sensor-watch/movement/watch_faces/clock/decimal_time_face.c
mrbrown8 15eeca6b59
Decimal time face (#260)
* Update movement_faces.h

adding decimal_time_face.h to build

* Decimal Time, a new clock face

This face presents the current time as hours and hundredths of an hour.

* add decimal time to Makefile
2023-07-29 08:10:28 -04:00

181 lines
6.7 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 Curtis J. Brown <mrbrown8@juno.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "decimal_time_face.h"
#include "watch.h"
void decimal_time_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
// These next two lines just silence the compiler warnings associated with unused parameters.
// We have no use for the settings or the watch_face_index, so we make that explicit here.
(void) settings;
(void) watch_face_index;
(void) context_ptr;
// At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
if (*context_ptr == NULL) {
// in this case, we allocate an area of memory sufficient to store the stuff we need to track.
*context_ptr = malloc(sizeof(decimal_time_face_state_t));
decimal_time_face_state_t *state = (decimal_time_face_state_t *)*context_ptr;
state->chime_enabled = false;
state->features_to_show = 0 ;
}
}
void decimal_time_face_activate(movement_settings_t *settings, void *context) {
// same as above: silence the warning, we don't need to check the settings.
(void) settings;
// we do however need to set some things in our context. Here we cast it to the correct type...
decimal_time_face_state_t *state = (decimal_time_face_state_t *)context;
watch_set_indicator(WATCH_INDICATOR_24H); // This face is always 24h, so just set the indicators
watch_clear_indicator(WATCH_INDICATOR_PM);
if (state->chime_enabled) {
watch_set_indicator(WATCH_INDICATOR_BELL);
}
}
bool decimal_time_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
decimal_time_face_state_t *state = (decimal_time_face_state_t *)context;
char buf[16];
uint8_t centihours, decimal_seconds;
watch_date_time date_time;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
// on activate and tick
date_time = watch_rtc_get_date_time();
centihours = (( date_time.unit.minute * 60 + date_time.unit.second ) * 100 ) / 3600; // Integer division, fractions get dropped, no need for abs() (bonus)
decimal_seconds = ( date_time.unit.minute * 60 + date_time.unit.second ) % 36 ;
switch (state->features_to_show) {
case 0:
sprintf( buf, "dT %02d%02d ", date_time.unit.hour, centihours );
break;
case 1:
sprintf( buf, "dT %02d%02d%2d", date_time.unit.hour, centihours, decimal_seconds );
break;
case 2:
sprintf( buf, "dT%2d%02d%02d ", date_time.unit.day, date_time.unit.hour, centihours );
break;
case 3:
sprintf( buf, "dT%2d%02d%02d%2d", date_time.unit.day, date_time.unit.hour, centihours, decimal_seconds );
break;
}
watch_display_string(buf, 0); // display calculated time
// at the top of every hour...
if (date_time.unit.minute == 0 && date_time.unit.second == 0 && state->chime_enabled) {
watch_set_indicator(WATCH_INDICATOR_SIGNAL);
watch_buzzer_play_note(BUZZER_NOTE_E6, 75);
watch_buzzer_play_note(BUZZER_NOTE_REST, 15);
watch_buzzer_play_note(BUZZER_NOTE_E6, 75);
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
}
break;
case EVENT_ALARM_LONG_PRESS:
state->chime_enabled = !state->chime_enabled; // just like from simple_watch_face
if (state->chime_enabled)
watch_set_indicator(WATCH_INDICATOR_BELL);
else
watch_clear_indicator(WATCH_INDICATOR_BELL);
break;
case EVENT_ALARM_BUTTON_UP:
state->features_to_show += 1 ; // cycle thru what's to be shown
break;
case EVENT_LOW_ENERGY_UPDATE:
// This low energy mode update occurs once a minute, if the watch face is in the
// foreground when Movement enters low energy mode. We have the option of supporting
// this mode, but since our watch face animates once a second, the "Hello there" face
// isn't very useful in this mode. So we choose not to support it. (continued below)
break;
case EVENT_TIMEOUT:
// ... Instead, we respond to the timeout event. This event happens after a configurable
// interval on screen (1-30 minutes). The watch will give us this event as a chance to
// resign control if we want to, and in this case, we do.
// This function will return the watch to the first screen (usually a simple clock),
// and it will do it long before the watch enters low energy mode. This ensures we
// won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.
//movement_move_to_face(0);
break;
default:
movement_default_loop_handler(event, settings);
break;
}
return true;
}
void decimal_time_face_resign(movement_settings_t *settings, void *context) {
// our watch face, like most watch faces, has nothing special to do when resigning.
// there are no peripherals or sensors here to worry about turning off.
(void) settings;
(void) context;
}
// void decimal_time_face_wants_background_task() {
//
// }