch_display_string("1", _get_pseudo_entropy(10));
watch_display_string("0", _get_pseudo_entropy(10));
watch_display_string("11", _get_pseudo_entropy(10));
watch_display_string("00", _get_pseudo_entropy(10));
delay_ms(50);
watch_display_string(" ", _get_pseudo_entropy(10));
watch_display_string(" ", _get_pseudo_entropy(10));
watch_display_string(" ", _get_pseudo_entropy(10));
watch_display_string(" ", _get_pseudo_entropy(10));
}
_generate_blindspot(state);
watch_clear_display();
state->face.mode = 2; // point
state->face.location_format = 1; // distance
watch_display_string("RA Found", 0);
delay_ms(500);
sprintf(buf, "RA Found");
break;
case 2: //point
switch ( state->face.location_format ) {
case 0:
sprintf(buf, "RA Point");
break;
case 1: // distance to point
watch_clear_display();
sprintf(buf, "DI m %d", state->point.distance );
break;
case 2: // bearing relative to point
watch_clear_display();
sprintf(buf, "BE # %d", state->point.bearing );
break;
case 3: // latitude DD._____
sprintf(state->scratchpad, "%07d", abs(state->point.latitude));
sprintf(buf, "LA #%c %c%c ", state->point.latitude < 0 ? '-' : '+', state->scratchpad[0], state->scratchpad[1]);
break;
case 4: // latitude __.DDDDD
sprintf(buf, "LA , %c%c%c%c%c", state->scratchpad[2], state->scratchpad[3],state->scratchpad[4], state->scratchpad[5],state->scratchpad[6]);
break;
case 5: // longitude DD._____
sprintf(state->scratchpad, "%08d", abs(state->point.longitude));
sprintf(buf, "LO #%c%c%c%c ", state->point.longitude < 0 ? '-' : '+',state->scratchpad[0], state->scratchpad[1], state->scratchpad[2]);
break;
case 6: // longitude __.DDDDD
sprintf(buf, "LO , %c%c%c%c%c", state->scratchpad[3], state->scratchpad[4],state->scratchpad[5], state->scratchpad[6],state->scratchpad[7]);
break;
}
break;
case 3: // setup radius
watch_set_colon();
if ( state->radius < 10000 )
sprintf(buf, "RA m %d ", state->radius);
else
sprintf(buf, "RA m%d ", state->radius);
break;
case 4: // setup RNG
sprintf(buf, "RN G %s ", state->chance ? "Chnce" : (state->quantum ? "True" : "Psudo"), state->radius);
break;
case 5: // data processing
sprintf(buf, "WR File ");
}
watch_display_string(buf, 0);
}
/** @brief Official Randonautica Blindspot Algorithm
*/
static void _generate_blindspot(randonaut_state_t *state) {
_get_entropy(state);
double lat = (double)state->location.latitude / 100000;
double lon = (double)state->location.longitude / 100000;
uint16_t radius = state->radius;
const double random_distance = radius * sqrt( (double)state->entropy / INT32_MAX ) / 1000.0;
const double random_bearing = 2.0 * PI * (double)state->entropy / INT32_MAX;
const double phi = lat * PI / 180;
const double lambda = lon * PI / 180;
const double alpha = random_distance / R;
lat = asin( sin(phi) * cos(alpha) + cos(phi) * sin(alpha) * cos(random_bearing) );
lon = lambda + atan2( sin(random_bearing) * sin(alpha) * cos(phi), cos(alpha) - sin(phi) * sin( lat ));
state->point.latitude = (int)round(lat * (180 / PI) * 100000);
state->point.longitude = (int)round(lon * (180 / PI) * 100000);
state->point.distance = random_distance * 1000;
state->point.bearing = (uint16_t)round(random_bearing * (180 / PI) < 0 ? random_bearing * (180 / PI) + 360 : random_bearing * (180 / PI));
}
/** @brief pseudo random number generator
*/
static uint32_t _get_pseudo_entropy(uint32_t max) {
#if __EMSCRIPTEN__
return rand() % max;
#else
return arc4random_uniform(max);
#endif
}
/** @brief true random number generator
*/
static uint32_t _get_true_entropy(void) {
#if __EMSCRIPTEN__
return rand() % INT32_MAX;
#else
hri_mclk_set_APBCMASK_TRNG_bit(MCLK);
hri_trng_set_CTRLA_ENABLE_bit(TRNG);
while (!hri_trng_get_INTFLAG_reg(TRNG, TRNG_INTFLAG_DATARDY)); // Wait for TRNG data to be ready
hri_trng_clear_CTRLA_ENABLE_bit(TRNG);
hri_mclk_clear_APBCMASK_TRNG_bit(MCLK);
return hri_trng_read_DATA_reg(TRNG); // Read a single 32-bit word from TRNG and return it
#endif
}
/** @brief get location from place.loc
*/
static void _get_location_from_file(randonaut_state_t *state) {
movement_location_t movement_location = (movement_location_t) watch_get_backup_data(1);
coordinate_t place;
if (filesystem_file_exists("place.loc")) {
if (filesystem_read_file("place.loc", (char*)&place, sizeof(place)))
state->location = place;
} else {
watch_set_indicator(WATCH_INDICATOR_BELL);
state->location.latitude = movement_location.bit.latitude * 1000;
state->location.longitude = movement_location.bit.longitude * 1000;
}
}
/** @brief save generated point to place.loc
*/
static void _save_point_to_file(randonaut_state_t *state) {
watch_set_indicator(WATCH_INDICATOR_SIGNAL);
coordinate_t place;
place.latitude = state->point.latitude;
place.longitude = state->point.longitude;
if (filesystem_write_file("place.loc", (char*)&place, sizeof(place))) {
delay_ms(100);
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
} else {
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
watch_set_indicator(WATCH_INDICATOR_BELL);
delay_ms(500);
watch_clear_indicator(WATCH_INDICATOR_BELL);
}
}
/** @brief get pseudo/quantum entropy and filter modulo bias
*/
static void _get_entropy(randonaut_state_t *state) {
if ( state->chance ) {
state->quantum = (bool)(state->entropy % 2);
}
do {
if ( !state->quantum ) {
state->entropy = _get_pseudo_entropy(INT32_MAX);
} else {
state->entropy = _get_true_entropy();
}
} while (state->entropy >= INT32_MAX || state->entropy <= 0);
state->entropy %= INT32_MAX;
}

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@ -1,113 +0,0 @@
/*
* MIT License
*
* Copyright (c) 2023 Tobias Raayoni Last / @randogoth
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef RANDONAUT_FACE_H_
#define RANDONAUT_FACE_H_
#include "movement.h"
#include "place_face.h"
/*
* RANDONAUT FACE
* ==============
*
* Randonauting is a way to turn the world around you into an adventure and get the user outside
* of their day-to-day routine by using a random number generator to derive a coordinate to journey
* to. In Randonauts lore so-called "Blind Spots" are places you cannot reach methodologically. They
* may exist in your own backyard for your whole life and you will never even notice them, because
* you simply have no reason to go to that exact place or look in its direction. Since the very
* limitations of our behavioral algorithms are the reason for the existence of blindspots, they
* can only be found using a randomizer.
*
* This watch face generates a random location based on the watch's location and a set radius using
* the official Randonautica Blind Spot algorithm.
*
* The ALARM button starts the random location generation and then automatically displays the found
* Blind Spot.
*
* By pressing ALARM again the user can flip through different pieces of information about the Blind
* Spot: Distance (DI), Bearing Degree (BE), Latitude degrees and decimal digits (LA), Longitude
* degrees and decimal digits (LO).
*
* Pressing LIGHT switches between generating a new blind spot ("Rando") and displaying the info of
* the last generated one ("Point").
*
* LONG PRESSING LIGHT toggles setup mode. Here pressing LIGHT switches between setting the desired
* radius (RA) and setting the random number generator (RNG) for generating the blind spot.
*
* ALARM changes the values respectively:
*
* - The radius can be set in 500 meter steps between 1000 and 10,000 meters
*
* - The RNG can be set to "true" which utilizes the SAML22J's internal True Random Number Generator
* - Setting it to "psudo" will use the pseudorandom number generation algorithm arc4random
* - Setting it to "chance" will randomly chose either of the RNGs for each generation (default)
*
* LONG PRESSING ALARM toggles DATA mode in which the currently generated Blind Spot coordinate can
* be written to the <place.loc> file on the watch (press ALARM) and set as active high precision
* location used by other watch faces. It does not overwrite the low precision location information
* in the watch register commonly used for astronomical watch faces.
*
*/
typedef struct {
uint8_t mode :3;
uint8_t location_format :3;
uint8_t rng: 2;
} randonaut_face_mode_t;
typedef struct {
int32_t latitude : 26;
int32_t longitude : 26;
uint16_t distance : 14;
uint16_t bearing : 9;
} randonaut_coordinate_t;
typedef struct {
// Anything you need to keep track of, put it here!
coordinate_t location;
randonaut_coordinate_t point;
uint16_t radius : 14;
uint32_t entropy;
bool quantum;
bool chance;
randonaut_face_mode_t face;
char scratchpad[10];
} randonaut_state_t;
void randonaut_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void randonaut_face_activate(movement_settings_t *settings, void *context);
bool randonaut_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void randonaut_face_resign(movement_settings_t *settings, void *context);
#define randonaut_face ((const watch_face_t){ \
randonaut_face_setup, \
randonaut_face_activate, \
randonaut_face_loop, \
randonaut_face_resign, \
NULL, \
})
#endif // RANDONAUT_FACE_H_

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@ -1,231 +0,0 @@
/*
* MIT License
*
* Copyright (c) 2023 Tobias Raayoni Last / @randogoth
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef place_FACE_H_
#define place_FACE_H_
#include "movement.h"
/*
* PLACE FACE
* ==========
*
* Based on and expanded from the Sunrise/Sunset face. Outsourced the location setting functionality to
* its own face. Also serves as a converter between different coordinate notation formats.
*
* With the LIGHT button each place coordinate can be shown and edited in 4 different display modes:
*
* 1) Decimal Latitude and Longitude (WGS84) up to 5 decimal points
* 2) Latitude and Longitude (WGS84) in traditional DD°MM'SS" notation
* 3) Ten digit Open Location Code (aka. PlusCode) format
* 4) Ten digit Geohash format
*
* Using the ALARM button the user can flip through 2 pages of coordinate info to see the first and
* second sets of digits.
*
* (please also refer to the notes on precision below)
*
* Editing Mode
* ============
*
* A LONG PRESS of the LIGHT button toggles editing mode for each of the selected notations.
*
* In this mode LIGHT moves the cursor and ALARM changes the letter cycling through the available
* alphabet or numbers.
*
* When OLC or Geohash display are edited, Digit Info mode is activated. It serves as a workaround
* for the limitation of how ambiguously alphanumeric characters are displayed on the main seven segment
* digits of the watch face ( S or 5, I or 1, U or W?).
*
* The selected letter is also shown in the much easier to read alphanumeric 8 segment weekday digit above.
* In addition the '24H' indicator is active when the selected digit represents a number and the 'PM'
* indicator for a letter.
*
* A LONG PRESS of LIGHT saves the changes.
*
* Coordinates are read or stored to both the traditional internal location register and a file on
* the LFS file system ("place.loc"). By default the Watch Face loads the coordinates from file
* when activated. If no file is present, the coordinates are loaded from the register.
* (please also see the notes on precision below)
*
* Auxiliary Mode: Digit Info
* ==========================
*
* A LONG PRESS of the ALARM button toggles Digit Info mode when OLC or Geohash display is active.
* (LAP indicator is on) It is a means of being able to see the detailed Digit Info as described above
* but without the risk of accidentally editing any of digits.
*
* Both ALARM and LIGHT buttons can be used to flip through the letters.
*
* Notes on Coordinate Precision
* =============================
*
* The common WGS84 Latitude and Longitude degrees naturally do not represent meters in distance
* on the ground. 1° Longitude on the equatorial line equals a width of 111.32 kilometers, but
* at 40° latitude further North or South it is approximately 85 kilometers wide. The closer to
* the poles the narrower (and more precise) the latitude degrees get.
*
* The Sensor Watch's traditional 16bit location register only stores latitudes and longitudes
* with two decimal points. That equals a longitudal precision of 36 arc seconds, or ~1111 meters
* at the equator - precise enough for astronomical calculations, but not if you want to store the
* location of let's say a building.
*
* Hence we propose the <place.loc> file that serves the same purpose, but with a precision of
* five decimal digits. That equals 0.04 arc seconds or 1.11 meters at the equator.
*
* Please also note that the different notations of this watch face also have varying magnitudes
* of precision:
*
* | Format | Notation | Precision at Equator | Precision at 67° N/S |
* | ------------------ | ---------------------- | -------------------- | -------------------- |
* | 2d. Decimal LatLon | 29.98, 31.13 | 1111.320 m | 435.125 m |
* | 5d. Decimal LatLon | 29.97916, 31.13417 | 1.111 m | 0.435 m |
* | DMS LatLon | N 29°5845, E 31°83 | 30.833 m | 12.083 m |
* | Open Location Code | 7GXHX4HM+MM | 13.875 m | 13.875 m |
* | Geohash | stq4s3x1qu | 1.189 m | 0.596 m |
*
* Since all notations are internally converted into degrees with 5 decimal points, expect some
* rounding errors when editing or loading the coordinates in other notation formats.
*
*/
static const char olc_alphabet[20] = "23456789CFGHJMPQRUWX";
static const char geohash_alphabet[32] = "0123456789bCdEfGhjkmnpqrstuVwxyz";
typedef struct {
uint8_t sign: 1; // 0-1
uint8_t hundreds: 1; // 0-1
uint8_t tens: 4; // 0-9
uint8_t ones: 4; // 0-9
uint8_t d01: 4; // 0-9
uint8_t d02: 4; // 0-9
uint8_t d03: 4; // 0-9
uint8_t d04: 4; // 0-9
uint8_t d05: 4; // 0-9
} place_format_decimal_latlon_t;
typedef struct {
uint8_t sign: 1; // 0-1
uint8_t hundreds: 1; // 0-1
uint8_t tens: 4; // 0-9
uint8_t ones: 4; // 0-9
uint8_t mins_tens: 3; // 0-5
uint8_t mins_ones: 4; // 0-9
uint8_t secs_tens: 3; // 0-5
uint8_t secs_ones: 4; // 0-9
} place_format_dms_latlon_t;
typedef struct {
uint8_t lat1: 5; // 2-X
uint8_t lon1: 5; // 2-X
uint8_t lat2: 5; // 2-X
uint8_t lon2: 5; // 2-X
uint8_t lat3: 5; // 2-X
uint8_t lon3: 5; // 2-X
uint8_t lat4: 5; // 2-X
uint8_t lon4: 5; // 2-X
uint8_t lat5: 5; // 2-X
uint8_t lon5: 5; // 2-X
} place_format_olc_t;
typedef struct {
int32_t latitude : 25;
int32_t longitude : 26;
} coordinate_t;
typedef struct {
place_format_decimal_latlon_t latitude;
place_format_decimal_latlon_t longitude;
} place_coordinate_t;
typedef struct {
uint8_t d01: 6; // 0-z
uint8_t d02: 6; // 0-z
uint8_t d03: 6; // 0-z
uint8_t d04: 6; // 0-z
uint8_t d05: 6; // 0-z
uint8_t d06: 6; // 0-z
uint8_t d07: 6; // 0-z
uint8_t d08: 6; // 0-z
uint8_t d09: 6; // 0-z
uint8_t d10: 6; // 0-z
} place_format_geohash_t;
typedef struct {
double max;
double min;
} place_format_geohash_interval;
typedef struct {
uint8_t min_digit : 1;
uint8_t max_digit : 3;
} place_mode_schema_page_t;
typedef struct {
uint8_t max_page : 3;
place_mode_schema_page_t page[4];
} place_mode_schema_mode_t;
enum place_modes_e {
MODE_DECIMAL = 0,
MODE_DMS,
MODE_OLC,
MODE_GEOHASH
};
typedef struct {
enum place_modes_e mode;
uint8_t page : 3;
int8_t active_digit: 4;
bool edit;
bool digit_info;
place_format_decimal_latlon_t working_latitude;
place_format_decimal_latlon_t working_longitude;
place_format_dms_latlon_t working_dms_latitude;
place_format_dms_latlon_t working_dms_longitude;
place_format_olc_t working_pluscode;
place_format_geohash_t working_geohash;
place_mode_schema_mode_t modes[4];
} place_state_t;
// PUBLIC WATCH FACE FUNCTIONS ////////////////////////////////////////////////
void place_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void place_face_activate(movement_settings_t *settings, void *context);
bool place_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void place_face_resign(movement_settings_t *settings, void *context);
void place_latlon_to_olc(char *pluscode, double latitude, double longitude);
void place_latlon_to_geohash(char *geohash, double latitude, double longitude);
#define place_face ((const watch_face_t){ \
place_face_setup, \
place_face_activate, \
place_face_loop, \
place_face_resign, \
NULL, \
})
#endif // place_FACE_H_