mirror of
https://github.com/firewalkwithm3/Sensor-Watch.git
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317 lines
19 KiB
C
317 lines
19 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef MOVEMENT_H_
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#define MOVEMENT_H_
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#include <stdio.h>
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#include <stdbool.h>
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#include "watch.h"
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// Movement Preferences
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// These four 32-bit structs store information about the wearer and their preferences. Tentatively, the plan is
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// for Movement to use four 32-bit registers for these preferences and to store them in the RTC's backup registers
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// 0-3, leaving registers 4-7 available for third party watch faces to use as they see fit.
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// * The movement_settings_t struct is provided to all watch faces in the callback functions, and is stored in the
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// RTC's first backup register (BKUP[0]).
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// * The movement_location_t and movement_birthdate_t types are defined here, and are tentatively meant to be
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// stored in BKUP[1] and BKUP[2], respectively.
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// * The movement_reserved_t type is here as a placeholder, because I sense there's some other generally useful
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// stuff we'll want to make available to all watch faces and stash in the BKUP[3] register.
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// This allows these preferences to be stored before entering BACKUP mode and and restored after waking from reset.
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// movement_settings_t contains global settings that cover watch behavior, including preferences around clock and unit
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// display, time zones, buzzer behavior, LED color and low energy mode timeouts. These settings are stored in BKUP[0].
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// If your watch face changes one of these settings, you should store your changes in either your loop or resign
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// function by calling `watch_store_backup_data(settings->reg, 0)`. Otherwise it may not persist after a reset event.
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typedef union {
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struct {
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bool button_should_sound : 1; // if true, pressing a button emits a sound.
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uint8_t to_interval : 2; // an inactivity interval for asking the active face to resign.
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bool to_always : 1; // if true, always time out from the active face to face 0. otherwise only faces that time out will resign (the default).
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uint8_t le_interval : 3; // 0 to disable low energy mode, or an inactivity interval for going into low energy mode.
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uint8_t led_duration : 2; // how many seconds to shine the LED for (x2), or 0 to disable it.
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uint8_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15)
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uint8_t led_green_color : 4; // for general purpose illumination, the green LED value (0-15)
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uint8_t time_zone : 6; // an integer representing an index in the time zone table.
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// while Movement itself doesn't implement a clock or display units, it may make sense to include some
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// global settings for watch faces to check. The 12/24 hour preference could inform a clock or a
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// time-oriented complication like a sunrise/sunset timer, and a simple locale preference could tell an
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// altimeter to display feet or meters as easily as it tells a thermometer to display degrees in F or C.
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bool clock_mode_24h : 1; // indicates whether clock should use 12 or 24 hour mode.
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bool use_imperial_units : 1; // indicates whether to use metric units (the default) or imperial.
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bool alarm_enabled : 1; // indicates whether there is at least one alarm enabled.
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uint8_t reserved : 6; // room for more preferences if needed.
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} bit;
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uint32_t reg;
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} movement_settings_t;
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// movement_location_t is for storing the wearer's location. This will be useful for astronomical calculations such as
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// sunrise and sunset, or predictions of visible satellite passes.
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// If you create a UI for this register or need to access it, look for it in the RTC's BKUP[1] register.
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typedef union {
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struct {
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int16_t latitude : 16; // signed latutide in hundredths of a degree
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int16_t longitude : 16; // signed longitude in hundredths of a degree
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} bit;
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uint32_t reg;
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} movement_location_t;
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// movement_birthdate_t is for storing the user's birth date. This will be useful for calculating the user's age — or
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// hey, playing happy birthday at midnight? Fields for birth time (with hour and minute resolution) are also available,
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// partly because they fit so nicely, but also because they can be useful for certain astrological calculations.
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// If you create a UI for birth date or need to access it, look for it in the RTC's BKUP[2] register.
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typedef union {
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struct {
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uint16_t year : 12; // good through the year 4095
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uint8_t month : 4;
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uint8_t day : 5;
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uint8_t hour : 5;
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uint8_t minute : 6;
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} bit;
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uint32_t reg;
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} movement_birthdate_t;
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// movement_reserved_t is a placeholder for future use of the BKUP[3] register.
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typedef union {
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struct {
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uint32_t reserved : 32;
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} bit;
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uint32_t reg;
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} movement_reserved_t;
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typedef enum {
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EVENT_NONE = 0, // There is no event to report.
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EVENT_ACTIVATE, // Your watch face is entering the foreground.
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EVENT_TICK, // Most common event type. Your watch face is being called from the tick callback.
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EVENT_LOW_ENERGY_UPDATE, // If the watch is in low energy mode and you are in the foreground, you will get a chance to update the display once per minute.
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EVENT_BACKGROUND_TASK, // Your watch face is being invoked to perform a background task. Don't update the display here; you may not be in the foreground.
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EVENT_TIMEOUT, // Your watch face has been inactive for a while. You may want to resign, depending on your watch face's intended use case.
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EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
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EVENT_LIGHT_BUTTON_UP, // The light button was pressed for less than half a second, and released.
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EVENT_LIGHT_LONG_PRESS, // The light button was held for over half a second, but not yet released.
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EVENT_LIGHT_LONG_UP, // The light button was held for over half a second, and released.
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EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
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EVENT_MODE_BUTTON_UP, // The mode button was pressed for less than half a second, and released.
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EVENT_MODE_LONG_PRESS, // The mode button was held for over half a second, but not yet released.
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EVENT_MODE_LONG_UP, // The mode button was held for over half a second, and released. NOTE: your watch face will resign immediately after receiving this event.
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EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
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EVENT_ALARM_BUTTON_UP, // The alarm button was pressed for less than half a second, and released.
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EVENT_ALARM_LONG_PRESS, // The alarm button was held for over half a second, but not yet released.
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EVENT_ALARM_LONG_UP, // The alarm button was held for over half a second, and released.
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} movement_event_type_t;
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typedef struct {
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uint8_t event_type;
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uint8_t subsecond;
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} movement_event_t;
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extern const int16_t movement_timezone_offsets[];
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extern const char movement_valid_position_0_chars[];
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extern const char movement_valid_position_1_chars[];
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/** @brief Perform setup for your watch face.
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* @details It's tempting to say this is 'one-time' setup, but technically this function is called more than
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* once. When the watch first boots, this function is called with a NULL context_ptr, indicating
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* that it is the first run. At this time you should set context_ptr to something non-NULL if you
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* need to keep track of any state in your watch face. If your watch face requires any other setup,
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* like configuring a pin mode or a peripheral, you may want to do that here too.
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* This function will be called again after waking from sleep mode, since sleep mode disables all
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* of the device's pins and peripherals.
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* @param settings A pointer to the global Movement settings. You can use this to inform how you present your
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* display to the user (i.e. taking into account whether they have silenced the buttons, or if
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* they prefer 12 or 24-hour mode). You can also change these settings if you like.
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* @param watch_face_index The index of this watch face in the global array of watch faces; 0 is the first face,
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* 1 is the second, etc. You may stash this value in your context if you wish to reference
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* it later; your watch face's index is set at launch and will not change.
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* @param context_ptr A pointer to a pointer; at first invocation, this value will be NULL, and you can set it
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* to any value you like. Subsequent invocations will pass in whatever value you previously
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* set. You may want to check if this is NULL and if so, allocate some space to store any
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* data required for your watch face.
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*
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*/
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typedef void (*watch_face_setup)(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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/** @brief Prepare to go on-screen.
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* @details This function is called just before your watch enters the foreground. If your watch face has any
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* segments or text that is always displayed, you may want to set that here. In addition, if your
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* watch face depends on data from a peripheral (like an I2C sensor), you will likely want to enable
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* that peripheral here. In addition, if your watch face requires an update frequncy other than 1 Hz,
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* you may want to request that here using the movement_request_tick_frequency function.
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* @param settings A pointer to the global Movement settings. @see watch_face_setup.
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* @param context A pointer to your watch face's context. @see watch_face_setup.
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*
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*/
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typedef void (*watch_face_activate)(movement_settings_t *settings, void *context);
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/** @brief Handle events and update the display.
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* @details This function is called in response to an event. You should set up a switch statement that handles,
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* at the very least, the EVENT_TICK and EVENT_MODE_BUTTON_UP event types. The tick event happens once
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* per second (or more frequently if you asked for a faster tick with movement_request_tick_frequency).
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* The mode button up event occurs when the user presses the MODE button. **Your loop function SHOULD
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* call the movement_move_to_next_face function in response to this event.** If you have a good reason
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* to override this behavior (e.g. your user interface requires all three buttons), your watch face MUST
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* call the movement_move_to_next_face function in response to the EVENT_MODE_LONG_PRESS event. If you
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* fail to do this, the user will become stuck on your watch face.
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* @param event A struct containing information about the event, including its type. @see movement_event_type_t
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* for a list of all possible event types.
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* @param settings A pointer to the global Movement settings. @see watch_face_setup.
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* @param context A pointer to your application's context. @see watch_face_setup.
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* @return true if your watch face is prepared for the system to enter STANDBY mode; false to keep the system awake.
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* You should almost always return true.
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* Note that this return value has no effect if your loop function has called movement_move_to_next_face
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* or movement_move_to_face; in that case, your watch face will resign immediately, and the next watch
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* face will make the decision on entering standby mode.
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* @note There are two event types that require some extra thought:
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The EVENT_LOW_ENERGY_UPDATE event type is a special case. If you are in the foreground when the watch
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goes into low energy mode, you will receive this tick once a minute (at the top of the minute) so that
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you can update the screen. Great! But! When you receive this event, all pins and peripherals other than
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the RTC will have been disabled to save energy. If your display is clock or calendar oriented, this is
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fine. But if your display requires polling an I2C sensor or reading a value with the ADC, you won't be
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able to do this. You should either display the name of the watch face in response to the low power tick,
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or ensure that you resign before low power mode triggers, (e.g. by calling movement_move_to_face(0)).
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**Your watch face MUST NOT wake up peripherals in response to a low power tick.** The purpose of this
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mode is to consume as little energy as possible during the (potentially long) intervals when it's
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unlikely the user is wearing or looking at the watch.
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EVENT_BACKGROUND_TASK is also a special case. @see watch_face_wants_background_task for details.
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*/
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typedef bool (*watch_face_loop)(movement_event_t event, movement_settings_t *settings, void *context);
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/** @brief Prepare to go off-screen.
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* @details This function is called before your watch face enters the background. If you requested a tick
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* frequency other than the standard 1 Hz, **you must call movement_request_tick_frequency(1) here**
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* to reset to 1 Hz. You should also disable any peripherals you enabled when you entered the foreground.
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* @param settings A pointer to the global Movement settings. @see watch_face_setup.
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* @param context A pointer to your application's context. @see watch_face_setup.
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*/
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typedef void (*watch_face_resign)(movement_settings_t *settings, void *context);
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/** @brief OPTIONAL. Request an opportunity to run a background task.
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* @details Most apps will not need this function, but if you provide it, Movement will call it once per minute in
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* both active and low power modes, regardless of whether your app is in the foreground. You can check the
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* current time to determine whether you require a background task. If you return true here, Movement will
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* immediately call your loop function with an EVENT_BACKGROUND_TASK event. Note that it will not call your
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* activate or deactivate functions, since you are not going on screen.
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*
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* Examples of background tasks:
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* - Wake and play a sound when an alarm or timer has been triggered.
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* - Check the state of an RTC interrupt pin or the timestamp of an RTC interrupt event.
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* - Log a data point from a sensor, and then return to sleep mode.
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*
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* Guidelines for background tasks:
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* - Assume all peripherals and pins other than the RTC will be disabled when you get an EVENT_BACKGROUND_TASK.
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* - Even if your background task involves only the RTC peripheral, try to request background tasks sparingly.
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* - If your background task involves an external pin or peripheral, request background tasks no more than once per hour.
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* - If you need to enable a pin or a peripheral to perform your task, return it to its original state afterwards.
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*
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* @param settings A pointer to the global Movement settings. @see watch_face_setup.
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* @param context A pointer to your application's context. @see watch_face_setup.
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* @return true to request a background task; false otherwise.
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*/
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typedef bool (*watch_face_wants_background_task)(movement_settings_t *settings, void *context);
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typedef struct {
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watch_face_setup setup;
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watch_face_activate activate;
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watch_face_loop loop;
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watch_face_resign resign;
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watch_face_wants_background_task wants_background_task;
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} watch_face_t;
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typedef struct {
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// properties stored in BACKUP register
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movement_settings_t settings;
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// transient properties
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int16_t current_face_idx;
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int16_t next_face_idx;
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bool watch_face_changed;
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bool fast_tick_enabled;
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int16_t fast_ticks;
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// LED stuff
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int16_t light_ticks;
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// alarm stuff
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int16_t alarm_ticks;
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bool is_buzzing;
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BuzzerNote alarm_note;
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// button tracking for long press
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uint16_t light_down_timestamp;
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uint16_t mode_down_timestamp;
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uint16_t alarm_down_timestamp;
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// background task handling
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bool needs_background_tasks_handled;
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bool has_scheduled_background_task;
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bool needs_wake;
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// low energy mode countdown
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int32_t le_mode_ticks;
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// app resignation countdown (TODO: consolidate with LE countdown?)
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int16_t timeout_ticks;
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// stuff for subsecond tracking
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uint8_t tick_frequency;
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uint8_t last_second;
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uint8_t subsecond;
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// backup register stuff
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uint8_t next_available_backup_register;
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} movement_state_t;
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void movement_move_to_face(uint8_t watch_face_index);
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void movement_move_to_next_face(void);
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bool movement_default_loop_handler(movement_event_t event, movement_settings_t *settings);
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void movement_illuminate_led(void);
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void movement_request_tick_frequency(uint8_t freq);
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// note: watch faces can only schedule a background task when in the foreground, since
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// movement will associate the scheduled task with the currently active face.
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void movement_schedule_background_task(watch_date_time date_time);
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// note: watch faces can only cancel their background task when in the foreground, since
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// movement will associate the scheduled task with the currently active face.
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void movement_cancel_background_task(void);
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// these functions should work around the limitation of the above functions, which will be deprecated.
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void movement_schedule_background_task_for_face(uint8_t watch_face_index, watch_date_time date_time);
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void movement_cancel_background_task_for_face(uint8_t watch_face_index);
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void movement_request_wake(void);
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void movement_play_signal(void);
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void movement_play_tune(void);
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void movement_play_alarm(void);
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void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);
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uint8_t movement_claim_backup_register(void);
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#endif // MOVEMENT_H_
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